A Ctrl+F friendly reference for spell effects (SPAs) in EQEmu. This is designed for custom content creators designing set bonuses, abilities, and other spells.
Each spell slot has these key values:
| Parameter | DB Field | Description |
|---|---|---|
| Effect ID | effect_id1 - effect_id12 |
The SPA (Spell Affect) number - what the effect does |
| Base | base_value1 - base_value12 |
Primary value for the effect |
| Limit | limit_value1 - limit_value12 |
Secondary value, often a cap, type restriction, or spell ID |
| Max | max_value1 - max_value12 |
Maximum/cap value, or third parameter |
| Formula | formula1 - formula12 |
How the base value scales with caster level |
| Formula | Calculation | Notes |
|---|---|---|
| 0 | base |
No scaling |
| 100 | base |
No scaling (same as 0) |
| 101 | base + (level / 2) |
Half level scaling |
| 102 | base + level |
Full level scaling |
| 103 | base + (level * 2) |
Double level scaling |
| 104 | base + (level * 3) |
Triple level scaling |
| 105 | base + (level * 4) |
Quadruple level scaling |
| 107 | Degenerating | Value decreases over buff duration |
| 108-111 | Degenerating variants | Various degeneration rates |
| 121 | base + (level / 4) |
Quarter level scaling |
| 122 | Splurt | Special incremental effect |
| 200+ | Stacking slots | Used for buff stacking rules |
Spells have a resist_type field that determines what resistance is checked AND what "damage type" the spell is considered. Many focus effects and limiters use these values.
| ID | Name | Description |
|---|---|---|
| 0 | RESIST_NONE | Unresistable (always lands) |
| 1 | RESIST_MAGIC | Magic damage/resist |
| 2 | RESIST_FIRE | Fire damage/resist |
| 3 | RESIST_COLD | Cold/Ice damage/resist |
| 4 | RESIST_POISON | Poison damage/resist |
| 5 | RESIST_DISEASE | Disease damage/resist |
| 6 | RESIST_CHROMATIC | Lowest of MR/FR/CR/PR/DR |
| 7 | RESIST_PRISMATIC | Average of MR/FR/CR/PR/DR |
| 8 | RESIST_PHYSICAL | Physical resist (rare, see Muscle Shock) |
| 9 | RESIST_CORRUPTION | Corruption resist |
SPA 135 (LimitResist) restricts which spell damage types a focus affects:
- Positive value = Include only this resist type
- Negative value = Exclude this resist type
Example: A focus that only boosts fire spells would use:
- Effect: SPA 124 (ImprovedDamage), Base: 10
- Effect: SPA 135 (LimitResist), Base: 2 (positive = fire only)
Example: A focus that boosts all damage EXCEPT cold:
- Effect: SPA 124 (ImprovedDamage), Base: 10
- Effect: SPA 135 (LimitResist), Base: -3 (negative = exclude cold)
Many melee effects use skill IDs to specify which attacks are affected. The limit field often contains these values.
| ID | Skill | ID | Skill |
|---|---|---|---|
| 0 | 1H Blunt | 1 | 1H Slashing |
| 2 | 2H Blunt | 3 | 2H Slashing |
| 7 | Archery | 8 | Backstab |
| 10 | Bash | 21 | Dragon Punch / Tail Rake |
| 23 | Eagle Strike | 26 | Flying Kick |
| 28 | Hand to Hand | 30 | Kick |
| 36 | 1H Piercing | 38 | Round Kick |
| 51 | Throwing | 52 | Tiger Claw |
| 74 | Frenzy | 77 | 2H Piercing |
Special value: -1 = ALL skills
| SPA | Effect | Limit Field |
|---|---|---|
| 169 | CriticalHitChance | Skill ID (-1 = all) |
| 185 | DamageModifier | Skill ID (-1 = all) |
| 186 | MinDamageModifier | Skill ID |
| 197 | SkillDamageTaken | Skill ID (damage taken from this skill) |
| 220 | SkillDamageAmount | Skill ID |
| 330 | CriticalDamageMob | Skill ID |
| 418 | SkillDamageAmount2 | Skill ID |
| 459 | DamageModifier2 | Skill ID |
Damage shields can have visual/message types. These are cosmetic but may be relevant for custom content.
| ID | Type | Message |
|---|---|---|
| 244 | DS_DECAY | "was burned" |
| 245 | DS_CHILLED | "was chilled" |
| 246 | DS_FREEZING | "was frozen" |
| 247 | DS_TORMENT | "was tormented" |
| 248 | DS_BURN | "was burned" |
| 249 | DS_THORNS | "was pierced by thorns" |
Purpose: Direct HP modification - heals (positive) or damage (negative)
- Base: Amount of HP change
- Limit: Not used
- Max: Cap on the effect
- Notes: Repeats every tick if part of a buff (DoT/HoT). For one-time effects, use SPA 79.
Purpose: One-time HP heal or damage (non-repeating in buffs)
- Base: Amount of HP change
- Limit: Not used
- Max: Cap
- Notes: Use this for instant heals/nukes that shouldn't tick.
Purpose: Increase maximum HP
- Base: Amount of HP increase
- Limit: Not used
- Max: Not used
Purpose: Modify maximum HP by percentage
- Base: Percentage change
- Limit: Not used
- Max: Not used
Purpose: Mana modification (restores or drains)
- Base: Amount of mana
- Limit: Not used
- Max: Cap
Purpose: Increase maximum mana
- Base: Amount of mana increase
- Limit: Not used
- Max: Not used
Purpose: Endurance modification
- Base: Amount of endurance
- Limit: Not used
- Max: Cap
Purpose: Increase maximum endurance
- Base: Amount of endurance increase
- Limit: Not used
- Max: Not used
| SPA | Name | Base = Amount |
|---|---|---|
| 1 | ArmorClass | AC amount |
| 2 | ATK | Attack amount |
| 4 | STR | Strength |
| 5 | DEX | Dexterity |
| 6 | AGI | Agility |
| 7 | STA | Stamina |
| 8 | INT | Intelligence |
| 9 | WIS | Wisdom |
| 10 | CHA | Charisma |
| 159 | AllStats | All stats at once |
| 416 | ACv2 | New AC effect (stacks differently) |
| SPA | Name | Base = Amount |
|---|---|---|
| 46 | ResistFire | Fire resist |
| 47 | ResistCold | Cold resist |
| 48 | ResistPoison | Poison resist |
| 49 | ResistDisease | Disease resist |
| 50 | ResistMagic | Magic resist |
| 370 | ResistCorruption | Corruption resist |
| 111 | ResistAll | All resists except physical |
| SPA | Name | Description |
|---|---|---|
| 11 | AttackSpeed | Haste/Slow (100 = normal, 150 = 50% haste) |
| 98 | AttackSpeed2 | Stacks with AttackSpeed |
| 119 | AttackSpeed3 | Additional stacking haste |
| 371 | AttackSpeed4 | Stackable slow (Inhibit Melee) |
Base values:
- Haste: Values > 100 (e.g., 130 = 30% haste)
- Slow: Values < 100 (e.g., 70 = 30% slow)
Purpose: Run speed modification
- Base: Percentage (100 = normal, 150 = SoW-level speed)
- Limit: Not used
- Max: Not used
- Notes: Spirit of Wolf is typically 150-165
Purpose: Modify melee damage by percentage per skill type
- Base: Percentage bonus
- Limit: Skill type (-1 = all)
- Max: Not used
Purpose: Increase minimum melee damage
- Base: Percentage
- Limit: Not used
- Max: Not used
Purpose: Flat damage bonus to skills
- Base: Damage amount
- Limit: Skill type
- Max: Not used
Purpose: Melee critical hit chance
- Base: Percentage chance
- Limit: Skill type (-1 = all skills)
- Max: Not used
Purpose: Spell critical hit chance
- Base: Percentage chance
- Limit: Not used
- Max: Not used
Purpose: Crippling blow chance
- Base: Percentage chance
- Limit: Not used
- Max: Not used
Purpose: DoT critical chance
- Base: Percentage
- Limit: Not used
- Max: Not used
Purpose: Heal critical chance
- Base: Percentage
- Limit: Not used
- Max: Not used
Purpose: Increase spell crit chance AND damage modifier
- Base: Crit chance percentage
- Limit: Crit damage mod percentage
- Max: Not used
Purpose: Critical damage modifier for melee
- Base: Percentage modifier
- Limit: Skill type
- Max: Not used
Purpose: Chance for extra attack with 2H weapons
- Base: Percentage chance
- Limit: Number of extra attacks
- Max: Not used
Purpose: Chance for extra attack with 1H primary
- Base: Percentage chance
- Limit: Number of extra attacks
- Max: Not used
Purpose: Chance for extra attack with 1H offhand
- Base: Percentage chance
- Limit: Number of extra attacks
- Max: Not used
Purpose: Double attack chance bonus
- Base: Percentage bonus
- Limit: Not used
- Max: Not used
Purpose: Triple attack chance
- Base: Percentage bonus
- Limit: Not used
- Max: Not used
Purpose: Flurry chance (extra attacks)
- Base: Percentage chance
- Limit: Not used
- Max: Not used
Purpose: AE melee attacks
- Base: Number of attack rounds
- Limit: Max entities hit per round
- Max: Not used
- Notes: Default AE range is 40 units
Purpose: Reduce melee damage taken by percentage
- Base: Percentage reduction
- Limit: Not used
- Max: Not used
Purpose: Chance to avoid melee attacks
- Base: Percentage
- Limit: Not used
- Max: Not used
Purpose: Riposte chance bonus
- Base: Percentage
- Limit: Not used
- Max: Not used
Purpose: Dodge chance bonus
- Base: Percentage
- Limit: Not used
- Max: Not used
Purpose: Parry chance bonus
- Base: Percentage
- Limit: Not used
- Max: Not used
Purpose: Block chance bonus
- Base: Percentage
- Limit: Not used
- Max: Not used
Purpose: Block attacks with shield
- Base: Percentage chance
- Limit: Not used
- Max: Not used
Purpose: Absorbs melee damage
- Base: Amount of damage absorbed
- Limit: Not used
- Max: Not used
- Notes: Buff fades when rune is depleted
Purpose: Absorbs spell damage (spell rune)
- Base: Amount of damage absorbed
- Limit: Not used
- Max: Not used
Purpose: Percentage-based spell damage mitigation rune
- Base: Percent mitigation
- Limit: Max damage absorbed per hit
- Max: Total rune amount
- Notes: On items/AAs, provides stackable percent mitigation
Purpose: Percentage-based melee damage mitigation rune
- Base: Percent mitigation
- Limit: Max damage absorbed per hit
- Max: Total rune amount
Purpose: Completely negate attacks
- Base: Number of attacks negated
- Limit: Not used
- Max: Max damage per hit that can be negated
Purpose: DoT damage mitigation rune
- Base: Percent mitigation
- Limit: Max damage absorbed per hit
- Max: Total rune amount
Purpose: Add weapon proc (spell cast on melee hit)
- Base: Proc rate modifier
- Limit: Spell ID to cast
- Max: Not used
- Notes: Higher base = higher proc rate
Purpose: Add a melee proc effect
- Base: Proc rate modifier
- Limit: Spell ID to cast
- Max: Not used
Purpose: Proc on ranged attacks
- Base: Proc rate modifier
- Limit: Spell ID to cast
- Max: Not used
Purpose: Proc when being hit
- Base: Proc rate modifier
- Limit: Spell ID to cast
- Max: Not used
Purpose: Modify proc rate
- Base: Percentage modifier
- Limit: Not used
- Max: Not used
Purpose: Proc spell when using a skill
- Base: Chance (1000 = 100%)
- Limit: Skill ID
- Max: Spell ID (or use AA spell field)
Purpose: Deal damage to attackers
- Base: Damage amount (negative = damage dealt)
- Limit: Not used
- Max: Not used
- Notes: Triggers when you are hit by melee
Purpose: Deal damage to self when attacking
- Base: Damage amount
- Limit: Not used
- Max: Not used
Purpose: Deal damage to casters who hit you with spells
- Base: Damage amount (negative)
- Limit: Not used
- Max: Same as base but positive?
These modify how shielding effects work, or reduce damage taken from enemy damage shields.
Purpose: Reduce incoming damage shield damage by flat amount
- Base: Amount to reduce
- Limit: Not used
- Max: Not used
- Notes: When YOU hit something with a damage shield, take less DS damage
Purpose: Reduce incoming damage shield damage by percentage
- Base: Percentage reduction
- Limit: Not used
- Max: Not used
- Notes: When YOU hit something with a damage shield, take less DS damage
Purpose: Shielding Resistance (offhand attacks only)
- Base: Mitigation value
- Limit: Not used
- Max: Not used
- Notes: Reduces damage from enemy DS when attacking with offhand
Purpose: Chance to block attacks with a shield
- Base: Percentage chance bonus
- Limit: Not used
- Max: Not used
- Notes: Requires shield equipped
Purpose: Damage bonus when wearing a shield
- Base: Damage bonus amount
- Limit: Not used
- Max: Not used
- Notes: Indirectly increases hate generation
Purpose: Extend range of /shield ability
- Base: Distance units to add
- Limit: Not used
- Max: Not used
Purpose: Extend duration of /shield ability
- Base: Seconds to add
- Limit: Not used
- Max: Not used
Purpose: Pet shields owner, taking damage for them
- Base: Time multiplier (1=12sec, 2=24sec, etc.)
- Limit: Mitigation % on owner (optional override)
- Max: Mitigation % on pet (optional override)
- Notes: Default is 50% damage transferred to pet
Purpose: Shield another player (like /shield command via spell)
- Base: Percentage of damage shielded
- Limit: Not used
- Max: Not used
Purpose: Auto-apply buff based on weapon/shield equipped
- Base: Spell ID to apply
- Limit: Stance type (0=2H, 1=Shield, 2=Dual Wield)
- Max: Not used
- Notes: Great for conditional set bonuses!
Purpose: Heal for percentage of melee damage dealt
- Base: Percentage of damage returned as healing
- Limit: Not used
- Max: Not used
Purpose: Convert spell damage to HP/Mana/Endurance
- Base: Percentage of damage converted
- Limit: Resource type (0=HP, 1=Mana, 2=End)
- Max: Not used
Purpose: Convert HP to Mana
- Base: Conversion ratio
- Limit: Not used
- Max: Not used
These modify spells you cast. They require Limit effects (134-144, etc.) to specify which spells are affected.
Purpose: Increase spell damage by percentage
- Base: Minimum percentage
- Limit: Maximum percentage (random between min/max)
- Max: Not used
Purpose: Increase healing by percentage
- Base: Minimum percentage
- Limit: Maximum percentage
- Max: Not used
Purpose: Reduce spell cast time
- Base: Percentage reduction
- Limit: Not used
- Max: Not used
Purpose: Increase buff duration
- Base: Percentage increase
- Limit: Not used
- Max: Not used
Purpose: Reduce mana cost
- Base: Minimum percentage
- Limit: Maximum percentage
- Max: Not used
Purpose: Flat spell damage bonus
- Base: Damage amount
- Limit: Not used
- Max: Not used
Purpose: Flat healing bonus
- Base: Healing amount
- Limit: Not used
- Max: Not used
Purpose: Chance to cast spell twice
- Base: Percentage chance
- Limit: Not used
- Max: Not used
These restrict which spells a focus effect applies to:
| SPA | Name | Base = Value |
|---|---|---|
| 134 | LimitMaxLevel | Maximum spell level |
| 135 | LimitResist | Resist type (+include, -exclude) |
| 136 | LimitTarget | Target type (+include, -exclude) |
| 137 | LimitEffect | Spell effect (+include, -exclude) |
| 138 | LimitSpellType | 0=detrimental, 1=beneficial |
| 139 | LimitSpell | Specific spell ID (+include, -exclude) |
| 140 | LimitMinDur | Minimum duration in ticks |
| 141 | LimitInstant | 0=exclude instant, 1=only instant |
| 142 | LimitMinLevel | Minimum spell level |
| 143 | LimitCastTimeMin | Minimum cast time (ms) |
| 144 | LimitCastTimeMax | Maximum cast time (ms) |
| 348 | LimitManaMin | Minimum mana cost |
| 385 | LimitSpellGroup | Spell group ID (+include, -exclude) |
| 391 | LimitManaMax | Maximum mana cost |
| 411 | LimitClass | Classes that can use focus |
| 414 | LimitCastingSkill | Casting skill type |
These effects are placed ON THE TARGET to modify how much damage they take. Useful for creating debuffs like "target takes 10% more fire damage."
Purpose: Increase spell damage taken by percentage
- Base: Minimum percentage
- Limit: Maximum percentage (random between min/max)
- Max: Not used
- Notes: Combined with LimitResist (SPA 135) to target specific damage types
Purpose: Increase spell damage taken by flat amount
- Base: Damage amount
- Limit: Not used
- Max: Not used
Purpose: Modify melee damage taken by skill type
- Base: Percentage modifier
- Limit: Skill ID (see Skill Types section)
- Max: Not used
- Notes: Positive = take more damage, Negative = take less
Purpose: Modify spell damage taken (player-specific)
- Base: Minimum percentage
- Limit: Maximum percentage
- Max: Not used
Purpose: Modify spell damage taken by flat amount (player-specific)
- Base: Damage amount
- Limit: Not used
- Max: Not used
To make a debuff that causes target to take 15% more fire damage:
| Slot | Effect | Base | Limit | Max |
|---|---|---|---|---|
| 1 | 296 (FcSpellVulnerability) | 15 | 15 | 0 |
| 2 | 135 (LimitResist) | 2 | 0 | 0 |
Note: Resist type 2 = Fire
Purpose: Stun the target
- Base: Duration in milliseconds
- Limit: Not used
- Max: Max level affected
Purpose: Mesmerize the target
- Base: 1 (enables effect)
- Limit: Not used
- Max: Not used
- Notes: Duration controlled by buff duration
Purpose: Charm the target
- Base: 1 (enables effect)
- Limit: Not used
- Max: Not used
Purpose: Fear the target
- Base: 1 (enables effect)
- Limit: Not used
- Max: Not used
Purpose: Root the target in place
- Base: 1 (enables effect)
- Limit: Not used
- Max: Not used
Purpose: Prevent spellcasting
- Base: 1 (enables effect)
- Limit: Not used
- Max: Not used
Purpose: Prevent combat abilities (silence for melee)
- Base: 1 (enables effect)
- Limit: Not used
- Max: Not used
Purpose: Add instant hate
- Base: Hate amount
- Limit: Not used
- Max: Not used
Purpose: Hate modification (instant or over time)
- Base: Hate amount
- Limit: Not used
- Max: Not used
Purpose: Modify hate generation
- Base: Percentage modifier
- Limit: Not used
- Max: Not used
Purpose: Modify spell hate generation
- Base: Minimum percentage
- Limit: Maximum percentage
- Max: Not used
Purpose: Reduce hate on target
- Base: Hate amount reduced
- Limit: Not used
- Max: Not used
Purpose: Modify total hate by percentage
- Base: Percentage
- Limit: Not used
- Max: Not used
Purpose: Headshot ability (ranger)
- Base: Proc rate
- Limit: Damage amount
- Max: Not used
Purpose: Max level for headshot
- Base: Maximum level
- Limit: Not used
- Max: Not used
Purpose: Extra damage vs undead
- Base: Proc rate
- Limit: Damage modifier
- Max: Not used
Purpose: Massive damage to low HP targets
- Base: Chance percentage
- Limit: Damage amount
- Max: Not used
- Notes: Triggers when target below 10% HP
Purpose: Max level for finishing blow
- Base: Maximum NPC level
- Limit: Not used
- Max: Not used
Purpose: Assassinate damage
- Base: Damage amount
- Limit: Not used
- Max: Not used
Purpose: Max level for assassinate
- Base: Maximum level
- Limit: Not used
- Max: Not used
Purpose: Chance to trigger another spell
- Base: Chance percentage (or spell ID sharing roll)
- Limit: Spell ID to trigger
- Max: Not used
- Notes: All base2 spells share roll, only 1 casts
Purpose: Trigger spell when you cast a spell
- Base: Chance percentage
- Limit: Spell ID to trigger
- Max: Not used
Purpose: Trigger spell when you kill an enemy
- Base: Chance percentage
- Limit: Spell ID to trigger
- Max: Minimum enemy level
Purpose: Cast spell when buffed target dies
- Base: Spell ID
- Limit: Not used
- Max: Not used
Purpose: Cast spell when buff fades naturally
- Base: Spell ID
- Limit: Not used
- Max: Not used
Purpose: Cast spell when buff fades (any reason)
- Base: Spell ID
- Limit: Not used
- Max: Not used
Purpose: Cast spell when rune is depleted
- Base: Spell ID
- Limit: Not used
- Max: Not used
Purpose: Make invisible
- Base: Invisibility level
- Limit: Not used
- Max: Not used
Purpose: Invisible to undead
- Base: 1 (enables effect)
- Limit: Not used
- Max: Not used
Purpose: Invisible to animals
- Base: 1 (enables effect)
- Limit: Not used
- Max: Not used
Purpose: Levitation
- Base: 1 (enables effect)
- Limit: Not used
- Max: Not used
Purpose: Breathe underwater
- Base: 1 (enables effect)
- Limit: Not used
- Max: Not used
Purpose: Change race/appearance
- Base: Race ID
- Limit: Not used
- Max: Not used
Purpose: Change model size (shrink/growth)
- Base: Size percentage (100 = normal)
- Limit: Not used
- Max: Not used
Purpose: Teleport to location
- Base: Zone ID
- Limit: Not used
- Max: Not used
- Notes: Uses teleport_zone field for coordinates
Purpose: Evacuate/Succor
- Base: 1 (enables effect)
- Limit: Not used
- Max: Not used
Purpose: Summon a pet
- Base: Pet power/level modifier
- Limit: Not used
- Max: Not used
- Notes: Pet type from teleport_zone field
Purpose: Increase pet power
- Base: Power value
- Limit: Not used
- Max: Not used
Purpose: Increase pet maximum HP
- Base: HP amount
- Limit: Not used
- Max: Not used
Purpose: Increase pet avoidance
- Base: Amount
- Limit: Not used
- Max: Not used
Purpose: Pet critical hit chance
- Base: Percentage
- Limit: Not used
- Max: Not used
Purpose: Pet flurry chance
- Base: Percentage
- Limit: Not used
- Max: Not used
Purpose: Dispel magic
- Base: Power level
- Limit: Not used
- Max: Not used
Purpose: Remove detrimental effects only
- Base: Chance percentage (950 = 95%)
- Limit: Not used
- Max: Not used
Purpose: Remove beneficial effects only
- Base: Chance percentage (950 = 95%)
- Limit: Not used
- Max: Not used
Purpose: Remove detrimental spells
- Base: Number of effects removed
- Limit: Not used
- Max: Not used
- Notes: Excludes charm, fear, rez sickness
Purpose: Add disease counters (negative cures)
- Base: Counter amount
- Limit: Not used
- Max: Not used
Purpose: Add poison counters (negative cures)
- Base: Counter amount
- Limit: Not used
- Max: Not used
Purpose: Add curse counters (negative cures)
- Base: Counter amount
- Limit: Not used
- Max: Not used
Purpose: Add corruption counters (negative cures)
- Base: Counter amount
- Limit: Not used
- Max: Not used
Purpose: HP regeneration (buff)
- Base: HP per tick
- Limit: Not used
- Max: Not used
Purpose: Mana regeneration
- Base: Mana per tick
- Limit: Not used
- Max: Not used
Purpose: Increase item HP regen cap
- Base: Amount
- Limit: Not used
- Max: Not used
Purpose: Increase item mana regen cap
- Base: Amount
- Limit: Not used
- Max: Not used
Purpose: Prevent buff stacking
- Base: Slot to check
- Limit: Not used
- Max: Value to check against
Purpose: Overwrite existing buff
- Base: Slot to check
- Limit: Not used
- Max: Value to check against
Purpose: Additional stacking blockers
- Base: Stacking value
- Notes: Used for complex stacking rules
Purpose: Modify mana by percentage of max
- Base: Percentage
- Limit: Not used
- Max: Not used
Purpose: Modify endurance by percentage of max
- Base: Percentage
- Limit: Not used
- Max: Not used
Purpose: HP drain per tick by percentage
- Base: Percentage per tick
- Limit: Not used
- Max: Max amount per tick
Purpose: Mana drain per tick by percentage
- Base: Percentage per tick
- Limit: Not used
- Max: Max amount per tick
Purpose: Endurance drain per tick by percentage
- Base: Percentage per tick
- Limit: Not used
- Max: Max amount per tick
Use SPA 442 (TriggerOnReqTarget) or SPA 443 (TriggerOnReqCaster) to trigger spells only when conditions are met. The limit field contains a Spell Restriction ID.
HP-Based Conditions:
| ID | Condition |
|---|---|
| 201 | HP above 75% |
| 203 | HP below 20% |
| 204 | HP below 50% |
| 205 | HP below 75% |
| 521 | HP above 50% |
| 571 | HP under 50% |
| 1004 | HP below 80% |
Mana/Endurance Conditions:
| ID | Condition |
|---|---|
| 575 | Mana below 20% |
| 576 | Mana above 50% |
| 582 | Mana or End above 20% |
| 583 | Mana or End below 10% |
| 584 | Mana or End below 30% |
Class Restrictions:
| ID | Condition |
|---|---|
| 128 | Pure melee (War/Mnk/Rog/Ber) |
| 129 | Pure caster (Nec/Wiz/Mag/Enc) |
| 130 | Hybrid (Pal/Rng/SK/Brd/Bst) |
| 131-146 | Specific class (War=131, Clr=132, etc.) |
| 147 | Priests (Clr/Shm/Dru) |
| 148 | NOT plate tanks |
Body Type Restrictions:
| ID | Condition |
|---|---|
| 100 | Animal or humanoid |
| 101 | Dragon |
| 105 | Plant |
| 106 | Giant |
| 118 | Summoned |
| 120 | Undead |
| 123 | Humanoid |
Combat/Stance Conditions:
| ID | Condition |
|---|---|
| 216 | NOT in combat |
| 2000 | In 2H stance |
| 2001 | In dual wield stance |
| 2002 | In shield stance |
| 2010 | NOT in 2H stance |
| 2011 | NOT in DW stance |
| 2012 | NOT in shield stance |
Other:
| ID | Condition |
|---|---|
| 5 | Not on horse |
| 190 | NOT a raid boss |
| 191 | IS a raid boss |
| 572 | Offhand equipped |
Slot 1: SPA 443 (TriggerOnReqCaster)
Base: [spell_id to cast]
Limit: 204 (IS_HP_LESS_THAN_50_PCT)
Buffs can be set to fade after a certain number of "hits" or uses. This is controlled by two spell fields:
| Field | Description |
|---|---|
numhits |
Number of times effect can trigger before fading |
numhitstype |
What counts as a "hit" |
| Type | What Counts as a Hit |
|---|---|
| 1 | Incoming hit attempts |
| 2 | Outgoing hit attempts |
| 3 | Incoming spell casts |
| 4 | Outgoing spell casts |
| 5 | Outgoing hit success |
| 6 | Incoming hit success (landing on you) |
| 7 | Matching spell casts |
| 8 | Incoming hits (used for runes) |
| 9 | Reflected spells |
| SPA | Name | Purpose |
|---|---|---|
| 406 | CastonNumHitFade | Cast a spell when buff fades due to numhits depleted |
| 420 | FcLimitUse | Modify numhits by percentage |
| 421 | FcIncreaseNumHits | Add flat numhits |
| 422 | LimitUseMin | Focus only works if spell has at least X numhits |
| 423 | LimitUseType | Focus only works if spell has specific numhit type |
Purpose: Set modifier for ALL instrument/singing skills
- Base: Mod percentage
- Limit: Not used
- Max: Not used
- Notes: Used if higher than item mods
Purpose: Set modifier for specific instrument type
- Base: Mod percentage
- Limit: ItemType ID (instrument type)
- Max: Not used
Purpose: Increase range of beneficial bard songs
- Base: Mod percentage
- Limit: Not used
- Max: Not used
Purpose: Raise maximum song modifier cap
- Base: Amount to raise cap
- Limit: Not used
- Max: Not used
- Notes: No longer used on live
- Stat bonuses: Use SPAs 4-10, 159 for stats; 1-2 for AC/ATK
- Damage bonuses: Use SPA 185 (DamageModifier) with Limit = skill type
- Crit bonuses: Use SPA 169 (melee), 170 (spell), 273 (DoT)
- Proc effects: Use SPA 85 (WeaponProc) or 419 (AddMeleeProc)
- Focus effects: Use SPA 124/125/286/392 with appropriate limiters
- Survivability: Use SPAs 168 (mitigation), 55/78 (runes), 172-175 (avoidance)
- Damage type focus: Use SPA 124 + SPA 135 (LimitResist) to boost specific damage types
- Vulnerability debuff: Use SPA 296 + SPA 135 to make targets take more of a damage type
- For set bonuses, create a hidden buff spell that applies the bonuses
- Use
CastSpell()from item scripts when set threshold is met - Use
BuffFadeBySpellID()when pieces are removed - Test stacking with existing game buffs!
- Resist types are damage types - Fire resist = fire damage, etc.
- Use positive limiter values to include, negative to exclude
0, 79, 2, 11, 85, 124, 169-171, 177-178, 185-186, 200-201, 217-220, 266, 273, 279, 286, 294, 301, 330, 364, 419, 457
1, 46-50, 55, 78, 111, 161-163, 168, 172-176, 180-181, 188, 195-196, 259, 305, 320, 370, 416, 450-452
59 (DS), 157 (spell DS), 210 (pet shield), 230 (shield range), 255 (shield duration), 305 (DS mitigation), 320 (shield block), 349 (shield dmg bonus), 463 (shield target), 467-468 (DS mitigation), 476 (weapon stance)
3, 12-14, 28-29, 40, 57-58, 83, 88-89, 194, 256, 271, 290, 327-328
15, 69, 97, 100, 189-190, 214, 317-318, 324, 329, 417, 489, 522-526
21-23, 31, 63-64, 86, 96, 99, 191, 195
92, 114, 130, 192, 199, 206, 312, 321, 455-456
85, 200-201, 288, 289, 323, 333, 339-340, 360-361, 365, 373, 383, 406-407, 419, 427, 429
442 (TriggerOnReqTarget), 443 (TriggerOnReqCaster) - use with SpellRestriction IDs
406 (cast on fade), 420-423 (numhit modifiers)
179 (all instrument mod), 260 (specific instrument), 261 (song cap), 270 (song range)
124 (spell dmg%), 125 (heal%), 286/462 (spell dmg flat), 296 (vulnerability%), 297 (vuln flat)
0=None, 1=Magic, 2=Fire, 3=Cold, 4=Poison, 5=Disease, 6=Chromatic, 7=Prismatic, 8=Physical, 9=Corruption
Generated from EQEmu source code - spdat.h and spell_effects.cpp Source: https://web.archive.org/web/20250816011656/https://forums.everquest.com/index.php?threads/enumerated-spa-list.206288/