Created
April 1, 2026 00:27
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| <!DOCTYPE html> | |
| <html lang="en"> | |
| <head> | |
| <meta charset="UTF-8"> | |
| <meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
| <title>Optimized Vector Field</title> | |
| <style> | |
| body { margin: 0; overflow: hidden; background: #f4f5f7; touch-action: none; } | |
| canvas { display: block; width: 100vw; height: 100vh; } | |
| </style> | |
| </head> | |
| <body> | |
| <canvas id="canvas"></canvas> | |
| <script> | |
| const canvas = document.getElementById('canvas'); | |
| const ctx = canvas.getContext('2d', { alpha: false }); | |
| let width, height; | |
| let shards; | |
| let mouse = { x: -1000, y: -1000, pressed: false }; | |
| const config = { | |
| spacing: 40, | |
| halfLen: 5, | |
| vibration: 3.0 | |
| }; | |
| function initGrid() { | |
| const dpr = window.devicePixelRatio || 1; | |
| width = window.innerWidth; | |
| height = window.innerHeight; | |
| canvas.width = width * dpr; | |
| canvas.height = height * dpr; | |
| ctx.scale(dpr, dpr); | |
| const cols = Math.floor(width / config.spacing); | |
| const rows = Math.floor(height / config.spacing); | |
| shards = new Float32Array(cols * rows * 3); | |
| let i = 0; | |
| for(let x = config.spacing; x < width; x += config.spacing) { | |
| for(let y = config.spacing; y < height; y += config.spacing) { | |
| shards[i++] = x; // anchorX | |
| shards[i++] = y; // anchorY | |
| shards[i++] = 0; // angle | |
| } | |
| } | |
| } | |
| function draw() { | |
| ctx.fillStyle = '#f4f5f7'; | |
| ctx.fillRect(0, 0, width, height); | |
| ctx.beginPath(); | |
| ctx.strokeStyle = 'rgba(60, 80, 110, 0.6)'; | |
| ctx.lineWidth = 0.7; | |
| const { x: mx, y: my, pressed } = mouse; | |
| const { halfLen, vibration } = config; | |
| for(let i = 0; i < shards.length; i += 3) { | |
| const ax = shards[i]; | |
| const ay = shards[i+1]; | |
| let angle = shards[i+2]; | |
| const dx = mx - ax; | |
| const dy = my - ay; | |
| angle += (Math.atan2(dy, dx) - angle) * 0.1; | |
| shards[i+2] = angle; | |
| let x = ax; | |
| let y = ay; | |
| if (pressed) { | |
| x += (Math.random() - 0.5) * vibration; | |
| y += (Math.random() - 0.5) * vibration; | |
| const dist = Math.hypot(dx, dy); | |
| if (dist > 0) { | |
| x += (dx / dist) * 10; | |
| y += (dy / dist) * 10; | |
| } | |
| } | |
| const cos = Math.cos(angle) * halfLen; | |
| const sin = Math.sin(angle) * halfLen; | |
| ctx.moveTo(x - cos, y - sin); | |
| ctx.lineTo(x + cos, y + sin); | |
| } | |
| ctx.stroke(); | |
| requestAnimationFrame(draw); | |
| } | |
| window.addEventListener('pointermove', e => { mouse.x = e.clientX; mouse.y = e.clientY; }); | |
| window.addEventListener('pointerdown', () => mouse.pressed = true); | |
| window.addEventListener('pointerup', () => mouse.pressed = false); | |
| window.addEventListener('resize', initGrid); | |
| initGrid(); | |
| draw(); | |
| </script> | |
| </body> | |
| </html> |
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