Created
January 14, 2026 22:33
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| import numpy as np | |
| from numba import cuda | |
| from PIL import Image | |
| import math | |
| WIDTH, HEIGHT = 800, 600 | |
| @cuda.jit | |
| def render(img): | |
| x, y = cuda.grid(2) | |
| if x >= WIDTH or y >= HEIGHT: | |
| return | |
| u = (x / WIDTH) * 2.0 - 1.0 | |
| v = (y / HEIGHT) * 2.0 - 1.0 | |
| v *= HEIGHT / WIDTH | |
| # Ray-sphere intersection | |
| ro = (0.0, 0.0, -3.0) | |
| rd = (u, v, 1.0) | |
| mag = math.sqrt(rd[0]**2 + rd[1]**2 + rd[2]**2) | |
| rd = (rd[0]/mag, rd[1]/mag, rd[2]/mag) | |
| b = ro[2] * rd[2] | |
| c = ro[2]**2 - 1.0 | |
| h = b*b - c | |
| idx = (y * WIDTH + x) * 3 | |
| if h > 0: | |
| img[idx] = 255 | |
| img[idx+1] = 180 | |
| img[idx+2] = 120 | |
| else: | |
| img[idx] = 20 | |
| img[idx+1] = 20 | |
| img[idx+2] = 40 | |
| img = np.zeros(WIDTH * HEIGHT * 3, dtype=np.uint8) | |
| d_img = cuda.to_device(img) | |
| threads = (16, 16) | |
| blocks = ((WIDTH+15)//16, (HEIGHT+15)//16) | |
| render[blocks, threads](d_img) | |
| d_img.copy_to_host(img) | |
| Image.frombuffer("RGB", (WIDTH, HEIGHT), img).save("numba_cuda_render.png") | |
| print("Rendered using CUDA") |
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