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@aurorapar
Created March 6, 2026 06:51
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Running on 64 bit Linux (Pop!_OS 22.04 LTS) [Kernel 6.17.9.76061709] with 32010 MB RAM
Game Version: v1.21.6 (Stable)
3/6/2026 12:47:54 AM: Critical error occurred in the following mod: aculinaryartillery@2.0.0-dev.10
Loaded Mods: game@1.21.6, aculinaryartillery@2.0.0-dev.10, foodshelves@2.3.3, herbarium@1.4.1-rc.1, creative@1.21.6, survival@1.21.6, expandedfoods@2.0.0-dev.7, em@3.4.1, wildcraftfruit@1.4.5
Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul
Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: {. Path 'satiety', line 2, position 14.
at Newtonsoft.Json.JsonTextReader.ReadNumberValue(ReadType readType)
at Newtonsoft.Json.JsonReader.ReadForType(JsonContract contract, Boolean hasConverter)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
at ACulinaryArtillery.ItemExpandedRawFood.GetExpandedContentNutritionProperties(IWorldAccessor world, ItemSlot inSlot, ItemStack contentStack, EntityAgent forEntity, Boolean mulWithStacksize, Single nutritionMul, Single healthMul)
at ACulinaryArtillery.BlockMealBowlBasePatches.nutriFactsFix(IWorldAccessor world, ItemSlot inSlotorFirstSlot, ItemStack[] contentStacks, EntityAgent forEntity, String& __result, Boolean mulWithStacksize, Single nutritionMul, Single healthMul)
at Vintagestory.GameContent.BlockMeal.GetContentNutritionFacts_Patch1(BlockMeal this, IWorldAccessor world, ItemSlot inSlotorFirstSlot, ItemStack[] contentStacks, EntityAgent forEntity, Boolean mulWithStacksize, Single nutritionMul, Single healthMul)
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