Toy maze solver (stateless) for https://store.steampowered.com/app/2060160/The_Farmer_Was_Replaced/
Last active
January 18, 2026 21:12
-
-
Save andrew-raphael-lukasik/ad3b7eb048bb9135734feb76a96f9f9f to your computer and use it in GitHub Desktop.
"The Farmer Was Replaced" maze solver
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| def create_maze(): | |
| clear() | |
| for i in range(get_world_size()): | |
| plant(Entities.Bush) | |
| while get_water()<0.9: | |
| use_item(Items.Water) | |
| move(North) | |
| for i in range(get_world_size()): | |
| while can_harvest()==False: | |
| pass | |
| while get_entity_type()==Entities.Bush: | |
| if num_items(Items.Fertilizer)==0: | |
| trade(Items.Fertilizer) | |
| #if num_items(Items.Fertilizer)==0: | |
| #main() | |
| use_item(Items.Fertilizer) | |
| treasure_hunt() |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| def treasure_hunt(): | |
| dir = West | |
| x = get_pos_x() | |
| y = get_pos_y() | |
| while True: | |
| move(dir) | |
| x2 = get_pos_x() | |
| y2 = get_pos_y() | |
| if x==x2 and y==y2: | |
| if dir==West: | |
| dir = North | |
| elif dir==North: | |
| dir = East | |
| elif dir==East: | |
| dir = South | |
| elif dir==South: | |
| dir = West | |
| else: | |
| x = get_pos_x() | |
| y = get_pos_y() | |
| if dir==West: | |
| dir = South | |
| elif dir==North: | |
| dir = West | |
| elif dir==East: | |
| dir = North | |
| elif dir==South: | |
| dir = East | |
| if get_entity_type()==Entities.Treasure: | |
| harvest() | |
| create_maze() |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment

I found the above scripts may held the drone and oscillated between two squares.
Instead, I am using DFS to solve the puzzle. It's generally faster than the above implementation, and guaranteed to solve the maze.
Size and location (
origin) can be specified. Therefore it is handy for multi-drone farming for higher throughput.16 * 8x8 mazes / 25 * 6x6 mazes are effective.
If you don't have the implementation of
movement.to(origin), which moves the drone to a specific place: