git config --global user.name "あなたの名前"
git config --global user.email メールアドレス
git config --global color.ui auto
git config --global core.autocrlf input
| type Range = ref object of RootObj | |
| min: int | |
| max: int | |
| iterator items(r: Range): int = | |
| for n in r.min..r.max: | |
| yield n | |
| proc iterator_obj() = | |
| for n in Range(min:3, max:12): |
| proc command_pattern() = | |
| var commands: seq[proc()] | |
| commands.insert(proc() = echo "hello") | |
| commands.insert(proc() = echo "world") | |
| for c in commands: c() |
| import macros | |
| proc typeName(head: NimNode): NimNode = | |
| if head.len == 0: head else: head[1] | |
| proc baseName(head: NimNode): NimNode = | |
| if head.len == 0: newIdentNode("RootObj") else: head[2] | |
| proc isObjectDef(head: NimNode): bool = | |
| head.len == 0 or head[2].kind == nnkIdent |
| [[plugins]] | |
| repo = 'Shougo/dein.vim' | |
| [[plugins]] | |
| repo = 'simeji/winresizer' | |
| hook_add = ''' | |
| let g:winresizer_start_key = '<C-R>' | |
| ''' | |
| [[plugins]] |
| # -*- encoding: shift-jis -*- | |
| import sys | |
| import os | |
| from PySide import QtCore | |
| from PySide import QtGui | |
| from replace import MultiReplace | |
| class MainWindow(QtGui.QDialog): | |
| def __init__(self, parent=None): | |
| super(MainWindow, self).__init__(parent) |
| import sys | |
| import pygame | |
| pygame.init() | |
| screen = pygame.display.set_mode((680, 480), 0, 8) | |
| pygame.display.update() | |
| clock = pygame.time.Clock() | |
| while(True): | |
| for event in pygame.event.get(): | |
| if event.type is pygame.QUIT: sys.exit(0) |
| # -*- coding: utf-8 -*- | |
| import re | |
| import random | |
| class Dice(object): | |
| def __init__(self, description): | |
| self._description = description | |
| match = re.search('(\d+)d(\d+)', description) | |
| if not match: raise Exception('Dice format error: %s' % description) | |
| self._number = int(match.group(1)) |
| 'use strict' | |
| let socket = io.connect(), | |
| input_message = $('#input_message'); | |
| socket.on('connect', function() { | |
| add_message('connect success'); | |
| }); | |
| socket.on('chat_message', function(message) { | |
| add_message(message); |