Created
September 20, 2025 09:35
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template starting code for llms to generate python blender
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| import bpy | |
| import math | |
| import bmesh | |
| # Always follow these rules | |
| # - for every object you create, create it at the origin, size it, then move it if applicable | |
| # - always center things (w.r.t the proper axis) when stacking/arranging them | |
| # - everythign should be modular and easy to tweak | |
| # - put parameters in constants at the top of the file but dont define a fuck ton of conflicting inter-dependant constants just the minimum ones which control the sizing | |
| # Function to clean up mesh | |
| def clean_mesh(obj): | |
| bpy.context.view_layer.objects.active = obj | |
| bpy.ops.object.mode_set(mode='EDIT') | |
| bpy.ops.mesh.select_all(action='SELECT') | |
| bpy.ops.mesh.remove_doubles() # Remove duplicate vertices | |
| bpy.ops.mesh.normals_make_consistent() # Recalculate normals | |
| bpy.ops.object.mode_set(mode='OBJECT') | |
| # Function to apply bevel | |
| def apply_bevel(obj, width=0.1, segments=5, clamp_overlap=False): | |
| bevel_mod = obj.modifiers.new(name="Bevel", type='BEVEL') | |
| bevel_mod.width = width | |
| bevel_mod.segments = segments | |
| bevel_mod.use_clamp_overlap = clamp_overlap | |
| bpy.context.view_layer.objects.active = obj | |
| bpy.ops.object.modifier_apply(modifier=bevel_mod.name) | |
| # Clear scene | |
| def clear_scene(): | |
| bpy.ops.object.select_all(action='SELECT') | |
| bpy.ops.object.delete() | |
| def create_boolean_modifier(obj, target, operation='DIFFERENCE', use_self=True, use_hole_tolerant=True, solver='EXACT', name="bool_mod"): | |
| bool_mod = obj.modifiers.new(name=name, type='BOOLEAN') | |
| bool_mod.solver = solver | |
| bool_mod.operation = operation | |
| bool_mod.object = target | |
| bool_mod.use_self = use_self | |
| bool_mod.use_hole_tolerant = use_hole_tolerant | |
| bpy.context.view_layer.objects.active = obj | |
| bpy.ops.object.modifier_apply(modifier=bool_mod.name) | |
| return bool_mod |
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