Created
November 30, 2012 11:50
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Danny Calleri's version of NeHe's iOS OpenGL Lesson02
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| #ifndef _LESSON02_H_ | |
| #define _LESSON02_H_ | |
| #include <vector> | |
| #include "Lesson.h" | |
| #include "Shader.h" | |
| #include "Texture.h" | |
| #include "Sprite.h" | |
| class Lesson02 : public Lesson | |
| { | |
| public: | |
| Lesson02(); | |
| virtual ~Lesson02(); | |
| virtual void init(); | |
| virtual void draw(); | |
| private: | |
| Texture* texture; | |
| //the shader program we use for rendering | |
| Shader* shader; | |
| Sprite* sprite; | |
| }; | |
| #endif |
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