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reference for scratch games. scratch doesn't have an atan2 function, which is very useful for calculating directions (in terms of angles). so i made a reference file here. keep in mind that scratch automatically puts things in degrees, so there's no need to have a conversion function in scratch. also, sometimes this will return values 360 degree…
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| function toDegrees (angle) { | |
| return angle * (180 / Math.PI); | |
| } | |
| function myAtan2(y, x) { | |
| if (x > 0) { | |
| return toDegrees(Math.atan(y/x)); | |
| } | |
| else if (x < 0) { | |
| return (180 + toDegrees(Math.atan(y/x))); | |
| } | |
| else if (y !== 0) { | |
| return toDegrees(Math.atan(y/x)); | |
| } | |
| else { | |
| return "not a number"; | |
| } | |
| } | |
| var inputx = -1; | |
| var inputy = -2; | |
| var num1 = Math.atan(inputy, inputx); | |
| var num2 = Math.atan2(inputy, inputx); | |
| var num3 = myAtan2(inputy, inputx); | |
| num1 = toDegrees(num1); | |
| num2 = toDegrees(num2); | |
| // num3 is converted to degrees in its function | |
| console.log(" atan: " + num1); | |
| console.log(" atan2: " + num2); | |
| console.log("my atan2: " + num3); | |
| console.log(toDegrees(Math.atan(inputy/inputx))); |
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