###Sketch trial non stop
Open hosts files:
$ open /private/etc/hosts
Edit the file adding:
127.0.0.1 backend.bohemiancoding.com
127.0.0.1 bohemiancoding.sketch.analytics.s3-website-us-east-1.amazonaws.com
| // for multiple requests | |
| let isRefreshing = false; | |
| let failedQueue = []; | |
| const processQueue = (error, token = null) => { | |
| failedQueue.forEach(prom => { | |
| if (error) { | |
| prom.reject(error); | |
| } else { | |
| prom.resolve(token); |
###Sketch trial non stop
Open hosts files:
$ open /private/etc/hosts
Edit the file adding:
127.0.0.1 backend.bohemiancoding.com
127.0.0.1 bohemiancoding.sketch.analytics.s3-website-us-east-1.amazonaws.com
| using UnityEngine; | |
| using System.Collections; | |
| // This is basically how the Super Metroid camera worked. Whichever direction you moved, the camera would | |
| // move in the same direction a multiple of the player's speed. Once the center of the camera moved a | |
| // certain distance from the player, the camera would lock on the player and move the same speed. Change | |
| // movement direction, and the camera would once again move more quickly to catch up and place itself | |
| // ahead of the player's movement. | |
| // Super Metroid also had area limits and locked certain axes based on where you were. For instance, if |
Download the Raspberian image for the Raspberry PI and copy the image to an SD card.
Boot the RPI with the SD card.
Make a note of the IP address of the RPI
Using the RPI config menu. Select all disk to use.
Enable SSH