MonoGame.Extended provideds a generic JSON importer as part of the MonoGame.Extended.Content.Pipeline.dll. Taking advantage of this and how it's setup for a generic type <T> can allow you to load content through the MGCB Editor that can be deserialized to any custom class type in you code.
- This gist assumes you are using MonoGame 3.8. The steps should be similar for MonoGame 3.7, however, no guarentees are made
- The steps outlined here are going to be using Visual Studio 2019. You can also do this from Visual Studio Code, however steps will assume Visual Studio 2019.