export KUBE_EDITOR='code --wait'
Running k edit ... will open up the yaml using Visual Studio Code.
| const Web3 = require('web3'); | |
| const web3 = new Web3('https://mainnet.infura.io/v3/1835809e0e6a4de38eaf1f7afb51e0ec'); | |
| const contractAddress = '0x34047D5d7F4C906998e0d9Def0d2Dc3B523d8398'; | |
| const abi = [ | |
| { | |
| "constant": true, | |
| "inputs": [ | |
| { |
Use your text editor of choice or if you don't have one use Windows Notepad
Opening with Notepad may or may not result in a fancy mess
%appdata%/Spotify¤storage.size=1024| <!DOCTYPE html> | |
| <html lang="en"> | |
| <head> | |
| <title>three.js webgl - modifier - Fast Quadric Mesh Simplification</title> | |
| <meta charset="utf-8"> | |
| <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> | |
| <style> | |
| body { | |
| font-family: Monospace; | |
| background-color: #f0f0f0; |
| # xcode-build-bump.sh | |
| # @desc Auto-increment the build number every time the project is run. | |
| # @usage | |
| # 1. Select: your Target in Xcode | |
| # 2. Select: Build Phases Tab | |
| # 3. Select: Add Build Phase -> Add Run Script | |
| # 4. Paste code below in to new "Run Script" section | |
| # 5. Drag the "Run Script" below "Link Binaries With Libraries" | |
| # 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) |
| BEGIN; | |
| CREATE EXTENSION IF NOT EXISTS LTREE; | |
| /*============================================================================== | |
| Define the tables. | |
| ==============================================================================*/ | |
| CREATE TABLE nodes | |
| ( |