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@mmozeiko
mmozeiko / !README.md
Last active December 6, 2025 21:26
Download MSVC compiler/linker & Windows SDK without installing full Visual Studio

This downloads standalone MSVC compiler, linker & other tools, also headers/libraries from Windows SDK into portable folder, without installing Visual Studio. Has bare minimum components - no UWP/Store/WindowsRT stuff, just files & tools for native desktop app development.

Run py.exe portable-msvc.py and it will download output into msvc folder. By default it will download latest available MSVC & Windows SDK from newest Visual Studio.

You can list available versions with py.exe portable-msvc.py --show-versions and then pass versions you want with --msvc-version and --sdk-version arguments.

To use cl.exe/link.exe first run setup_TARGET.bat - after that PATH/INCLUDE/LIB env variables will be updated to use all the tools as usual. You can also use clang-cl.exe with these includes & libraries.

To use clang-cl.exe without running setup.bat, pass extra /winsysroot msvc argument (msvc is folder name where output is stored).

"""
Super bare-bones mesh exporter script.
Exports into a minimal data format ready to upload to the GPU.
Vertices are deduplicated, and using index buffer.
Mesh is triangulated. Hard edges are preserved.
Coordinates are mesh-local, converted to Y-up.
--- Data Format ---
VERTEX_COUNT: u32
INDEX_COUNT: u32
VERTEX_BUFFER: float[VERTEX_COUNT][8]
@vurtun
vurtun / ui.c
Last active July 26, 2021 19:55
struct gui_bnd {int min, mid, max, ext;};
struct gui_box {
struct gui_bnd x;
struct gui_bnd y;
};
#define gui_box(x,y,w,h) (struct gui_box){{x,x+(w>>1),x+w,w},{y,y+(h>>1),y+h,h}}
#define gui_min_max(a,b) (struct gui_bnd){a,a+((b-a)>>1),b,b-a}
#define gui_min_ext(m,e) (struct gui_bnd){m,m+(e>>1),m+e,e}
#define gui_max_ext(m,e) (struct gui_bnd){m-e,m-(e>>1),m,e}
#define gui_mid_min(c,m) (struct gui_bnd){m,c,m+c-m,(m-c)<<1}