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| func angleClock(hour int, minutes int) float64 { | |
| left, right := hourAngle(hour, minutes), minuteAngle(minutes) | |
| if left < right { | |
| right, left = left, right | |
| } | |
| return min(left - right, 360 - left + right) | |
| } |
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| import "container/heap" | |
| type HeapItem struct { | |
| val int | |
| index int | |
| } | |
| type Heap []HeapItem | |
| func (h Heap) Len() int { return len(h) } |
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| import "container/heap" | |
| type HeapItem struct { | |
| value int | |
| listID int | |
| } | |
| type Heap []HeapItem | |
| func (h Heap) Len() int { return len(h) } |
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| /** | |
| * Definition for a Node. | |
| * type Node struct { | |
| * Val int | |
| * Left *Node | |
| * Right *Node | |
| * Next *Node | |
| * } | |
| */ |
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| /** | |
| * Definition for a binary tree node. | |
| * type TreeNode struct { | |
| * Val int | |
| * Left *TreeNode | |
| * Right *TreeNode | |
| * } | |
| */ | |
| type LevelNode struct { |
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| const ( | |
| water = 0 | |
| land = 1 | |
| visited = 2 | |
| ) | |
| var directions = [][2]int{ | |
| {0, 1}, | |
| {1, 0}, | |
| {0, -1}, |
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| const ( | |
| playerNone = 0 | |
| playerA = 1 | |
| playerB = 2 | |
| ) | |
| type line struct { | |
| count int | |
| player int | |
| } |
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| /** | |
| * Definition for singly-linked list. | |
| * type ListNode struct { | |
| * Val int | |
| * Next *ListNode | |
| * } | |
| */ | |
| /** | |
| * Definition for a binary tree node. | |
| * type TreeNode struct { |
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| import "container/heap" | |
| type Item struct { | |
| word string | |
| count int | |
| } | |
| func (i Item) Less(o Item) bool { | |
| if i.count == o.count { | |
| return i.word > o.word |
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| func nextGreaterElement(nums1 []int, nums2 []int) []int { | |
| stack := []int{} | |
| table := make(map[int]int) | |
| for _, num := range nums2 { | |
| for len(stack) > 0 && stack[len(stack) - 1] < num { | |
| item := stack[len(stack) - 1] | |
| stack = stack[:len(stack) - 1] | |
| table[item] = num | |
| } |
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