source neardev/dev-account.env
export CONTRACT_NAME=$CONTRACT_NAME
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| --https://gist.github.com/DevAX1T/8348f83469b5519ef9e481b194fe698d | |
| --https://github.com/viruscamp/luadec/blob/master/bin/allopcodes-5.3.lua | |
| local a = {...} -- NEWTABLE, EXTRAARG, VARARG, SETLIST | |
| a = 0 -- LOADI | |
| a = 0.0 -- LOADF | |
| a = "" -- LOADK | |
| a = false -- LOADFALSE | |
| a = a == 0 -- LFALSESKIP, LOADTRUE | |
| a = nil -- LOADNIL |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| -- load | |
| local math = math -- GETGLOBAL | |
| local newproxy = newproxy -- GETGLOBAL | |
| local ipairs = ipairs -- GETGLOBAL | |
| local floor = math.floor -- GETTABLE KST(C) | |
| local pi = math.pi -- GETTABLE KST(C) | |
| local _nil = nil -- LOADNIL B -> C (1) | |
| local _true = true -- LOADBOOL B(1) | |
| local _false = false -- LOADBOOL B(0) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| #include <Windows.h> | |
| LONG SingleStepEncryptDecrypt(EXCEPTION_POINTERS* ExceptionInfo); | |
| typedef VOID(__stdcall* Shellcode)(); | |
| LPBYTE ShellcodeBuffer; | |
| ULONG_PTR PreviousOffset; | |
| ULONG_PTR CurrentOffset; | |
| ULONGLONG InstructionCount; | |
| DWORD dwOld; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| <?xml version="1.0"?> | |
| <Alias targetDevice1="Logitech G923 TRUEFORCE Racing Wheel PS USB" | |
| targetDevice2="Logitech G923 TRUEFORCE Racing Wheel PS" | |
| targetProductGuid="{C266046D-0000-0000-0000-504944564944}"> | |
| <Axis axis="x" name="Steering" /> | |
| <Axis axis="y" name="Gas" /> | |
| <Axis axis="rz" name="Brake" /> | |
| <Axis axis="slider:0" name="Clutch" /> | |
| <Button number="1" name="X" /> | |
| <Button number="2" name="Square" /> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| #!/bin/bash | |
| if [ $1 == "1" ]; then | |
| echo "start proxy on 127.0.0.1:8888" | |
| adb reverse tcp:8888 tcp:8888 | |
| adb shell settings put global http_proxy 127.0.0.1:8888 | |
| adb shell settings put global https_proxy 127.0.0.1:8888 | |
| else | |
| echo "stop proxy on 127.0.0.1:8888" | |
| adb reverse --remove tcp:8888 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| #include <string> | |
| #include <vector> | |
| #include <fstream> | |
| #include <iostream> | |
| #include <filesystem> | |
| #include <Windows.h> | |
| #include <winternl.h> | |
| static_assert( sizeof( void* ) == 8 ); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| /* | |
| This file is now hosted here: | |
| https://github.com/victornpb/undiscord | |
| */ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| /* | |
| Tailwind - The Utility-First CSS Framework | |
| A project by Adam Wathan (@adamwathan), Jonathan Reinink (@reinink), | |
| David Hemphill (@davidhemphill) and Steve Schoger (@steveschoger). | |
| Welcome to the Tailwind config file. This is where you can customize | |
| Tailwind specifically for your project. Don't be intimidated by the | |
| length of this file. It's really just a big JavaScript object and |
NewerOlder