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January 2, 2026 21:28
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i herd u liek water templs (PuzzleScript Script)
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| Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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| title i herd u liek water templs | |
| author Denis Prause | |
| homepage https://twitter.com/zejety | |
| realtime_interval 0.22 | |
| key_repeat_interval 0.22 | |
| noaction | |
| throttle_movement | |
| noundo | |
| run_rules_on_level_start | |
| ======== | |
| OBJECTS | |
| ======== | |
| Background | |
| purple | |
| Target | |
| yellow transparent | |
| 11111 | |
| 11011 | |
| 10001 | |
| 11011 | |
| 11111 | |
| Wall | |
| darkgrey | |
| DirWallUp | |
| grey transparent | |
| 00000 | |
| 01110 | |
| 11111 | |
| 11111 | |
| 11111 | |
| DirWallDown | |
| grey transparent | |
| 11111 | |
| 11111 | |
| 11111 | |
| 01110 | |
| 00000 | |
| DirWallLeft | |
| grey transparent | |
| 00111 | |
| 01111 | |
| 01111 | |
| 01111 | |
| 00111 | |
| DirWallRight | |
| grey transparent | |
| 11100 | |
| 11110 | |
| 11110 | |
| 11110 | |
| 11100 | |
| AmplitudeTop | |
| white transparent | |
| 11111 | |
| 11111 | |
| 11011 | |
| 10001 | |
| 11111 | |
| AmplitudeBottom | |
| white transparent | |
| 11111 | |
| 11111 | |
| 11111 | |
| 10001 | |
| 11011 | |
| WaveLimitTop | |
| lightgrey transparent | |
| 11111 | |
| 11111 | |
| 00100 | |
| 11111 | |
| 11111 | |
| WaveLimitBottom | |
| lightgrey transparent | |
| 11111 | |
| 11111 | |
| 11111 | |
| 11111 | |
| 00100 | |
| WaveLimitLocked | |
| lightgrey transparent | |
| 11111 | |
| 11111 | |
| 00100 | |
| 01110 | |
| 00100 | |
| EdgeV | |
| darkgrey | |
| Player | |
| lightgreen transparent lightred white | |
| 21212 | |
| 10001 | |
| 10001 | |
| 13331 | |
| 13131 | |
| WaterTop | |
| LightBlue Transparent | |
| 11111 | |
| 11111 | |
| 11111 | |
| 00000 | |
| 11111 | |
| WaterTopBG | |
| blue Transparent | |
| 11111 | |
| 11111 | |
| 11111 | |
| 11111 | |
| 00000 | |
| Water | |
| Blue | |
| WaterTarget | |
| transparent | |
| WaveGenEditor | |
| lightblue transparent | |
| 11111 | |
| 11111 | |
| 11111 | |
| 11011 | |
| 11111 | |
| WaveGenDown | |
| transparent | |
| WaveGenUp | |
| transparent | |
| Initialize | |
| transparent | |
| Auto | |
| transparent | |
| Manual | |
| transparent | |
| Crate | |
| orange brown darkbrown | |
| 00001 | |
| 01112 | |
| 01112 | |
| 01112 | |
| 22222 | |
| TempBool | |
| transparent | |
| ======= | |
| LEGEND | |
| ======= | |
| . = Background | |
| | = EdgeV and Wall | |
| _ = WaveLimitLocked and Wall | |
| + = WaveGenEditor and Wall | |
| X = WaveGenEditor and Wall and WaveLimitLocked | |
| # = Wall | |
| P = Player | |
| * = Crate | |
| M = DirWallUp and Target | |
| @ = Crate and Target | |
| O = Target | |
| I = Initialize | |
| n = DirWallUp | |
| u = DirWallDown | |
| ü = DirWallDown and Crate | |
| { = DirWallLeft | |
| } = DirWallRight | |
| WaveGen = WaveGenEditor OR WaveGenUp OR WaveGenDown | |
| WaveLimit = WaveLimitTop OR WaveLimitBottom OR WaveLimitLocked | |
| Amplitude = AmplitudeTop OR AmplitudeBottom | |
| TickType = Auto OR Manual | |
| Falls = Player OR Crate | |
| Floats = Player OR Crate | |
| DirWall = DirWallUp OR DirWallDown OR DirWallLeft OR DirWallRight | |
| Footing = Crate OR Wall OR DirWallUp | |
| ======= | |
| SOUNDS | |
| ======= | |
| AmplitudeTop move up 15514706 | |
| AmplitudeTop move down 11511507 | |
| Restart 7460308 | |
| ShowMessage 84284103 | |
| EndLevel 48691700 | |
| CloseMessage 50465106 | |
| Crate move horizontal 35598907 | |
| sfx0 96204907 (steps) | |
| sfx1 56311707 (swim) | |
| EndGame 19886503 | |
| (old swim sound 84033708) | |
| ================ | |
| COLLISIONLAYERS | |
| ================ | |
| Background | |
| Water | |
| WaterTopBG | |
| Player, Wall, Crate | |
| DirWall | |
| WaveLimit | |
| WaterTop | |
| WaterTarget | |
| EdgeV | |
| WaveGen | |
| AmplitudeTop | |
| AmplitudeBottom | |
| Target | |
| Initialize | |
| TempBool | |
| Auto Manual | |
| ====== | |
| RULES | |
| ====== | |
| (Iitialization) | |
| up [Initialize][WaveLimit | ... | WaveLimit] -> [Initialize][WaveLimitBottom | ... | WaveLimitTop] | |
| [Initialize] [WaveGen] -> [Initialize] [WaveGenUp AmplitudeTop AmplitudeBottom WaterTop] | |
| Horizontal [Initialize] [WaveGen |...| ] -> [Initialize] [WaveGen |...| WaterTop] | |
| UP [Initialize][no Water | ... | WaterTop] -> [Initialize][Water | ... | WaterTop] | |
| [Initialize][WaterTop no WaterTopBG] -> [Initialize][WaterTop WaterTopBG] | |
| random [] -> [Tempbool] | |
| [Initialize] -> [] | |
| [TickType] -> [] | |
| random [] -> [Manual] | |
| [ stationary Player ][Manual] -> [ stationary Player ][Auto] | |
| (player input) | |
| (vertical input) | |
| [Manual][up Player][AmplitudeBottom no WaveLimit][no WaveLimit AmplitudeTop] -> [Manual][up Player][down AmplitudeBottom no WaveLimit][no WaveLimit up AmplitudeTop] | |
| [Manual][down Player][AmplitudeBottom no AmplitudeTop][AmplitudeTop] -> [Manual][down Player][up AmplitudeBottom][down AmplitudeTop] | |
| [vertical Player] -> [Player] | |
| (horizontal input) | |
| [TempBool][horizontal Player] -> [up TempBool][horizontal Player] | |
| down [TempBool][player no WaterTop | no Footing ] -> [down TempBool][player no WaterTop | no Footing] | |
| down [down TempBool][WaterTop | ... | player] -> down [up TempBool][WaterTop | ... | player] | |
| [down TempBool][Player] -> [TempBool][stationary Player] | |
| right [right Player | Floats no DirWallLeft] -> [right Player | right Floats no DirWallLeft] | |
| left [left Player | Floats no DirWallRight] -> [left Player | left Floats no DirWallRight] | |
| [TempBool] -> [stationary TempBool ] | |
| [TempBool][horizontal Player] -> [up TempBool][horizontal Player] | |
| down [TempBool][horizontal Player No Water | Footing ]->[stationary TempBool][horizontal Player | Footing ] SFX0 | |
| [up TempBool] -> [stationary TempBool] SFX1 | |
| (timed events) | |
| [Auto][WaveGen] -> [Auto][WaveGen WaterTarget] | |
| Vertical [Auto][ stationary WaterTop |...| WaterTarget ] -> [Auto][ > WaterTop |...| WaterTarget ] | |
| [Auto][WaterTarget] -> [Auto][right WaterTarget] | |
| (update Water) | |
| [moving WaterTop stationary WaterTopBG ] -> [moving WaterTop moving WaterTopBG] | |
| [up WaterTop no Water ] -> [up WaterTop stationary Water] | |
| down [> WaterTop | Water ] -> [> WaterTop | ] | |
| (WaveGen oscillerates between amplitude points) | |
| Up [Auto][WaveGenUp | ... | AmplitudeTop] -> [Auto][ > WaveGenUp | ... | AmplitudeTop] | |
| Down [Auto][WaveGenDown | ... | AmplitudeBottom] -> [Auto][ > WaveGenDown | ... | AmplitudeBottom] | |
| [Auto][WaveGenUp AmplitudeTop] -> [Auto][WaveGenDown AmplitudeTop] | |
| [Auto][WaveGenDown AmplitudeBottom] -> [Auto][WaveGenUp AmplitudeBottom] | |
| down [Auto][WaveGenUp |...| AmplitudeTop] -> [Auto][WaveGenDown |...| AmplitudeTop] | |
| up [Auto][WaveGenDown |...| AmplitudeBottom] -> [Auto][WaveGenUp |...| AmplitudeBottom] | |
| late [WaterTarget EdgeV] -> [EdgeV] | |
| (Floating/Falling objects) | |
| [Auto][vertical WaterTop Floats] -> [Auto][vertical WaterTop vertical Floats] | |
| UP[Auto][stationary Floats |...| WaterTop] -> [Auto][up Floats |...| WaterTop] | |
| up[Auto][up Floats | down WaterTop] -> [Auto][Floats | down WaterTop] | |
| down[Auto][stationary Falls no WaterTop no Water | no Water] -> [Auto][down Falls | ] | |
| (any tick) | |
| down [> Floats | DirWallUp ] -> [ Floats | DirWallUp ] | |
| up [> Floats | DirWallDown ] -> [ Floats | DirWallDown ] | |
| left [> Floats | DirWallRight ] -> [ Floats | DirWallRight ] | |
| right [> Floats | DirWallLeft ] -> [ Floats | DirWallLeft ] | |
| up [> Floats | Floats ] -> vertical [> Floats | > Floats] | |
| down [> Floats | DirWallUp ] -> [ Floats | DirWallUp ] | |
| up [> Floats | DirWallDown ] -> [ Floats | DirWallDown ] | |
| left [> Floats | DirWallRight ] -> [ Floats | DirWallRight ] | |
| right [> Floats | DirWallLeft ] -> [ Floats | DirWallLeft ] | |
| ============== | |
| WINCONDITIONS | |
| ============== | |
| All Target on Crate | |
| ======= | |
| LEVELS | |
| ======= | |
| Message Level 1 - Push a crate onto the yellow plus to complete a level! | |
| #################| | |
| #...............I| | |
| #P.*.............| | |
| ######...........| | |
| #................| | |
| #...######.......| | |
| X............O...| | |
| #................| | |
| #################| | |
| Message Level 2 - Use the up and down arrow keys to remote control the wave machine! | |
| #################| | |
| #I...............| | |
| #P...............| | |
| ###..............| | |
| #................| | |
| _...............O| | |
| +....###*........| | |
| _................| | |
| #################| | |
| Message Level 3 - With good timing, you can push crates while you and it are at a wave's peak or valley. | |
| #################| | |
| #I..#..*.P.......| | |
| #...#.#####......| | |
| #...#............| | |
| #................| | |
| _..####.........O| | |
| +..####.......###| | |
| _.............#..| | |
| #################| | |
| Message Level 4: Cue Roundabout | |
| #################| | |
| #I.....#.........| | |
| #.....P}..O*.....| | |
| _....####n###u#..| | |
| #.#n*###..##.....| | |
| +...###..........| | |
| #................| | |
| _................| | |
| #################| | |
| Message Level 5: Give Me a Lift | |
| #################| | |
| #I...............| | |
| #..O.............| | |
| _.........##.#.#.| | |
| #........*##.#.#.| | |
| +..P.....###.#.*.| | |
| #....#######.#.*.| | |
| _.....*......#.*.| | |
| #################| | |
| Message Level 6: Stop Motion | |
| #################| | |
| #I...............| | |
| #................| | |
| #.O..u.u......*.P| | |
| _####ü#ü#.#.#####| | |
| +....*.*#n.n#....| | |
| _........*.*.....| | |
| #................| | |
| #################| | |
| Message Level 7: Build Bridges, Not Walls | |
| #################| | |
| #I...............| | |
| #................| | |
| ##.......P.u.....| | |
| _##uu*#####n#.*..| | |
| +#..}u#....n..**.| | |
| _mnnnn*.#..*.....| | |
| #................| | |
| #################| | |
| Message Congratulations! You've managed to escape the dungeon! | |
| ( | |
| #################| | |
| #I...............| | |
| #................| | |
| #................| | |
| #................| | |
| #................| | |
| #................| | |
| #................| | |
| #################| | |
| ) | |
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