Building GLFW with Visual C++ 2015 (x64)
cd /d "%USERPROFILE%"
git clone https://github.com/glfw/glfw
cd glfw
mkdir build_vs14_win64
cd build_vs14_win64
cmake -G "Visual Studio 14 2015 Win64" ..
| #!/usr/bin/env python3 | |
| # -*- coding: utf-8 -*- | |
| # this script renames event names in tensorboard log files | |
| # it does the rename in place (so make back ups!) | |
| # | |
| # example: | |
| # | |
| # find . -name "*.tfevents*" -exec tb-rename-events.py {} "iteration-time" "iteration-time/iteration-time" \; | |
| # |
| // | |
| // Simple listener.c program for UDP multicast | |
| // | |
| // Adapted from: | |
| // http://ntrg.cs.tcd.ie/undergrad/4ba2/multicast/antony/example.html | |
| // | |
| // Changes: | |
| // * Compiles for Windows as well as Linux | |
| // * Takes the port and group on the command line | |
| // |
Building GLFW with Visual C++ 2015 (x64)
cd /d "%USERPROFILE%"
git clone https://github.com/glfw/glfw
cd glfw
mkdir build_vs14_win64
cd build_vs14_win64
cmake -G "Visual Studio 14 2015 Win64" ..
rsync (Everyone seems to like -z, but it is much slower for me)
| // NOTE: For an actively-maintained version of this script, see https://github.com/mminer/consolation. | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| /// <summary> | |
| /// A console to display Unity's debug logs in-game. | |
| /// </summary> | |
| public class Console : MonoBehaviour | |
| { |