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January 7, 2026 23:18
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Transition (PuzzleScript Script)
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| Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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| title Transition | |
| author NinaBirb | |
| require_player_movement | |
| run_rules_on_level_start | |
| ======== | |
| OBJECTS | |
| ======== | |
| Background | |
| brown | |
| flag | |
| yellow | |
| .0000 | |
| .0000 | |
| .0000 | |
| ....0 | |
| ....0 | |
| nflag | |
| red yellow | |
| .0001 | |
| .0001 | |
| .0001 | |
| ....1 | |
| ....1 | |
| Target | |
| darkblue | |
| ..... | |
| .000. | |
| .0.0. | |
| .000. | |
| ..... | |
| reset1 | |
| white | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| reset2 | |
| white | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| Wall1 | |
| yellow darkbrown | |
| 00010 | |
| 11111 | |
| 01000 | |
| 11111 | |
| 00010 | |
| wallspawn1 | |
| white | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| wall2 | |
| yellow darkbrown | |
| 00010 | |
| 11111 | |
| 01000 | |
| 11111 | |
| 00010 | |
| gwall | |
| lightgreen green | |
| 00010 | |
| 11111 | |
| 01000 | |
| 11111 | |
| 00010 | |
| wallspawn2 | |
| white | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| lock1 | |
| yellow darkbrown | |
| .000. | |
| 00000 | |
| 01000 | |
| 00000 | |
| 00000 | |
| glock | |
| lightgreen green | |
| .000. | |
| 00000 | |
| 01000 | |
| 00000 | |
| 00000 | |
| lock2 | |
| yellow darkbrown | |
| .000. | |
| 00000 | |
| 01000 | |
| 00000 | |
| 00000 | |
| key1 | |
| yellow | |
| ..... | |
| 00000 | |
| 0.0.0 | |
| 000.. | |
| ..... | |
| key2 | |
| yellow | |
| ..... | |
| 00000 | |
| 0.0.0 | |
| 000.. | |
| ..... | |
| pkey1 | |
| purple | |
| ..... | |
| 00000 | |
| 0.0.0 | |
| 000.. | |
| ..... | |
| pikey1 | |
| purple | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| pkey2 | |
| purple | |
| ..... | |
| 00000 | |
| 0.0.0 | |
| 000.. | |
| ..... | |
| pikey2 | |
| purple | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| gkey | |
| lightgreen | |
| ..... | |
| 00000 | |
| 0.0.0 | |
| 000.. | |
| ..... | |
| keyspawn1 | |
| white | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| keyspawn2 | |
| white | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| lockspawn1 | |
| white | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| lockspawn2 | |
| white | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| Player1 | |
| black orange white blue | |
| .000. | |
| .111. | |
| 22222 | |
| .333. | |
| .3.3. | |
| Player2 | |
| black orange white blue | |
| .000. | |
| .111. | |
| 22222 | |
| .333. | |
| .3.3. | |
| Deadplayer1 | |
| gray lightgray white gray | |
| .000. | |
| .111. | |
| 22222 | |
| .333. | |
| .3.3. | |
| deadplayer1reset | |
| white | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| Deadplayer2 | |
| gray lightgray white gray | |
| .000. | |
| .111. | |
| 22222 | |
| .333. | |
| .3.3. | |
| deadplayer2reset | |
| white | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| playerreset | |
| white | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| player2reset | |
| white | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| gplayer | |
| lightgreen | |
| .000. | |
| .000. | |
| 00000 | |
| .000. | |
| .0.0. | |
| gdeadplayer | |
| gray | |
| .000. | |
| .000. | |
| 00000 | |
| .000. | |
| .0.0. | |
| Crate1 | |
| yellow | |
| 00000 | |
| 0...0 | |
| 0...0 | |
| 0...0 | |
| 00000 | |
| pplayer1 | |
| purple | |
| .000. | |
| .000. | |
| 00000 | |
| .000. | |
| .0.0. | |
| pplayer2 | |
| purple | |
| .000. | |
| .000. | |
| 00000 | |
| .000. | |
| .0.0. | |
| piplayer1 | |
| purple | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| piplayer2 | |
| purple | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| pcrate1 | |
| purple | |
| 00000 | |
| 0...0 | |
| 0...0 | |
| 0...0 | |
| 00000 | |
| picrate1 | |
| purple | |
| 00000 | |
| 0...0 | |
| 0...0 | |
| 0...0 | |
| 00000 | |
| pcrate2 | |
| purple | |
| 00000 | |
| 0...0 | |
| 0...0 | |
| 0...0 | |
| 00000 | |
| picrate2 | |
| purple | |
| 00000 | |
| 0...0 | |
| 0...0 | |
| 0...0 | |
| 00000 | |
| crate2 | |
| yellow | |
| 00000 | |
| 0...0 | |
| 0...0 | |
| 0...0 | |
| 00000 | |
| gcrate | |
| lightgreen | |
| 00000 | |
| 0...0 | |
| 0...0 | |
| 0...0 | |
| 00000 | |
| cratespawn1 | |
| white | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| cratespawn2 | |
| white | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| death | |
| orange | |
| .000. | |
| 00000 | |
| 0.0.0 | |
| 00000 | |
| .0.0. | |
| ======= | |
| LEGEND | |
| ======= | |
| key = key1 or key2 or gkey or pkey1 or pkey2 | |
| lock = lock1 or lock2 or glock | |
| crate = Crate1 or crate2 or gcrate or pcrate1 or pcrate2 | |
| pushable = key1 or key2 or Crate1 or crate2 or gcrate or gkey or pcrate1 or pcrate2 or pkey1 or pkey2 or Deadplayer1 or Deadplayer2 or gdeadplayer | |
| player = player1 or gplayer or player2 or pplayer1 or pplayer2 | |
| gobject = gcrate or gkey or gdeadplayer | |
| . = Background | |
| # = Wall1 and wallspawn1 | |
| z = wall2 and wallspawn2 | |
| r = gwall | |
| g = gplayer | |
| P = Player1 and playerreset | |
| * = Crate1 and cratespawn1 | |
| $ = crate2 and cratespawn2 | |
| h = gcrate | |
| & = gcrate and target | |
| O = Target | |
| 1 = reset1 | |
| 2 = reset2 | |
| l = lock1 and lockspawn1 | |
| m = lock2 and lockspawn2 | |
| j = key1 and keyspawn1 | |
| q = key2 and keyspawn2 | |
| b = gkey | |
| x = glock | |
| f = pcrate1 | |
| n = picrate2 | |
| c = pkey1 | |
| s = pikey2 | |
| a = flag | |
| % = nflag | |
| d = death | |
| 3 = Deadplayer1 and deadplayer1reset | |
| 4 = deadplayer2 and deadplayer2reset | |
| 5 = gdeadplayer | |
| 6 = pplayer1 | |
| 7 = piplayer2 | |
| 8 = player2 and player2reset | |
| 9 = crate2 and cratespawn2 and target | |
| 0 = cratespawn1 and crate1 and target | |
| ======= | |
| SOUNDS | |
| ======= | |
| pushable move 36772507 | |
| ================ | |
| COLLISIONLAYERS | |
| ================ | |
| Background | |
| playerreset | |
| player2reset | |
| reset1, reset2, cratespawn1, cratespawn2, lockspawn1, lockspawn2, keyspawn1, keyspawn2, wallspawn1, wallspawn2, deadplayer1reset, deadplayer2reset | |
| Target, flag, nflag, death | |
| gPlayer, player1, Wall1, Wall2, Crate1, crate2, gcrate, lock1, lock2, key1, key2, gkey, glock, gwall, pcrate1, pcrate2, pkey1, pkey2, Player2, deadplayer2, gdeadplayer, pplayer1, pplayer2, deadplayer1 | |
| picrate1, picrate2 | |
| pikey1, pikey2 | |
| piplayer2, piplayer1 | |
| ====== | |
| RULES | |
| ====== | |
| late [player1 death] [deadplayer1] [playerreset] -> [death] [player1 playerreset] [] | |
| late down [pplayer1 | ...| wall2] [piplayer2] -> [| ...| wall2] [] | |
| late down[pplayer2 | ...| wall1] [piplayer1] -> [|...| wall1] [] | |
| late down [ deadplayer1 | ... | wall2] [playerreset] [player1 death] -> [player2 player2reset | ... | wall2] [] [death] | |
| late down [deadplayer2 | ... | wall1] [player2reset] [player2 death] -> [deadplayer1 playerreset | ...| wall1] [] [death] | |
| late down[playerreset gobject|...| wall1] [player1| ...| Wall2] [deadplayer1 | ... | wall2] -> [gobject| ... | wall1] [| ...| wall2] [player2 player2reset| ... | wall2] | |
| late down [player1 | ... | wall2] [gobject playerreset] [deadplayer1] -> [ | ...| wall2] [gobject] [player1 playerreset] | |
| late down[player2reset gobject|...| wall2] [player2| ...| Wall1] [deadplayer2 | ... | wall1] -> [gobject| ... | wall2] [| ...| wall1] [player1 playerreset| ... | wall1] | |
| late down[player2reset gobject | ... | wall2] [player2 | ... | wall1 ] [deadplayer1 | ... | wall1] -> [gobject | ... | wall2] [ | ... | wall1] [player1 playerreset | ... | wall1] | |
| late down [player2 | ... | wall1] [gobject player2reset] [deadplayer2] -> [ | ...| wall1] [gobject] [player2 player2reset] | |
| late down [death player] [deadplayer1 | ... | wall2] -> [death] [player2 player2reset | ... | wall2] | |
| late[player1 death] [deadplayer1] -> [death] [player1 playerreset] | |
| late[player1 death] [deadplayer2] -> [death] [player2 player2reset] | |
| late[player1 death] [gdeadplayer] -> [death] [gplayer] | |
| late[player2 death] [deadplayer1] -> [death] [player1 playerreset] | |
| late[player2 death] [deadplayer2] -> [death] [player2 player2reset] | |
| late[player2 death] [gdeadplayer] -> [death] [gplayer] | |
| late[gplayer death] [deadplayer1] -> [death] [player1 playerreset] | |
| late[gplayer death] [Deadplayer2] -> [death] [player2 player2reset] | |
| late[gplayer death] [gdeadplayer] -> [death] [gplayer] | |
| late[pplayer1 death] [piplayer2] -> [piplayer1 death] [pplayer2] | |
| late[pplayer2 death] [piplayer1] -> [piplayer2 death] [pplayer1] | |
| late[player death] -> [death] | |
| late[player1 death] [playerreset] -> [death] [] | |
| late[player2 death] [player2reset] -> [death] [] | |
| [ > Player | pushable ] -> [ > Player | > pushable] | |
| [ > pushable | pushable] -> [ > pushable | > pushable] | |
| [ > key | lock] -> [|] | |
| [> pplayer1] [piplayer2] -> [> pplayer1 ] [> piplayer2] | |
| [ > pplayer2] [piplayer1] -> [ > pplayer2] [> piplayer1] | |
| late down[ pkey1 | ... | wall2] [pikey2] -> [ | ...| wall2] [] | |
| late down [pkey2 | ...| wall1] [pikey1] -> [|...|wall1] [] | |
| [ > pkey1] [pikey2] -> [ > pkey1] [> pikey2] | |
| [ > pkey2] [pikey1] -> [ > pkey2] [> pikey1] | |
| late down [ wall2| ... | player] [pkey1] [pikey2] -> [wall2 | ... |player] [pikey1] [pkey2] | |
| late down [ wall1 | ... | player] [pikey1] [pkey2] -> [wall1 | ... | player] [pkey1] [pikey2] | |
| late down[pcrate1| ... | wall2] [picrate2] -> [ | ...| wall2] [] | |
| late down [pcrate2| ... | wall1] [picrate1] -> [|...| wall1] [] | |
| [ > pcrate1] [picrate2] -> [ > pcrate1] [> picrate2] | |
| [ > pcrate2] [picrate1] -> [ > pcrate2] [> picrate1] | |
| late down [ wall2| ... | player] [pcrate1] [picrate2] -> [wall2 | ... |player] [picrate1] [pcrate2] | |
| late down [ wall1 | ... | player] [picrate1] [pcrate2] -> [wall1 | ... | player] [pcrate1] [picrate2] | |
| late down[player | ... | wall2] [crate1] -> [ player | ... | wall2] [] | |
| late down[ player | ...| wall2] [cratespawn1 no crate1 no gobject] -> [player | ...| wall2] [cratespawn1 crate1] | |
| late down [ player | ... | wall1] [crate2] -> [player | ... | wall1] [] | |
| late down [ player | ...| wall1] [cratespawn2 no crate2 no gobject] -> [player | ... |wall1] [cratespawn2 crate2] | |
| late down[ player | ...| wall2] [key1] -> [player | ...| wall2] [] | |
| late down [ player | ... | wall2] [keyspawn1 no key1 no gobject] -> [player | ... | wall2] [keyspawn1 key1] | |
| late down[ player | ... | wall1] [key2] -> [player | ... | wall1] [] | |
| late down[ player |...| wall1] [keyspawn2 no key2 no gobject] -> [player |...| wall1 ] [keyspawn2 key2] | |
| late down[ player | ...| wall2] [lock1] -> [player | ...| wall2] [] | |
| late down[ player | ...| wall2] [lockspawn1 no lock1 no gobject] -> [player | ...| wall2] [lockspawn1 lock1] | |
| late down[ player | ... | wall1] [lock2] -> [player | ...| wall1] [] | |
| late down[ player | ...| wall1] [lockspawn2 no lock2 no gobject] -> [player | ...| wall1] [lockspawn2 lock2] | |
| late down[ player| ...| wall2] [wall1] -> [player | ...| wall2] [] | |
| late down[ player| ...| wall2] [wallspawn1 no wall1 no gobject] -> [player| ...| wall2] [wallspawn1 wall1] | |
| late down[ player| ...| wall1] [wall2] -> [player | ... | wall1] [] | |
| late down[ player | ...| wall1] [wallspawn2 no wall2 no gobject] -> [player| ...| wall1] [wallspawn2 wall2] | |
| late down[ player | ...| wall2] [deadplayer1] -> [player |...| wall2] [] | |
| late down[ player | ...| wall2] [deadplayer1reset no deadplayer1 no gobject] -> [player | ...| wall2] [deadplayer1reset deadplayer1] | |
| late down[ player | ...| wall1] [deadplayer2] -> [player|...| wall1] [] | |
| late down[ player | ...| wall1] [deadplayer2reset no deadplayer2 no gobject] -> [player | ...| wall1] [deadplayer2reset deadplayer2] | |
| late down[player1 | ...| wall2] [playerreset no gobject] -> [|...| wall2] [playerreset player1] | |
| late down[player1 | ...| wall2] [playerreset gobject] -> [|...|wall2] [playerreset gobject] | |
| late down[player2 | ...| wall1] [player2reset] -> [|...| wall1] [player2reset player2] | |
| late[ target crate] [nflag] -> [target crate] [flag] | |
| late[target no crate] [flag] ->[target] [nflag] | |
| late [player flag] -> win | |
| ============== | |
| WINCONDITIONS | |
| ============== | |
| ======= | |
| LEVELS | |
| ======= | |
| message Room | |
| #############zzzzzzzzzzzzz | |
| #...........#z...........z | |
| #...........#z...........z | |
| #.....%.....#z...........z | |
| #...........#z...........z | |
| #..........##z...........z | |
| #..g..*.o..#.............z | |
| #..........##z...........z | |
| #...........#z...........z | |
| #...........#z...........z | |
| #...........#z...........z | |
| #...........#z...........z | |
| #############zzzzzzzzzzzzz | |
| message Door and Key | |
| #############zzzzzzzzzzzzz | |
| #...........#z...........z | |
| #...........#z...........z | |
| #...........#z...........z | |
| #####.......#z...........z | |
| #...#......##z...........z | |
| #.a.l...j.g#.............z | |
| #...#......##z...........z | |
| #####.......#z...........z | |
| #...........#z...........z | |
| #...........#z...........z | |
| #...........#z...........z | |
| #############zzzzzzzzzzzzz | |
| message Reset | |
| #############zzzzzzzzzzzzz | |
| #############z...........z | |
| #############z...........z | |
| #############z.....z.....z | |
| #############z....z......z | |
| #####.......#zz..z.......z | |
| #####...o..*..z.zzzzzzzz.z | |
| #####.#.....#zz..z.......z | |
| #####.#....##z....z......z | |
| #####*#.....#z.....z.....z | |
| #####g#..%..#z...........z | |
| #####o#.....#z...........z | |
| #############zzzzzzzzzzzzz | |
| message Not Allowed | |
| #############zzzzzzzzzzzzz | |
| #...........#z...........z | |
| #...........#z...........z | |
| #.....%.....#z...........z | |
| #...........#zzzzzz......z | |
| #...*.*.*...#z...zz......z | |
| #..............o.zz......z | |
| #.....g.....#z...zz......z | |
| #...........#zzzzzz......z | |
| #...........#z...........z | |
| #...........#z...........z | |
| #...........#z...........z | |
| #############zzzzzzzzzzzzz | |
| message Immune | |
| #############zzzzzzzzzzzzz | |
| ##....o#....#z...........z | |
| ##.....#....#z.....z.....z | |
| ###.####..%.#z.....z.....z | |
| ###.#.......#z.....z.....z | |
| ###.#.......#zz....z.....z | |
| ###.#.........z....z.....z | |
| ###.#.......#zz....z.....z | |
| ###h........#z...........z | |
| ###*...g....#z.....z.....z | |
| ###.........#z...........z | |
| ###o........#z...........z | |
| #############zzzzzzzzzzzzz | |
| message Entanglement | |
| #############zzzzzzzzzzzzz | |
| #o...o#.....#z...........z | |
| #.....#.....#z...........z | |
| ###*###..%..#z....z..z...z | |
| ###h###.....#z...........z | |
| #...........#zz.z......z.z | |
| #.............z..z....z..z | |
| #..g........#zz...zzzz...z | |
| #...........#z...........z | |
| #...........#z...........z | |
| #...........#z...........z | |
| #...........#z...........z | |
| #############zzzzzzzzzzzzz | |
| message Luggage | |
| #############zzzzzzzzzzzzz | |
| #...........#z...........z | |
| #...........#z...........z | |
| #.....%.....#z#####......z | |
| #...........#z....#......z | |
| #...&...*...#z....#......z | |
| #...............o.#......z | |
| #...........#z....#......z | |
| #.....g.....#z....#......z | |
| #...........#z#####......z | |
| #...........#z...........z | |
| #...........#z...........z | |
| #############zzzzzzzzzzzzz | |
| message One Key | |
| #############zzzzzzzzzzzzz | |
| #######.....#z...........z | |
| #######.....#z....zzz....z | |
| #######.....#z....z......z | |
| ####..#.....#z....zzz....z | |
| #..#..#.....#zz...z......z | |
| #a.l..x.j.g...z...z......z | |
| #..#..#.....#zz...zzzz...z | |
| ####..#.....#z....z..z...z | |
| #######.....#z....z..z...z | |
| #######.....#z....zzzz...z | |
| #######.....#z...........z | |
| #############zzzzzzzzzzzzz | |
| message Doorlemma | |
| #############zzzzzzzzzzzzz | |
| ####...#....#z...........z | |
| ####...#....#z...........z | |
| ####...#....#z....zzzz...z | |
| ####...#....#z....z..z...z | |
| #..#...#.j..#zz......z...z | |
| #a.l...l...g..z....zzz...z | |
| #..#...#.h..#zz....z.....z | |
| ####...#....#z.....z.....z | |
| ####...#....#z...........z | |
| ####...#....#z.....z.....z | |
| ####...#....#z...........z | |
| #############zzzzzzzzzzzzz | |
| message Two Keys | |
| #############zzzzzzzzzzzzz | |
| #.a.#..#....#z...........z | |
| #...#..#....#z...........z | |
| ##l##..#....#z....zzzz...z | |
| #...#..#..j.#z...zzzzzz..z | |
| ##l##..#....#zz.zzzzzzzz.z | |
| #...#..#..g...z.zzzzzzzz.z | |
| #...x..l....#zz.z.zzzzzz.z | |
| #...#..#..b.#z..zzzzzzzz.z | |
| #####..#....#z..zzzzzzzz.z | |
| #####..#....#z..zzzzzzzz.z | |
| #####..#....#z...........z | |
| #############zzzzzzzzzzzzz | |
| message Deadly | |
| #############zzzzzzzzzzzzz | |
| #...........#z...........z | |
| #...........#z...........z | |
| #......ddddd#z...........z | |
| #......d....#z...........z | |
| #......d.hg%#zz..........z | |
| #.....od.o....z..........z | |
| #......d.*..#zz..........z | |
| #......d....#z...........z | |
| #......ddddd#z...........z | |
| #...........#z...........z | |
| #...........#z...........z | |
| #############zzzzzzzzzzzzz | |
| message Swap | |
| #############zzzzzzzzzzzzz | |
| #...........#z...........z | |
| #...........#z...........z | |
| #....5...a..#z...........z | |
| #...........#z...........z | |
| #..........##z...........z | |
| #.#######..#.............z | |
| #.#ddddd#..##z...........z | |
| #.#.....#...#z...........z | |
| #.#.....#...#z...........z | |
| #.#..g..#...#z...........z | |
| #.#.....#...#z...........z | |
| #############zzzzzzzzzzzzz | |
| message Access | |
| #############zzzzzzzzzzzzz | |
| #..#.....#..#z...........z | |
| #..#..a..#..#z...........z | |
| #..#.....#..#z...........z | |
| #..###d###..#z...........z | |
| #..........##z...........z | |
| #..........#.............z | |
| #..........##z...........z | |
| #....g.5....#z...........z | |
| #...........#z...........z | |
| #...........#z...........z | |
| #...........#z...........z | |
| #############zzzzzzzzzzzzz | |
| message Warp | |
| #############zzzzzzzzzzzzz | |
| #...........#zzz......zzzz | |
| #...........#zzz..a...zzzz | |
| #...........#zzz......zzzz | |
| #...g..5....#zzz......zzzz | |
| #...........#zzzzz.zzzzzzz | |
| #.............9....zzzzzzz | |
| #...........#zzzz..zzzzzzz | |
| #ddddddddddd#zzzz..zzzzzzz | |
| #ddddddddddd#zzzzzzzzzzzzz | |
| #ddddddddddd#zzzzzzzzzzzzz | |
| #ddddddddddd#zzzzzzzzzzzzz | |
| #############zzzzzzzzzzzzz | |
| message No Escape | |
| #############zzzzzzzzzzzzz | |
| #...........#z...........z | |
| ###.........#z...........z | |
| #o..........#z...........z | |
| #.#.........#z...........z | |
| #.#.........#z...........z | |
| #.#....h.................z | |
| #.#.........#z...........z | |
| #.###.......#z...........z | |
| #...#.......#z...........z | |
| #p.a#.......#z...........z | |
| #...#.......#z...........z | |
| #############zzzzzzzzzzzzz | |
| message Blockade | |
| #############zzzzzzzzzzzzz | |
| #...........#z...........z | |
| #..3.....a..#z...........z | |
| #...........#z...........z | |
| #############z...........z | |
| ##..........#z...........z | |
| ##.......................z | |
| ##....h.....#z...........z | |
| ##..........#z...........z | |
| ##....p.....#z...........z | |
| ##..........#z...........z | |
| ##..........#z...........z | |
| #############zzzzzzzzzzzzz | |
| message Where's The Flag? | |
| #############zzzzzzzzzzzzz | |
| #...........#z...........z | |
| #d..........#z...........z | |
| #...........#z...........z | |
| #.....3.....#z...........z | |
| #...........#z...........z | |
| #....p.h...........a.....z | |
| #...........#z...........z | |
| #...........#z...........z | |
| #...........#z...........z | |
| #...........#z...........z | |
| #...........#z...........z | |
| #############zzzzzzzzzzzzz | |
| message Over There | |
| #############zzzzzzzzzzzzz | |
| #dd.......dd#z..zzzzzzzzzz | |
| #d....g....d#z..zzzzzzzzzz | |
| #...........#z..o..zzzzzzz | |
| #.....h.....#z..zz.zzzzzzz | |
| #...........#z..z..zzzzzzz | |
| #....0.03.......d..zzzzzzz | |
| #...........#z..z..zzzzzzz | |
| #.....0.....#z..z..zzzzzzz | |
| #...........#z..z..zzzzzzz | |
| #d.........d#z..z..zzzzzzz | |
| #dd.......dd#z..z.%zzzzzzz | |
| #############zzzzzzzzzzzzz | |
| message Spawnpoint | |
| #############zzzzzzzzzzzzz | |
| #...........#z...........z | |
| #.o.h.......#z...........z | |
| #...........#z...........z | |
| ######d###..#z...........z | |
| #........#..#zz..........z | |
| #.%......#....z..........z | |
| #........#..#zz..........z | |
| #...p..3.#..#z...........z | |
| #........####z...........z | |
| #........####z...........z | |
| #........####z...........z | |
| #############zzzzzzzzzzzzz | |
| message Where's The Target? | |
| #############zzzzzzzzzzzzz | |
| #...........#z...........z | |
| #...........#z...........z | |
| #...........#z...........z | |
| #...........#z.....h.....z | |
| #...h.%.*...#z...........z | |
| #..................o.....z | |
| #...........#z...........z | |
| #...p...3...#z.....h.....z | |
| #...........#z...........z | |
| #...........#z...........z | |
| #...........#z...........z | |
| #############zzzzzzzzzzzzz | |
| message Thanks For Playing | |
| #############zzzzzzzzzzzzz | |
| #...........#z.##........z | |
| #..d..d..d..#z.#.#...#...z | |
| #..dd.d.....#z.##....#...z | |
| #..d.dd..d..#z.#.#...#...z | |
| #..d..d..d..#z.##....#...z | |
| #g..........#z5.........az | |
| #..d..d..d..#z.####..##..z | |
| #..dd.d.d.d.#z.#..#..#.#.z | |
| #..d.dd.ddd.#z.###...##..z | |
| #..d..d.d.d.#z.#..#..#.#.z | |
| #...........#z.#..#..##..z | |
| #############zzzzzzzzzzzzz | |
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