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@pixelsnafu
pixelsnafu / CloudsResources.md
Last active November 22, 2025 13:18
Useful Resources for Rendering Volumetric Clouds

Volumetric Clouds Resources List

  1. A. Schneider, "Real-Time Volumetric Cloudscapes," in GPU Pro 7: Advanced Rendering Techniques, 2016, pp. 97-127. (Follow up presentations here, and here.)

  2. S. Hillaire, "Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite" in Physically Based Shading in Theory and Practice course, SIGGRAPH 2016. [video] [course notes] [scatter integral shadertoy]

  3. [R. Högfeldt, "Convincing Cloud Rendering – An Implementation of Real-Time Dynamic Volumetric Clouds in Frostbite"](https://odr.chalmers.se/hand

@bkaradzic
bkaradzic / orthodoxc++.md
Last active December 9, 2025 09:13
Orthodox C++

Orthodox C++

This article has been updated and is available here.

@shiva
shiva / FindNim.cmake
Created October 21, 2014 12:47
cmake module for running nimrod compiler
include(CMakeParseArguments)
find_program(NIM_EXECUTABLE nimrod PATHS ENV PATH)
mark_as_advanced(NIM_EXECUTABLE)
# Determine the valac version
if(NIM_EXECUTABLE)
execute_process(COMMAND ${NIM_EXECUTABLE} "--version"
OUTPUT_VARIABLE NIM_VERSION