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cryoarchive.systems — Notes

cryoarchive.systems — Notes

Note: this is all speculative, based on the client side source code of the website. This event is clearly intended to be a fairly major community event with multiple milestones. Any of it could change at any time.

Extra Note: ARG spoilers, yo. Don't read if you want to experience it blind or figure it out for yourself.

Progression

Landing page is a CCTV grid with 9 cameras. Each camera tile shows its status and is the entry point for everything.

Camera capture (all 9 cameras):

  1. Unstable → starting state. Grayscale feed, progress bar, countdown.
  2. Stable → clear feed. Click to fullscreen (plays detail video). Shift+S to capture.
  3. Captured → server validates. Camera 06 and Camera 09 stop here (no rooms).

Room challenges (7 cameras have rooms, unlocked by capture):

  1. Unlocked → room accessible. Tile shows [D{n}] Run_Diag. Navigate via click, keys 1-7, or navbar.
  2. Completed → challenge finished.

Cargo's "room" is the CCTV grid itself — no separate challenge, server sets completion on capture. Control's room is double-gated: capture unlocks the page, but the challenge requires memoryUnlocked (an external server flag, presumably set by another part of the ARG). The remaining 5 rooms have standalone challenges.

Session lasts 7 days, then resets.

The Cameras

Per-camera stabilization is server-controlled. 7 cameras unlock rooms, 2 don't (Camera 06, Camera 09).

Each camera has three video assets:

  • Unstable — grayscale glitch loop (plays while unstabilized)
  • Stable — clear still frame (plays when stabilized)
  • Detail — 15-sec color clip, blue/teal lighting (plays on capture)

Camera Feeds

  • Cargo — Storage bay. Tall pillar, red warning display.
  • Index — Dim control room. Equipment racks, blue indicator dots.
  • Revival — Cryo processing line. "LOAD" stenciled on wall. Hazard striping.
  • Biostock — Frozen storage. Yellow-green canisters, checkerboard hazard markings.
  • Steerage — Body-sized green objects piled in disarray. Curved hull.
  • Preservation — Pipes, pressure vessels, blue coolant cylinders.
  • Control — Rows of blue cryo pods. Red/green/yellow status indicators.
  • Camera 06 — Frozen corridor. "UESC" on wall, "BIOSTOCK" on ceiling.
  • Camera 09 — Vertical shaft, wall of grid cells. Only feed with temporal change.

The Rooms

Keys 1-7, navbar, or click camera tile to navigate. X to close.

[1] Cargo (Home)

Main CCTV grid. Explicitly excluded from challenge mechanics. Server sets completion state.

[2] Index — Dual Authentication

Two sequential gates:

  1. DAC file upload — click to upload credential file (establishes session)
  2. Password — typed as CodeLanguage glyphs, E to focus, Enter to submit (unlocks the page)

Unlocks archive entries: text, PDFs, images, video, audio.

[3] Steerage — Fog of War

60x40 grid over hidden image. Click-drag rectangles to reveal. Server returns image fragments per rectangle. Plays video on completion.

[4] Revival — Diagnostic Quiz

Timed trivia with tiers (one question per tier). Each question has a 5-second reveal countdown before you can answer. Answers typed in CodeLanguage glyphs. Wrong answer or timeout resets all tiers. Plays video on completion.

[5] Biostock — Direction Sequence

Gaussian splat point cloud scene. Not a spatial maze — it's a sequence puzzle. Choose a direction (arrow keys or clickable buttons), the camera flies toward that door and re-enters from a random one (purely visual). The server validates each move via POST /api/point-cloud/move. Find the correct sequence of directions to complete. Path displayed as arrow trail. R to reset. Plays video on completion.

[6] Preservation — Decryptor

Eight timed lock puzzles on a single scrollable page. Each has a serial number. Any timer expiry resets all.

  • Calculation — solve a math problem from a grid of numbers
  • Cable — cut named colored wires in the correct order
  • Drawing — trace a path through a grid of labeled points (adjacency-constrained)
  • Sliders — drag sliders to the correct positions (count set by server)
  • Pattern — toggle cells in a grid to match a pattern, then submit
  • Combination — scroll horizontally to set each number, reversing direction between digits
  • Password — view an image and type the correct password
  • Hold — hold anywhere on the page while a video plays, release at the right moment

Plays video on completion.

[7] Control (Cryo Hub)

No puzzle. Shows "Unauthorized Access" until memoryUnlocked fires — then the red filter clears, a video (the "memory") becomes available, and watching it completes the room. A kill counter component exists in the code (progress bar + "X / Y uesc killed" + reconnection countdown) but is not yet wired into the page.

[8] Example (Hidden)

Eighth navbar slot. Returns error.

Open Questions

  • Camera 06 and Camera 09 — feeds with no rooms - seem to allow capturing, unclear if necessary or not
  • 4 phantom videos — alternate video UUIDs that 404 - completion videos?
  • Decryptor serial numbers — each lock has a unique serial - unclear if meaningful
  • memoryUnlocked — trigger unknown

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