Created
December 9, 2018 11:02
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| https://github.com/pissang/claygl/blob/master/src/util/shader/integrateBRDF.glsl | |
| https://github.com/mrdoob/three.js/blob/dev/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js |
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Aquad meshAorbit control with dampingExhr to fetchAPBR + IBL prototype (no cubemap yet) shaderFixed a lot of reference issues
Ftextures reference conflictFEBO glDrawElements: no buffer errorFtexture mipmapFshader reference uniform conflictFupdateUniform before active shader