Material | Quantity | Byte/Short
ItemStack inkSack = new ItemStack(Material.INK_SACK);
ItemStack greenDye = new ItemStack(Material.INK_SACK, 1, (short) 10);
ItemStack redWool = new ItemStack(Material.WOOL, 1, (byte) 14);To add Item Meta (Display name and Lore)
ItemMeta greenDye_Meta = greenDye.getItemMeta();
ArrayList<String> greenDye_Lore = new ArrayList<>();
greenDye_Lore.clear();
greenDye_Lore.add(null);
greenDye_Lore.add(ChatColor.WHITE + "Right-Click to Toggle");
greenDye_Meta.setLore(greenDye_Lore);
greenDye_Meta.setDisplayName(ChatColor.WHITE + "Player Visibility: " + ChatColor.GREEN + "Enabled");
greenDye.setItemMeta(greenDye_Meta);If you are setting a player head:
For the ItemStack:
ItemStack playerHead = new ItemStack(Material.SKULL_ITEM, 1, (byte) 3);For the Meta - use SkullMeta:
SkullMeta playerHead_Meta = (SkullMeta) playerHead.getItemMeta();The lore, and meta will be accessed the exact same, but you can now also set the owner:
playerHead_Meta.setOwner(player.getName());Usage of itemStacks:
public class ItemStackTest implements Listener{
private ItemStack NetherStar = new ItemStack(Material.NETHER_STAR);
@EventHandler
public void onPlayerInteract(PlayerInteractEvent e){
Action a = e.getAction();
ItemStack is = e.getItem();
if (a.equals(Action.PHYSICAL) || is == null || is.getType().equals(Material.AIR)){
return;
}
Player p = e.getPlayer();
if (is.equals(NetherStar)){
p.sendMessage("You clicked a star.");
}
}
}