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@cjmarkham
Created June 9, 2014 12:48
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========== OUTPUTING STACK TRACE ==================
(0x00727086) c:\buildagent\work\d3d49558e4d408f4\runtime\graphics\s3decompression.cpp (1121 + 0x1b): STORE_RGB + 0xd6
(0x00727926) c:\buildagent\work\d3d49558e4d408f4\runtime\graphics\s3decompression.cpp (1339 + 0x21): decompressBlockDiffFlip + 0x896
(0x00727D9C) c:\buildagent\work\d3d49558e4d408f4\runtime\graphics\s3decompression.cpp (1456 + 0x5c): DecompressETC_RGB4 + 0x7c
(0x007293DE) c:\buildagent\work\d3d49558e4d408f4\runtime\graphics\s3decompression.cpp (1669 + 0x0): DecompressNativeTextureFormat + 0x13e
(0x00729663) c:\buildagent\work\d3d49558e4d408f4\runtime\graphics\s3decompression.cpp (1591 + 0x1e): DecompressNativeTextureFormatWithMipLevel + 0x53
(0x0106031B) c:\buildagent\work\d3d49558e4d408f4\runtime\gfxdevice\d3d11\texturesd3d11.cpp (293 + 0x28): TexturesD3D11::Upload2DData + 0x2bb
(0x01061554) c:\buildagent\work\d3d49558e4d408f4\runtime\gfxdevice\d3d11\texturesd3d11.cpp (497 + 0x2f): TexturesD3D11::UploadTexture2D + 0x814
(0x01042AE9) c:\buildagent\work\d3d49558e4d408f4\runtime\gfxdevice\d3d11\gfxdeviced3d11.cpp (1695 + 0x3a): GfxDeviceD3D11::UploadTexture2D + 0x49
(0x0107B5D6) c:\buildagent\work\d3d49558e4d408f4\runtime\gfxdevice\threaded\gfxdeviceworker.cpp (988 + 0x0): GfxDeviceWorker::RunCommand + 0x2696
(0x0107F7C1) c:\buildagent\work\d3d49558e4d408f4\runtime\gfxdevice\threaded\gfxdeviceworker.cpp (208 + 0x14): GfxDeviceWorker::RunGfxDeviceWorker + 0x51
(0x008D3E2D) c:\buildagent\work\d3d49558e4d408f4\runtime\threads\thread.cpp (40 + 0x9): Thread::RunThreadWrapper + 0x2d
(0x76D886E3) (KERNEL32): (filename not available): BaseThreadInitThunk + 0xe
(0x774ABF39) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x85
(0x774ABF0C) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x58
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