Created
July 31, 2013 20:38
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debug widget for the springrts.com engine
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| function widget:GetInfo() | |
| return { | |
| name = "unitinfo", | |
| desc = "prints unit info each frame, used for debugging", | |
| author = "abma", | |
| date = "Feb. 2012", | |
| license = "GNU GPL, v2 or later", | |
| layer = 0, | |
| enabled = true, | |
| } | |
| end | |
| local function dumpUnitDef(unitDefID) | |
| local unitDef = UnitDefs[unitDefID] | |
| for name,param in unitDef:pairs() do | |
| Spring.Echo(name,param) | |
| end | |
| end | |
| local function dumpUnitStates(unitID) | |
| states = Spring.GetUnitStates(unitID) | |
| for name,param in ipairs(states) do | |
| Spring.Echo(name,param) | |
| end | |
| end | |
| local units = nil | |
| function widget:KeyPress(k) | |
| if (k ~= 32) then | |
| return | |
| end | |
| units = Spring.GetSelectedUnits() | |
| end | |
| function widget:GameFrame(n) | |
| if (units) and (#units == 1) then | |
| local unitID = units[1] | |
| local sx, sy, sz = Spring.GetUnitVelocity(unitID) | |
| Spring.Echo(string.format("%d Velocity: %.2f",n, math.sqrt(sx * sx + sy * sy + sz * sz))) | |
| local x, y, z = Spring.GetUnitPosition(unitID) | |
| local groundy = Spring.GetGroundHeight(x, z) | |
| if y ~= groundy then | |
| Spring.Echo(string.format("Position: %.2f %.2f %.2f", x, y, z)) | |
| Spring.Echo(string.format("Height: %.2f", groundy)) | |
| end | |
| --dumpUnitDef(Spring.GetUnitDefID(units[1])) | |
| --dumpUnitStates(unitID) | |
| end | |
| end |
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