Note: this is all speculative, based on the client side source code of the website. This event is clearly intended to be a fairly major community event with multiple milestones. Any of it could change at any time.
Extra Note: ARG spoilers, yo. Don't read if you want to experience it blind or figure it out for yourself.
Landing page is a CCTV grid with 9 cameras. Each camera tile shows its status and is the entry point for everything.
Camera capture (all 9 cameras):
- Unstable → starting state. Grayscale feed, progress bar, countdown.
- Stable → clear feed. Click to fullscreen (plays detail video). Shift+S to capture.
- Captured → server validates. Camera 06 and Camera 09 stop here (no rooms).
Room challenges (7 cameras have rooms, unlocked by capture):
- Unlocked → room accessible. Tile shows
[D{n}] Run_Diag. Navigate via click, keys 1-7, or navbar. - Completed → challenge finished.
Cargo's "room" is the CCTV grid itself — no separate challenge, server sets completion on capture. Control's room is double-gated: capture unlocks the page, but the challenge requires memoryUnlocked (an external server flag, presumably set by another part of the ARG). The remaining 5 rooms have standalone challenges.
Session lasts 7 days, then resets.
Per-camera stabilization is server-controlled. 7 cameras unlock rooms, 2 don't (Camera 06, Camera 09).
Each camera has three video assets:
- Unstable — grayscale glitch loop (plays while unstabilized)
- Stable — clear still frame (plays when stabilized)
- Detail — 15-sec color clip, blue/teal lighting (plays on capture)
- Cargo — Storage bay. Tall pillar, red warning display.
- Index — Dim control room. Equipment racks, blue indicator dots.
- Revival — Cryo processing line. "LOAD" stenciled on wall. Hazard striping.
- Biostock — Frozen storage. Yellow-green canisters, checkerboard hazard markings.
- Steerage — Body-sized green objects piled in disarray. Curved hull.
- Preservation — Pipes, pressure vessels, blue coolant cylinders.
- Control — Rows of blue cryo pods. Red/green/yellow status indicators.
- Camera 06 — Frozen corridor. "UESC" on wall, "BIOSTOCK" on ceiling.
- Camera 09 — Vertical shaft, wall of grid cells. Only feed with temporal change.
Keys 1-7, navbar, or click camera tile to navigate. X to close.
Main CCTV grid. Explicitly excluded from challenge mechanics. Server sets completion state.
Two sequential gates:
- DAC file upload — click to upload credential file (establishes session)
- Password — typed as CodeLanguage glyphs, E to focus, Enter to submit (unlocks the page)
Unlocks archive entries: text, PDFs, images, video, audio.
60x40 grid over hidden image. Click-drag rectangles to reveal. Server returns image fragments per rectangle. Plays video on completion.
Timed trivia with tiers (one question per tier). Each question has a 5-second reveal countdown before you can answer. Answers typed in CodeLanguage glyphs. Wrong answer or timeout resets all tiers. Plays video on completion.
Gaussian splat point cloud scene. Not a spatial maze — it's a sequence puzzle. Choose a direction (arrow keys or clickable buttons), the camera flies toward that door and re-enters from a random one (purely visual). The server validates each move via POST /api/point-cloud/move. Find the correct sequence of directions to complete. Path displayed as arrow trail. R to reset. Plays video on completion.
Eight timed lock puzzles on a single scrollable page. Each has a serial number. Any timer expiry resets all.
- Calculation — solve a math problem from a grid of numbers
- Cable — cut named colored wires in the correct order
- Drawing — trace a path through a grid of labeled points (adjacency-constrained)
- Sliders — drag sliders to the correct positions (count set by server)
- Pattern — toggle cells in a grid to match a pattern, then submit
- Combination — scroll horizontally to set each number, reversing direction between digits
- Password — view an image and type the correct password
- Hold — hold anywhere on the page while a video plays, release at the right moment
Plays video on completion.
No puzzle. Shows "Unauthorized Access" until memoryUnlocked fires — then the red filter clears, a video (the "memory") becomes available, and watching it completes the room. A kill counter component exists in the code (progress bar + "X / Y uesc killed" + reconnection countdown) but is not yet wired into the page.
[8] Example (Hidden)
Eighth navbar slot. Returns error.
- Camera 06 and Camera 09 — feeds with no rooms - seem to allow capturing, unclear if necessary or not
- 4 phantom videos — alternate video UUIDs that 404 - completion videos?
- Decryptor serial numbers — each lock has a unique serial - unclear if meaningful
- memoryUnlocked — trigger unknown