Created
May 17, 2017 20:25
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This code causes the stack of the calling thread to look like a sin function over a specific time.
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| public class SinStack { | |
| public static void drawCurve(float radius, int resolution, float totalWaitTime, int cycles) { | |
| float cycleWaitTime = totalWaitTime / cycles; | |
| float partAngle = (float) (Math.PI / resolution); | |
| float partWidth = cycleWaitTime / resolution; | |
| for (int i = 0; i < resolution * cycles; i++) { | |
| float angleLow = partAngle * i; | |
| float angleHigh = partAngle * (i + 1); | |
| float heightLow = (float) Math.sin(angleLow) * radius; | |
| float heightHigh = (float) Math.sin(angleHigh) * radius; | |
| float height = (heightLow + heightHigh) / 2.0f; | |
| drawSegment(radius - height, partWidth); | |
| } | |
| } | |
| private static void drawSegment(float height, float width) { | |
| if (width <= 0.0f || height < 0.0f) | |
| return; | |
| int depth = Math.round(height); | |
| long nWaitTime = (long) (1000_000_000L * width); | |
| if (depth == 0) { | |
| forceSleep(nWaitTime); | |
| } else { | |
| recursiveStackTreeFunction(1, depth, nWaitTime); | |
| } | |
| } | |
| private static int recursiveStackTreeFunction(int depth, int maxDepth, long waitTime) { | |
| if (depth == maxDepth) { | |
| forceSleep(waitTime); | |
| return 1; | |
| } else { | |
| return recursiveStackTreeFunction(depth + 1, maxDepth, waitTime); | |
| } | |
| } | |
| private static void forceSleep(long nWaitTime) { | |
| long nRemainingTime = nWaitTime; | |
| if (nWaitTime <= 0) | |
| return; | |
| do { | |
| long lastSleepStartTimestamp = System.nanoTime(); | |
| try { | |
| long millis = Math.round(((double) nRemainingTime) / 1000_000.0); | |
| int nanos = (int) (nRemainingTime - (millis * 1000_000)); | |
| Thread.sleep(millis, nanos); | |
| } catch (InterruptedException e) { | |
| } | |
| nRemainingTime -= System.nanoTime() - lastSleepStartTimestamp; | |
| } while (nRemainingTime > 0); | |
| } | |
| } |
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