Created
February 1, 2025 18:14
-
-
Save carefree-ladka/7f85ec53cd5be80d6970c91c7c60f808 to your computer and use it in GitHub Desktop.
TicTacToe Game Based on OOPS
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| class Board { | |
| constructor() { | |
| this.grid = [ | |
| ["", "", ""], | |
| ["", "", ""], | |
| ["", "", ""] | |
| ]; | |
| } | |
| printBoard() { | |
| console.clear(); | |
| this.grid.forEach(row => console.log(row.join(" | "))); | |
| console.log("\n"); | |
| } | |
| isCellEmpty(row, col) { | |
| return this.grid[row][col] === ""; | |
| } | |
| placeMark(row, col, mark) { | |
| if (this.isCellEmpty(row, col)) { | |
| this.grid[row][col] = mark; | |
| return true; | |
| } | |
| return false; | |
| } | |
| checkWin(mark) { | |
| const winPatterns = [ | |
| // Rows | |
| [[0, 0], [0, 1], [0, 2]], | |
| [[1, 0], [1, 1], [1, 2]], | |
| [[2, 0], [2, 1], [2, 2]], | |
| // Columns | |
| [[0, 0], [1, 0], [2, 0]], | |
| [[0, 1], [1, 1], [2, 1]], | |
| [[0, 2], [1, 2], [2, 2]], | |
| // Diagonals | |
| [[0, 0], [1, 1], [2, 2]], | |
| [[0, 2], [1, 1], [2, 0]] | |
| ]; | |
| return winPatterns.some(pattern => | |
| pattern.every(([r, c]) => this.grid[r][c] === mark) | |
| ); | |
| } | |
| isFull() { | |
| return this.grid.every(row => row.every(cell => cell !== "")); | |
| } | |
| } | |
| class Player { | |
| constructor(name, mark) { | |
| this.name = name; | |
| this.mark = mark; | |
| } | |
| } | |
| class Game { | |
| constructor(player1, player2) { | |
| this.board = new Board(); | |
| this.players = [player1, player2]; | |
| this.currentPlayerIndex = 0; | |
| this.isGameOver = false; | |
| } | |
| playTurn(row, col) { | |
| if (this.isGameOver) { | |
| console.log("Game is over. Restart to play again."); | |
| return; | |
| } | |
| let currentPlayer = this.players[this.currentPlayerIndex]; | |
| if (this.board.placeMark(row, col, currentPlayer.mark)) { | |
| this.board.printBoard(); | |
| if (this.board.checkWin(currentPlayer.mark)) { | |
| console.log(`π ${currentPlayer.name} (${currentPlayer.mark}) wins!`); | |
| this.isGameOver = true; | |
| return; | |
| } | |
| if (this.board.isFull()) { | |
| console.log("It's a draw! π€"); | |
| this.isGameOver = true; | |
| return; | |
| } | |
| this.currentPlayerIndex = 1 - this.currentPlayerIndex; // Switch turn | |
| } else { | |
| console.log("Invalid move! Cell is already occupied."); | |
| } | |
| } | |
| restart() { | |
| console.log("π Restarting game..."); | |
| this.board = new Board(); | |
| this.currentPlayerIndex = 0; | |
| this.isGameOver = false; | |
| this.board.printBoard(); | |
| } | |
| } | |
| // Create Players | |
| const player1 = new Player("Alice", "X"); | |
| const player2 = new Player("Bob", "O"); | |
| // Start Game | |
| const game = new Game(player1, player2); | |
| game.board.printBoard(); | |
| // Simulate Game | |
| game.playTurn(0, 0); // Alice (X) | |
| game.playTurn(0, 1); // Bob (O) | |
| game.playTurn(1, 1); // Alice (X) | |
| game.playTurn(0, 2); // Bob (O) | |
| game.playTurn(2, 2); // Alice (X) - Wins |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment