requires :
npm install webvr-polyfill
http-server --cors .
ngrok http 8080
then navigate to https://xxxx.ngrok.io/examples/webvr_rollercoaster.html
requires :
npm install webvr-polyfill
http-server --cors .
ngrok http 8080
then navigate to https://xxxx.ngrok.io/examples/webvr_rollercoaster.html
| <!DOCTYPE html> | |
| <html lang="en"> | |
| <head> | |
| <title>three.js webvr - roller coaster</title> | |
| <meta charset="utf-8"> | |
| <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> | |
| <!-- Origin Trial Token, feature = WebVR (For Chrome M59+), origin = https://threejs.org, expires = 2017-09-03 --> | |
| <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M59+)" data-expires="2017-09-03" content="Aqj+6XPnxHoSxQj/CDjGXhzrVFeP12/Pgvj7rfqFqVzodYX0ZXJNHTJIvCVExQfvip+Zq9GES+SOQ/zJlpceZgcAAABNeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMSIsImV4cGlyeSI6MTUwNDQ2NDIwNn0="> | |
| <style> | |
| body { | |
| margin: 0px; | |
| color: #fff; | |
| font-family: Monospace; | |
| background-color: #444; | |
| overflow: hidden; | |
| } | |
| a { | |
| color: #00f; | |
| } | |
| </style> | |
| </head> | |
| <body> | |
| <script src="/node_modules/webvr-polyfill/build/webvr-polyfill.min.js"></script> | |
| <script src="../build/three.js"></script> | |
| <script src="js/RollerCoaster.js"></script> | |
| <script src="js/vr/WebVR.js"></script> | |
| <script> | |
| WEBVR.checkAvailability().catch( function( message ) { | |
| document.body.appendChild( WEBVR.getMessageContainer( message ) ); | |
| } ); | |
| var video = document.createElement('video'); | |
| video.width = 512; | |
| video.height = 256; | |
| video.autoplay = true; | |
| video.style.position = "absolute"; | |
| video.style.zIndex = "2000"; | |
| video.style.width = "320px"; | |
| video.style.height = "240px"; | |
| video.style.border = "5px solid red"; | |
| //document.body.appendChild(video); | |
| try{ | |
| var constraints = { | |
| video : { | |
| width : 320, | |
| height: 240 | |
| }, | |
| audio : true | |
| }; | |
| // var constraints = { | |
| // video: facingMode: { exact: "environment" } | |
| // }; | |
| navigator.mediaDevices.getUserMedia(constraints).then( function(stream){ | |
| console.log('got video',stream); | |
| stream.onaddtrack = function(t){ | |
| console.log('track added',t); | |
| } | |
| video.src = webkitURL.createObjectURL(stream); | |
| }).catch( function(error){ | |
| alert("Failed to get a stream due to error" ); | |
| }); | |
| } catch(e){ | |
| alert("Error getting user media " + e); | |
| } | |
| var videoTexture = new THREE.VideoTexture( video ); | |
| videoTexture.minFilter = THREE.LinearFilter; | |
| //videoTexture.magFilter = THREE.LinearFilter; | |
| //videoTexture.format = THREE.RGBFormat; | |
| var videoMaterial = new THREE.MeshLambertMaterial({ | |
| map : videoTexture | |
| }); | |
| // | |
| var renderer = new THREE.WebGLRenderer( { antialias: false } ); | |
| renderer.setPixelRatio( window.devicePixelRatio ); | |
| renderer.setSize( window.innerWidth, window.innerHeight ); | |
| document.body.appendChild( renderer.domElement ); | |
| renderer.vr.enabled = true; | |
| var scene = new THREE.Scene(); | |
| scene.background = new THREE.Color( 0xf0f0ff ); | |
| var light = new THREE.HemisphereLight( 0xfff0f0, 0x606066 ); | |
| light.position.set( 1, 1, 1 ); | |
| scene.add( light ); | |
| var train = new THREE.Object3D(); | |
| scene.add( train ); | |
| var camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.1, 500 ); | |
| train.add( camera ); | |
| // environment | |
| var geometry = new THREE.PlaneBufferGeometry( 500, 500, 15, 15 ); | |
| geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) ); | |
| var positions = geometry.attributes.position.array; | |
| var vertex = new THREE.Vector3(); | |
| for ( var i = 0; i < positions.length; i += 3 ) { | |
| vertex.fromArray( positions, i ); | |
| vertex.x += Math.random() * 10 - 5; | |
| vertex.z += Math.random() * 10 - 5; | |
| var distance = ( vertex.distanceTo( scene.position ) / 5 ) - 25; | |
| vertex.y = Math.random() * Math.max( 0, distance ); | |
| vertex.toArray( positions, i ); | |
| } | |
| geometry.computeVertexNormals(); | |
| var material = new THREE.MeshLambertMaterial( { | |
| color: 0x407000 | |
| } ); | |
| var material = videoMaterial; | |
| var mesh = new THREE.Mesh( geometry, material ); | |
| scene.add( mesh ); | |
| var geometry = new TreesGeometry( mesh ); | |
| var material = new THREE.MeshBasicMaterial( { | |
| side: THREE.DoubleSide, vertexColors: THREE.VertexColors | |
| } ); | |
| var mesh = new THREE.Mesh( geometry, material ); | |
| scene.add( mesh ); | |
| var geometry = new SkyGeometry(); | |
| var material = new THREE.MeshBasicMaterial( { color: 0xffffff } ); | |
| var mesh = new THREE.Mesh( geometry, material ); | |
| scene.add( mesh ); | |
| // | |
| var PI2 = Math.PI * 2; | |
| var curve = ( function () { | |
| var vector = new THREE.Vector3(); | |
| var vector2 = new THREE.Vector3(); | |
| return { | |
| getPointAt: function ( t ) { | |
| t = t * PI2; | |
| var x = Math.sin( t * 3 ) * Math.cos( t * 4 ) * 50; | |
| var y = Math.sin( t * 10 ) * 2 + Math.cos( t * 17 ) * 2 + 5; | |
| var z = Math.sin( t ) * Math.sin( t * 4 ) * 50; | |
| return vector.set( x, y, z ).multiplyScalar( 2 ); | |
| }, | |
| getTangentAt: function ( t ) { | |
| var delta = 0.0001; | |
| var t1 = Math.max( 0, t - delta ); | |
| var t2 = Math.min( 1, t + delta ); | |
| return vector2.copy( this.getPointAt ( t2 ) ) | |
| .sub( this.getPointAt( t1 ) ).normalize(); | |
| } | |
| }; | |
| } )(); | |
| var geometry = new RollerCoasterGeometry( curve, 1500 ); | |
| var material = new THREE.MeshPhongMaterial( { | |
| vertexColors: THREE.VertexColors | |
| } ); | |
| var mesh = new THREE.Mesh( geometry, material ); | |
| scene.add( mesh ); | |
| var geometry = new RollerCoasterLiftersGeometry( curve, 100 ); | |
| var material = new THREE.MeshPhongMaterial(); | |
| var mesh = new THREE.Mesh( geometry, material ); | |
| mesh.position.y = 0.1; | |
| scene.add( mesh ); | |
| var geometry = new RollerCoasterShadowGeometry( curve, 500 ); | |
| var material = new THREE.MeshBasicMaterial( { | |
| color: 0x305000, depthWrite: false, transparent: true | |
| } ); | |
| var mesh = new THREE.Mesh( geometry, material ); | |
| mesh.position.y = 0.1; | |
| scene.add( mesh ); | |
| var funfairs = []; | |
| // | |
| var geometry = new THREE.CylinderBufferGeometry( 10, 10, 5, 15 ); | |
| var material = new THREE.MeshLambertMaterial( { | |
| color: 0xff8080, | |
| //flatShading: true // Lambert does not support flat shading | |
| } ); | |
| var mesh = new THREE.Mesh( geometry, material ); | |
| mesh.position.set( - 80, 10, - 70 ); | |
| mesh.rotation.x = Math.PI / 2; | |
| scene.add( mesh ); | |
| funfairs.push( mesh ); | |
| var geometry = new THREE.CylinderBufferGeometry( 5, 6, 4, 10 ); | |
| var material = new THREE.MeshLambertMaterial( { | |
| color: 0x8080ff, | |
| //flatShading: true // Lambert does not support flat shading | |
| } ); | |
| var mesh = new THREE.Mesh( geometry, material ); | |
| mesh.position.set( 50, 2, 30 ); | |
| scene.add( mesh ); | |
| funfairs.push( mesh ); | |
| // | |
| WEBVR.getVRDisplay( function ( display ) { | |
| renderer.vr.setDevice( display ); | |
| document.body.appendChild( WEBVR.getButton( display, renderer.domElement ) ); | |
| } ); | |
| // | |
| window.addEventListener( 'resize', onWindowResize, false ); | |
| function onWindowResize() { | |
| camera.aspect = window.innerWidth / window.innerHeight; | |
| camera.updateProjectionMatrix(); | |
| renderer.setSize( window.innerWidth, window.innerHeight ); | |
| } | |
| // | |
| var position = new THREE.Vector3(); | |
| var tangent = new THREE.Vector3(); | |
| var lookAt = new THREE.Vector3(); | |
| var velocity = 0; | |
| var progress = 0; | |
| var prevTime = performance.now(); | |
| function render() { | |
| //console.log('video ready state', video.readyState); | |
| //if( video.readyState === video.HAVE_ENOUGH_DATA ){ | |
| // videoTexture.needsUpdate = true; | |
| //} | |
| var time = performance.now(); | |
| var delta = time - prevTime; | |
| for ( var i = 0; i < funfairs.length; i ++ ) { | |
| funfairs[ i ].rotation.y = time * 0.0004; | |
| } | |
| // | |
| progress += velocity; | |
| progress = progress % 1; | |
| position.copy( curve.getPointAt( progress ) ); | |
| position.y += 0.3; | |
| train.position.copy( position ); | |
| tangent.copy( curve.getTangentAt( progress ) ); | |
| velocity -= tangent.y * 0.0000001 * delta; | |
| velocity = Math.max( 0.00004, Math.min( 0.0002, velocity ) ); | |
| train.lookAt( lookAt.copy( position ).sub( tangent ) ); | |
| // | |
| renderer.render( scene, camera ); | |
| prevTime = time; | |
| } | |
| renderer.animate( render ); | |
| </script> | |
| </body> | |
| </html> |