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@Yakibomb
Created October 4, 2018 00:38
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Save Yakibomb/be52fd9f7ddbde50a1a9ea3ea5b9e1a0 to your computer and use it in GitHub Desktop.
All the roboots I've made for these missions. Used exclusively at by SIGSEGV and team.
//Yakibomb's popfile
//CHANGELOG DATE: 1/22/18
//Cleaned up a lot of unneeded stats on all robots. Made the ones that are meant to be melee set to MeleeOnly.
//CHANGELOG DATE: 1/24/18
//Added Mann Power Up bots
WaveSchedule
{
Templates
{
//Generic
T_TFBot_Generic_Sniper
{
Class Sniper
Name "Generic Sniper"
Icon sniper
Skill Normal
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Attributes Aggressive
}
T_TFBot_Generic_Heavy
{
Class Heavyweapons
Name "Generic Heavy"
ClassIcon heavy
Skill Normal
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Attributes Aggressive
}
T_TFBot_Generic_Medic
{
Class Medic
Name "Generic Medic"
ClassIcon medic
Skill Normal
MaxVisionRange 400
Attributes Aggressive
WeaponRestrictions MeleeOnly
}
T_TFBot_Generic_Scout
{
Class Scout
Name "Generic Scout"
ClassIcon scout
Skill Normal
MaxVisionRange 400
Attributes Aggressive
WeaponRestrictions MeleeOnly
}
T_TFBot_Generic_Soldier
{
Class Soldier
Name "Generic Soldier"
ClassIcon soldier
Skill Normal
MaxVisionRange 400
Attributes Aggressive
WeaponRestrictions MeleeOnly
}
T_TFBot_Generic_Pyro
{
Class Pyro
Name "Generic Pyro"
ClassIcon pyro
Skill Normal
MaxVisionRange 400
Attributes Aggressive
WeaponRestrictions MeleeOnly
}
T_TFBot_Generic_Demoman
{
Class Demoman
Name "Generic Demoman"
ClassIcon demo
Skill Normal
MaxVisionRange 400
Attributes Aggressive
WeaponRestrictions MeleeOnly
}
T_TFBot_Generic_Spy
{
Class Spy
Name "Generic Spy"
ClassIcon spy
Skill Normal
MaxVisionRange 400
Attributes Aggressive
WeaponRestrictions MeleeOnly
}
// Generic Health
T_TFBot_Generic_Sniper_Healonkill
{
Class Sniper
Name "Generic Sniper"
ClassIcon sniper
Skill Hard
MaxVisionRange 400
WeaponRestrictions MeleeOnly
// Attributes Aggressive
// Item "The Huntsman"
Item "Upgradeable TF_WEAPON_CLUB"
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_CLUB"
"killstreak idleeffect" 5
"heal on hit for slowfire" 100
"heal on kill" 100
}
}
T_TFBot_Generic_Heavyweapons_Healonkill
{
Class Heavyweapons
Name "Generic Heavy"
ClassIcon heavy
Skill Easy
MaxVisionRange 400
WeaponRestrictions MeleeOnly
// Attributes Aggressive
Item "Upgradeable TF_WEAPON_FISTS"
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_FISTS"
"killstreak idleeffect" 5
"heal on hit for slowfire" 100
"heal on kill" 100
}
}
T_TFBot_Generic_Medic_Healonkill
{
Class Medic
Name "Generic Medic"
ClassIcon medic
Skill Expert
MaxVisionRange 400
WeaponRestrictions MeleeOnly
// Attributes Aggressive
WeaponRestrictions MeleeOnly
Item "Upgradeable TF_WEAPON_BONESAW"
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_BONESAW"
"killstreak idleeffect" 5
"heal on kill" 100
}
}
T_TFBot_Generic_Scout_Healonkill
{
Class Scout
Name "Generic Scout"
ClassIcon scout
Skill Hard
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Attributes Aggressive
WeaponRestrictions MeleeOnly
Item "Upgradeable TF_WEAPON_BAT"
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_BAT"
"killstreak idleeffect" 5
"heal on kill" 100
}
}
T_TFBot_Generic_Soldier_Healonkill
{
Class Soldier
Name "Generic Soldier"
ClassIcon soldier
Skill Hard
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Attributes Aggressive
WeaponRestrictions MeleeOnly
Item "Upgradeable TF_WEAPON_SHOVEL"
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_SHOVEL"
"killstreak idleeffect" 5
"heal on kill" 100
}
}
T_TFBot_Generic_Pyro_Healonkill
{
Class Pyro
Name "Generic Pyro"
ClassIcon pyro
Skill Hard
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Attributes Aggressive
WeaponRestrictions MeleeOnly
Item "Upgradeable TF_WEAPON_FIREAXE"
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_FIREAXE"
"killstreak idleeffect" 5
"heal on kill" 100
}
}
T_TFBot_Generic_Demoman_Healonkill
{
Class Demoman
Name "Generic Demoman"
ClassIcon demo
Skill Hard
MaxVisionRange 400
WeaponRestrictions MeleeOnly
WeaponRestrictions MeleeOnly
Item "Upgradeable TF_WEAPON_BOTTLE"
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_BOTTLE"
"killstreak idleeffect" 5
"heal on kill" 100
}
}
// Generic Health
T_TFBot_Giant_Generic_Sniper
{
Class Sniper
Name "Giant Generic Sniper"
Health 250
Scale 1.5
ClassIcon Sniper
Skill Hard
MaxVisionRange 400
Attributes MiniBoss
BehaviorModifiers push
// Item "The Huntsman"
Item "Upgradeable TF_WEAPON_CLUB"
WeaponRestrictions MeleeOnly
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_CLUB"
"fire rate penalty" 2
}
CharacterAttributes
{
"damage force reduction" 0.5
}
}
T_TFBot_Giant_Generic_Heavy
{
Class Heavyweapons
Name "Giant Generic Heavy"
Health 600
Scale 1.5
ClassIcon Heavy
Skill Expert
MaxVisionRange 400
Attributes MiniBoss
// BehaviorModifiers push
Attributes DisableDodge
WeaponRestrictions MeleeOnly
Item "Upgradeable TF_WEAPON_FISTS"
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_FISTS"
"fire rate penalty" 2
}
CharacterAttributes
{
"damage force reduction" 0.5
}
}
T_TFBot_Giant_Generic_Medic
{
Class Medic
Name "Giant Generic Medic"
Health 300
Scale 1.5
ClassIcon Medic
Skill Hard
MaxVisionRange 400
Attributes MiniBoss
BehaviorModifiers push
WeaponRestrictions MeleeOnly
Item "Upgradeable TF_WEAPON_BONESAW"
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_BONESAW"
"fire rate penalty" 2
}
CharacterAttributes
{
"damage force reduction" 0.5
}
}
T_TFBot_Giant_Generic_Scout
{
Class Scout
Name "Generic Scout"
Health 250
Scale 1.5
ClassIcon Scout
Skill Hard
MaxVisionRange 400
Attributes MiniBoss
BehaviorModifiers push
WeaponRestrictions MeleeOnly
Item "Upgradeable TF_WEAPON_BAT"
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_BAT"
"fire rate penalty" 2
}
CharacterAttributes
{
"damage force reduction" 0.5
}
}
T_TFBot_Giant_Generic_Soldier
{
Class Soldier
Name "Giant Generic Soldier"
Health 400
Scale 1.5
ClassIcon Soldier
Skill Hard
MaxVisionRange 400
Attributes MiniBoss
BehaviorModifiers push
WeaponRestrictions MeleeOnly
Item "Upgradeable TF_WEAPON_SHOVEL"
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_SHOVEL"
"fire rate penalty" 2
}
CharacterAttributes
{
"damage force reduction" 0.5
}
}
T_TFBot_Giant_Generic_Pyro
{
Class Pyro
Name "Giant Generic Pyro"
Health 350
Scale 1.5
ClassIcon Pyro
Skill Hard
MaxVisionRange 400
Attributes MiniBoss
Attributes IgnoreFlag
BehaviorModifiers push
WeaponRestrictions MeleeOnly
Item "Upgradeable TF_WEAPON_FIREAXE"
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_FIREAXE"
"fire rate penalty" 2
}
CharacterAttributes
{
"damage force reduction" 0.5
}
}
T_TFBot_Giant_Generic_Demoman
{
Class Demoman
Name "Giant Generic Demoman"
Health 350
Scale 1.5
ClassIcon Demo
Skill Hard
MaxVisionRange 400
Attributes MiniBoss
BehaviorModifiers push
WeaponRestrictions MeleeOnly
Item "Upgradeable TF_WEAPON_BOTTLE"
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_BOTTLE"
"fire rate penalty" 2
}
CharacterAttributes
{
"damage force reduction" 0.5
}
}
// Sniper
T_TFBot_Boss_Giant_Sniper_Enchantment_Purple
{
Class Sniper
Name "Great Beastmaster of Australia"
Skill Hard
MaxVisionRange 2500
ClassIcon sniper_bow_multi
Health 3200
Attributes MiniBoss
Attributes UseBossHealthBar
Item "The Huntsman"
Item "Darwin's Danger Shield"
Item "Randolph the Blood-Nosed Caribou"
Item "The Bushwacka"
ItemAttributes
{
ItemName "The Huntsman"
"attach particle effect" 79
"dmg taken increased" 0.5
}
ItemAttributes
{
ItemName "Randolph the Blood-Nosed Caribou"
"attach particle effect" 79
"dmg taken increased" 0.5
}
ItemAttributes
{
ItemName "Darwin's Danger Shield"
"backstab shield" 1
"move speed bonus" 1.25
}
ItemAttributes
{
ItemName "The Bushwacka"
"damage bonus" 1.75
"fire rate penalty" 2
"melee range multiplier" 1.2
"damage causes airblast" 1
}
CharacterAttributes
{
"damage force reduction" 0.5
"move speed penalty" 0.4
"jarate backstabber" 1
"dmg taken from crit increased" 1
"override footstep sound set" 3
}
}
T_TFBot_Boss_Giant_Sniper_Enchantment_Orange
{
Class Sniper
Name "Great Beastmaster of Australia"
Skill Hard
MaxVisionRange 400
ClassIcon sniper
Health 3200
Attributes MiniBoss
Attributes UseBossHealthBar
Item "Darwin's Danger Shield"
Item "Randolph the Blood-Nosed Caribou"
Item "The Shahanshah"
ItemAttributes
{
ItemName "Randolph the Blood-Nosed Caribou"
"attach particle effect" 78
"CARD: move speed bonus" 1.5
}
ItemAttributes
{
ItemName "Darwin's Danger Shield"
"backstab shield" 1
"max health additive bonus" 0
"move speed bonus" 1.25
}
ItemAttributes
{
ItemName "The Shahanshah"
"damage bonus" 1.75
"fire rate penalty" 2
"melee range multiplier" 1.2
"damage causes airblast" 1
}
CharacterAttributes
{
"damage force reduction" 0.5
"move speed penalty" 0.4
"jarate backstabber" 1
"override footstep sound set" 3
}
}
T_TFBot_Boss_Giant_Sniper_Enchantment_Green
{
Class Sniper
Name "Great Beastmaster of Australia"
Skill Hard
MaxVisionRange 400
ClassIcon sniper
Health 3200
Attributes MiniBoss
Attributes UseBossHealthBar
Item "The Razorback"
Item "Randolph the Blood-Nosed Caribou"
Item "The Shahanshah"
ItemAttributes
{
ItemName "Randolph the Blood-Nosed Caribou"
"attach particle effect" 80
"CARD: health regen" 74
}
ItemAttributes
{
ItemName "The Razorback"
"backstab shield" 1
"jarate backstabber" 1
"move speed bonus" 1.25
}
ItemAttributes
{
ItemName "The Shahanshah"
"damage bonus" 1.75
"fire rate penalty" 2
"melee range multiplier" 1.2
"damage causes airblast" 1
"active health regen" 26
}
CharacterAttributes
{
"damage force reduction" 0.5
"move speed penalty" 0.4
"override footstep sound set" 3
}
}
T_TFBot_Sniper_Razorback
{
Class Sniper
Name "Razorback Sniper"
Skill Expert
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Item "The Smissmas Caribou"
Item "The Razorback"
Item "The Tribalman's Shiv"
}
T_TFBot_Sniper_Darwins
{
Class Sniper
Name "Croc-o-Style Sniper"
Skill Expert
MaxVisionRange 400
WeaponRestrictions MeleeOnly
ClassIcon sniper
Item "Darwin's Danger Shield"
Item "Ol' Snaggletooth"
Item "The Shahanshah"
MaxVisionRange 400
}
T_TFBot_Sniper_Huntsman // Works only on sigsegv's servers
{
Class Sniper
Name "Bowman"
Skill Expert
MaxVisionRange 2500
ClassIcon sniper_bow
Item "The Huntsman"
Item "Upgradeable TF_WEAPON_CLUB"
Attributes DisableDodge
Attributes HoldFireUntilFullReload
ItemAttributes
{
ItemName "The Huntsman"
"reload time decreased" 0.6
"fire rate bonus" 0.6
"damage penalty" 0.5
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_CLUB"
"critboost on kill" 3
}
}
T_TFBot_Dwarf_Sniper_Huntsman // Works only on sigsegv's servers
{
Class Sniper
Name "Dwarf Bowman"
Skill Expert
MaxVisionRange 2500
ClassIcon soldier_sergeant_crits
Scale 0.65
Item "Tyrant's Helm"
Item "The Gunboats"
Item "The Huntsman"
Item "Upgradeable TF_WEAPON_CLUB"
Attributes DisableDodge
Attributes HoldFireUntilFullReload
ItemAttributes
{
ItemName "The Huntsman"
"reload time decreased" 0.6
"fire rate bonus" 0.6
"damage penalty" 0.2
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_CLUB"
"critboost on kill" 3
"fire rate bonus" 0.9
"damage penalty" 0.6
}
CharacterAttributes
{
"move speed penalty" 0.7
"damage force reduction" 1.3
}
}
T_TFBot_Sniper_Huntsman_Razorback // Works only on sigsegv's servers
{
Class Sniper
Name "Razorback Bowman"
Skill Expert
MaxVisionRange 2500
ClassIcon sniper_bow
Item "The Smissmas Caribou"
Item "The Huntsman"
Item "The Razorback"
Item "Upgradeable TF_WEAPON_CLUB"
Attributes DisableDodge
Attributes HoldFireUntilFullReload
ItemAttributes
{
ItemName "The Huntsman"
"reload time decreased" 0.6
"fire rate bonus" 0.6
"damage penalty" 0.5
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_CLUB"
"critboost on kill" 3
}
}
T_TFBot_Sniper_Huntsman_Darwins // Works only on sigsegv's servers
{
Class Sniper
Name "Croc-o-Style Bowman"
Skill Expert
MaxVisionRange 2500
ClassIcon sniper_bow
Item "The Huntsman"
Item "Darwin's Danger Shield"
Item "Ol' Snaggletooth"
Item "Upgradeable TF_WEAPON_CLUB"
Attributes DisableDodge
Attributes HoldFireUntilFullReload
ItemAttributes
{
ItemName "The Huntsman"
"reload time decreased" 0.6
"fire rate bonus" 0.6
"damage penalty" 0.5
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_CLUB"
"critboost on kill" 3
}
}
T_TFBot_Giant_Sniper_Huntsman // Works only on sigsegv's servers
{
Class Sniper
Name "Giant Razorback Bowman"
Skill Expert
Health 2200
MaxVisionRange 2500
ClassIcon SNIPER_bow
Item "The Smissmas Caribou"
Item "The Huntsman"
Item "The Razorback"
Item "Upgradeable TF_WEAPON_CLUB"
Attributes MiniBoss
Attributes HoldFireUntilFullReload
ItemAttributes
{
ItemName "The Huntsman"
"reload time decreased" 0.75
"fire rate bonus" 0.6
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_CLUB"
"melee range multiplier" 1.2
"damage bonus" 1.75
"fire rate penalty" 2.5
}
CharacterAttributes
{
"override footstep sound set" 2
"move speed penalty" 0.5
}
}
T_TFBot_Giant_Sniper_Huntsman_Rapid // Works only on sigsegv's servers
{
Class Sniper
Name "Giant Rapid Bowman"
Skill Expert
Health 3200
Scale 1.75
MaxVisionRange 2500
ClassIcon sniper_bow_multi
Item "The Fruit Shoot"
Item "The Huntsman"
Item "Upgradeable TF_WEAPON_CLUB"
Attributes MiniBoss
Attributes HoldFireUntilFullReload
ItemAttributes
{
ItemName "The Fruit Shoot"
"set item tint RGB" 12073019
}
ItemAttributes
{
ItemName "The Huntsman"
"reload time decreased" 0.01
"fire rate bonus" 0.01
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_CLUB"
"melee range multiplier" 1.2
"damage bonus" 1.75
"fire rate penalty" 2.5
}
CharacterAttributes
{
"override footstep sound set" 6
"move speed penalty" 0.5
}
}
T_TFBot_Sniper_Grinder
{
Class Sniper
Name "Grinder"
Skill Hard
MaxVisionRange 400
ClassIcon sniper
Attributes MiniBoss
Attributes AlwaysFireWeapon
Item "Upgradeable TF_WEAPON_CLUB"
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_CLUB"
"minicritboost on kill" 8
"fire rate bonus" 0.384
"active health degen" -3
}
CharacterAttributes
{
"gesture speed increase" 1.01
}
}
// Scout
T_TFBot_Scout
{
Class Scout
Name "Scout"
Skill Easy
MaxVisionRange 400
WeaponRestrictions MeleeOnly
}
T_TFBot_Scout_Fish
{
Class Scout
Skill Easy
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Item "The Holy Mackerel"
}
T_TFBot_Scout_Bonk
{
Class Scout
Skill Hard
MaxVisionRange 400
Item "Bonk! Atomic Punch"
Item "Bonk Helm"
WeaponRestrictions MeleeOnly
ClassIcon scout_bonk
}
T_TFBot_Scout_Critacola
{
Class Scout
Name "Runner"
Skill Easy
MaxVisionRange 400
Item "Crit-a-Cola"
WeaponRestrictions MeleeOnly
ItemAttributes
{
ItemName "Crit-a-Cola"
"effect bar recharge rate increased" 0.65
}
ItemAttributes
{
ItemName "The Holy Mackerel"
"damage penalty" 0.6
}
}
T_TFBot_Scout_Critacola_Enchantment_Orange
{
Class Scout
Name "Enchanted Runner"
Skill Easy
ClassIcon scout
MaxVisionRange 400
Scale 0.9
Health 50
Item "Crit-a-Cola"
Item "The Holy Mackerel"
Item "Bombing Run"
// Item "TF Birthday Hat 2011"
// BehaviorModifiers mobber
WeaponRestrictions MeleeOnly
ItemAttributes
{
ItemName "Bombing Run"
"attach particle effect" 78
"CARD: move speed bonus" 1.5
}
ItemAttributes
{
ItemName "Crit-a-Cola"
"effect bar recharge rate increased" 0.65
}
ItemAttributes
{
ItemName "The Holy Mackerel"
"fire rate bonus" 0.5
"damage penalty" 0.5
}
}
T_TFBot_Scout_Sandman
{
Class Scout
Name "Minor League Scout"
Skill Hard
MaxVisionRange 400
ClassIcon scout_stun
WeaponRestrictions MeleeOnly
Item "The Sandman"
Item "Batter's Helmet"
}
T_TFBot_Scout_Wrap_Assassin
{
Class Scout
Name "Wrap Assassin"
Skill Easy
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Item "The Wrap Assassin"
}
T_TFBot_Scout_Fan_O_War
{
Class Scout
ClassIcon scout_fanowar
Name "Gunbai Scout"
Skill Hard
MaxVisionRange 400
ClassIcon scout
WeaponRestrictions MeleeOnly
Item "The Fan O'War"
}
T_TFBot_Scout_Cleaver
{
Class Scout
ClassIcon scout_cleaver
Name "Cleaver"
Skill Expert
MaxVisionRange 750
WeaponRestrictions SecondaryOnly
Attributes AlwaysFireWeapon
Attributes DisableDodge
Item "Horrific Headsplitter"
Item "The Flying Guillotine"
ItemAttributes
{
ItemName "Horrific Headsplitter"
"set item tint RGB" 5801378
}
ItemAttributes
{
ItemName "The Flying Guillotine"
"effect bar recharge rate increased" 0.4
}
}
T_TFBot_Giant_Scout_Cleaver
{
Class Scout
ClassIcon SCOUT_cleaver
Name "Giant Cleaver"
Scale 1.75
Health 1600
Skill Expert
MaxVisionRange 750
WeaponRestrictions SecondaryOnly
Attributes AlwaysFireWeapon
Attributes MiniBoss
Item "Horrific Headsplitter"
Item "The Flying Guillotine"
ItemAttributes
{
ItemName "Horrific Headsplitter"
"set item tint RGB" 5801378
}
ItemAttributes
{
ItemName "The Flying Guillotine"
"fire rate bonus" 0.75
// "effect bar recharge rate increased" 0.01
"effect bar recharge rate increased" 0.4
}
CharacterAttributes
{
"damage force reduction" 0.7
"airblast vulnerability multiplier" 0.7
"override footstep sound set" 5
}
}
T_TFBot_Scout_Clay_Pigeon
{
Class Scout
Name "Clay Pigeon Scout"
ClassIcon special_blimp
Skill Easy
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Attributes AutoJump
AutoJumpMin 5
AutoJumpMax 5
Item "The B.A.S.E. Jumper"
CharacterAttributes
{
"cancel falling damage" 1
"increased jump height" 8
}
}
T_TFBot_Scout_Clay_Pigeon_Sandman
{
Class Scout
Name "Baseball Bombing Scout"
ClassIcon special_blimp
Skill Easy
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Attributes AutoJump
AutoJumpMin 5
AutoJumpMax 5
Item "The B.A.S.E. Jumper"
Item "The Sandman"
ItemAttributes
{
ItemName "The Sandman"
"effect bar recharge rate increased" 0.4
}
CharacterAttributes
{
"cancel falling damage" 1
"increased jump height" 8
}
}
T_TFBot_Scout_Clay_Pigeon_Wrap_Assassin
{
Class Scout
Name "Bulb Bombing Scout"
ClassIcon special_blimp
Skill Expert
MaxVisionRange 1200
WeaponRestrictions MeleeOnly
Attributes AutoJump
AutoJumpMin 8
AutoJumpMax 8
Item "The B.A.S.E. Jumper"
Item "The Wrap Assassin"
ItemAttributes
{
ItemName "The Wrap Assassin"
"effect bar recharge rate increased" 0.4
}
CharacterAttributes
{
"cancel falling damage" 1
"increased jump height" 8
}
}
T_TFBot_Giant_Scout_Clay_Pigeon_Sandman
{
Class Scout
Name "Bulb Bombing Scout"
ClassIcon SPECIAL_BLIMP
Skill Expert
MaxVisionRange 1200
Scale 1.75
Health 1100
WeaponRestrictions MeleeOnly
Attributes MiniBoss
Attributes AutoJump
AutoJumpMin 5
AutoJumpMax 5
Item "The B.A.S.E. Jumper"
Item "The Sandman"
ItemAttributes
{
ItemName "The Sandman"
"effect bar recharge rate increased" 0.01
"fire rate penalty" 1.6
"max health additive penalty" 0
}
CharacterAttributes
{
"cancel falling damage" 1
"increased jump height" 4
"damage force reduction" 0.7
"airblast vulnerability multiplier" 0.7
"override footstep sound set" 5
}
}
T_TFBot_Giant_Scout_Clay_Pigeon_Wrap_Assassin
{
Class Scout
Name "Bulb Bombing Scout"
ClassIcon SPECIAL_BLIMP
Skill Expert
MaxVisionRange 1200
Scale 1.75
Health 1100
WeaponRestrictions MeleeOnly
Attributes MiniBoss
Attributes AutoJump
AutoJumpMin 5
AutoJumpMax 5
Item "The B.A.S.E. Jumper"
Item "The Wrap Assassin"
ItemAttributes
{
ItemName "The Wrap Assassin"
"effect bar recharge rate increased" 0.01
"fire rate penalty" 1.6
}
CharacterAttributes
{
"cancel falling damage" 1
"increased jump height" 8
"damage force reduction" 0.7
"airblast vulnerability multiplier" 0.7
"override footstep sound set" 5
}
}
T_TFBot_Scout_Sun
{
Class Scout
Name "Sun-on-a-Stick Scout"
ClassIcon scout
Skill Hard
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Item "Pyromancer's Mask"
Item "Sun-on-a-Stick"
ItemAttributes
{
ItemName "Sun-on-a-Stick"
"ragdolls become ash" 1
}
}
T_TFBot_Scout_Jumping_Sandman
{
Class scout
Skill Hard
ClassIcon scout_jumping
WeaponRestrictions MeleeOnly
Item "The Sandman"
Item "The Hanger-On Hood"
Item "The Flight of the Monarch"
Attributes AutoJump
AutoJumpMin 5
AutoJumpMax 5
CharacterAttributes
{
"increased jump height" 2
}
ItemAttributes
{
ItemName "The Sandman"
"effect bar recharge rate increased" 0.5
}
}
T_TFBot_Flame
{
Class Scout
Name "Hot Foot"
ClassIcon pyro_d
Skill Hard
Scale 0.01
Health 1
MaxVisionRange 1500
WeaponRestrictions MeleeOnly
// Item "The Ullapool Caber"
Item "MvM GateBot Light Scout"
CharacterAttributes
{
"Blast radius increased" 100
"Set DamageType Ignite" 1
"fire rate bonus" 0.5
"melee bounds multiplier" 1
"weapon burn dmg increased" 2
"ragdolls become ash" 1
"damage penalty" 0
"move speed bonus" 3
"attach particle effect" 13
"health drain" -0.07
// "effect bar recharge rate increased" 0.05
"bombinomicon effect on death" 1
}
}
T_TFBot_Scout_Dillinger
{
Class Scout
Name "Loaded Scout"
Skill Hard
ClassIcon scout
MaxVisionRange 400
Health 125
// Attributes MiniBoss
// Attributes AlwaysFireWeapon
WeaponRestrictions MeleeOnly
Item "Dillinger's Duffel"
Item "The Boston Basher"
ItemAttributes
{
ItemName "Dillinger's Duffel"
"attach particle effect" 60
}
CharacterAttributes
{
"move speed penalty" 0.5
}
}
T_TFBot_Scout_Dillinger_Armored
{
Class Scout
Name "Loaded Scout"
Skill Hard
Scale 1.5
ClassIcon scout_stun_armored
MaxVisionRange 400
Health 375
// Attributes MiniBoss
// Attributes AlwaysFireWeapon
WeaponRestrictions MeleeOnly
Item "Das Metalmeatencasen"
Item "Dillinger's Duffel"
Item "The Boston Basher"
ItemAttributes
{
ItemName "Dillinger's Duffel"
"attach particle effect" 60
}
ItemAttributes
{
ItemName "The Boston Basher"
"damage bonus" 1.50
"fire rate penalty" 2
"melee range multiplier" 1.25
}
CharacterAttributes
{
"move speed penalty" 0.5
}
}
T_TFBot_Giant_Scout_Dillinger
{
Class Scout
Name "Giant Loaded Scout"
Skill Hard
Scale 1.75
ClassIcon scout_stun_giant_armored
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Health 3200
Attributes MiniBoss
// Attributes AlwaysFireWeapon
Item "Das Metalmeatencasen"
Item "Dillinger's Duffel"
Item "The Boston Basher"
ItemAttributes
{
ItemName "Dillinger's Duffel"
"attach particle effect" 60
}
ItemAttributes
{
ItemName "The Boston Basher"
"damage bonus" 1.75
"fire rate penalty" 2.5
"melee range multiplier" 1.25
}
CharacterAttributes
{
"move speed penalty" 0.5
}
}
T_TFBot_Boss_Giant_Scout
{
Class Scout
Name "Best Advance Guard in the Land"
Skill Hard
ClassIcon scout_giant
MaxVisionRange 400
Health 1600
Attributes MiniBoss
Attributes UseBossHealthBar
Attributes AlwaysFireWeapon
WeaponRestrictions MeleeOnly
Item "Crit-a-Cola"
Item "Batter's Helmet"
// Item "Das Metalmeatencasen"
// Item "Dillinger's Duffel"
Item "The Boston Basher"
ItemAttributes
{
ItemName "Batter's Helmet"
"attach particle effect" 78
"CARD: move speed bonus" 1.2
}
ItemAttributes
{
ItemName "Crit-a-Cola"
"backstab shield" 1
"move speed bonus" 1.25
}
ItemAttributes
{
ItemName "Dillinger's Duffel"
"attach particle effect static" 60
}
ItemAttributes
{
ItemName "The Boston Basher"
"damage bonus" 1.75
"fire rate penalty" 2.5
"melee range multiplier" 1.2
}
CharacterAttributes
{
// "gesture speed increase" 0.6
// "move speed penalty" 0.75
"increased jump height" 2
"override footstep sound set" 4
}
}
T_TFBot_Engineer_Sentry_Teleporter
{
Class Engineer
Name Engineer
Skill Expert
TeleportWhere spawnbot
Health 500
Attributes TeleportToHint
WeaponRestrictions MeleeOnly
CharacterAttributes
{
"engy sentry fire rate increased" 0.001
"engy sentry damage bonus" 0
}
}
T_TFBot_Engineer
{
Class Engineer
Skill Expert
ClassIcon engineer
Name "Alchemist O' Blacksmithry"
Health 500
MaxVisionRange 350
WeaponRestrictions MeleeOnly
Attributes AlwaysFireWeapon
Item "Upgradeable TF_WEAPON_WRENCH"
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_WRENCH"
}
CharacterAttributes
{
"engy sentry fire rate increased" 0.001
"engy sentry damage bonus" 0
}
}
T_TFBot_Engineer_Enchantment_Orange
{
Class Engineer
Skill Expert
ClassIcon engineer
Name "Alchemist O' Blacksmithry"
Health 500
MaxVisionRange 350
WeaponRestrictions MeleeOnly
// BehaviorModifiers push
Attributes AlwaysFireWeapon
Item "MvM GateBot Light Engineer"
Item "Upgradeable TF_WEAPON_WRENCH"
ItemAttributes
{
ItemName "MvM GateBot Light Engineer"
"attach particle effect" 78
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_WRENCH"
"CARD: move speed bonus" 1.5
}
}
T_TFBot_Engineer_Enchantment_Green
{
Class Engineer
Skill Expert
ClassIcon engineer
Name "Alchemist O' Blacksmithry"
Health 500
MaxVisionRange 350
WeaponRestrictions MeleeOnly
// BehaviorModifiers push
Attributes AlwaysFireWeapon
Item "MvM GateBot Light Engineer"
Item "Upgradeable TF_WEAPON_WRENCH"
ItemAttributes
{
ItemName "MvM GateBot Light Engineer"
"attach particle effect" 80
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_WRENCH"
"CARD: health regen" 74
"active health regen" 26
}
}
T_TFBot_Engineer_Enchantment_Purple
{
Class Engineer
Skill Expert
ClassIcon engineer
Name "Alchemist O' Blacksmithry"
Health 500
MaxVisionRange 350
WeaponRestrictions MeleeOnly
// BehaviorModifiers push
// Attributes Aggressive
Attributes AlwaysFireWeapon
Item "MvM GateBot Light Engineer"
Item "Upgradeable TF_WEAPON_WRENCH"
ItemAttributes
{
ItemName "MvM GateBot Light Engineer"
"attach particle effect" 79
"dmg taken increased" 0.5
"dmg taken from crit increased" 1.5
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_WRENCH"
}
}
T_TFBot_Boss_Giant_Golem
{
Class Heavyweapons
Skill Expert
Name "Prize Winning Golem"
ClassIcon HEAVY_STEELFIST
Scale 1.6
Health 8000
MaxVisionRange 500
WeaponRestrictions MeleeOnly
Attributes AlwaysFireWeapon
Attributes AlwaysCrit
Attributes MiniBoss
Attributes UseBossHealthBar
Item "MvM GateBot Light Heavy"
Item "Propaganda Contest First Place"
Item "Fists of Steel"
ItemAttributes
{
ItemName "Propaganda Contest First Place"
"attach particle effect" 4
}
ItemAttributes
{
ItemName "Fists of Steel"
"damage bonus" 2
"heal on hit for slowfire" 1000
"heal on kill" 8000
"fire rate penalty" 1.6
"melee range multiplier" 1.3
"killstreak idleeffect" 5
}
CharacterAttributes
{
"move speed penalty" 0.6
"override footstep sound set" 2
"damage force reduction" 0.3
}
}
T_TFBot_Giant_Engineer
{
Class Engineer
Skill Expert
ClassIcon ENGINEER
Name "Alchemist O' Blacksmithry"
Health 10000
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Attributes MiniBoss
Attributes UseBossHealthBar
Attributes AlwaysFireWeapon
Attributes AlwaysCrit
Item "Golden Wrench"
Item "The All-Father"
ItemAttributes
{
ItemName "Golden Wrench"
"engy sentry fire rate increased" 0.001
}
CharacterAttributes
{
"move speed penalty" 0.6
"override footstep sound set" 6
"damage force reduction" 0.3
}
}
// Spy
T_TFBot_Spy
{
Class Spy
Skill Expert
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Item "Upgradeable TF_WEAPON_KNIFE"
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_KNIFE"
"damage bonus" 1.5
"fire rate bonus" 0.75
}
CharacterAttributes
{
"cannot pick up intelligence" 1
"mult decloak rate" 0
}
}
T_TFBot_Spy_Enchantment_Purple
{
Class Spy
Skill Expert
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Item "MvM GateBot Light Spy"
Item "Upgradeable TF_WEAPON_KNIFE"
ItemAttributes
{
ItemName "MvM GateBot Light Spy"
"attach particle effect" 79
"dmg taken increased" 0.5
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_KNIFE"
"damage bonus" 1.5
"fire rate bonus" 0.75
}
CharacterAttributes
{
"cannot pick up intelligence" 1
"mult decloak rate" 0
}
}
T_TFBot_Spy_Enchantment_Green
{
Class Spy
Skill Expert
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Item "MvM GateBot Light Spy"
Item "Upgradeable TF_WEAPON_KNIFE"
ItemAttributes
{
ItemName "MvM GateBot Light Spy"
"attach particle effect" 79
"dmg taken increased" 0.5
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_KNIFE"
"damage bonus" 1.5
"fire rate bonus" 0.75
"active health regen" 11
}
CharacterAttributes
{
"cannot pick up intelligence" 1
"mult decloak rate" 0
}
}
T_TFBot_Spy_Enchantment_Orange
{
Class Spy
Skill Expert
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Item "MvM GateBot Light Spy"
Item "Upgradeable TF_WEAPON_KNIFE"
ItemAttributes
{
ItemName "MvM GateBot Light Spy"
"attach particle effect" 79
"CARD: move speed bonus" 1.5
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_KNIFE"
"damage bonus" 1.5
"fire rate bonus" 0.75
}
CharacterAttributes
{
"cannot pick up intelligence" 1
"mult decloak rate" 0
}
}
T_TFBot_Giant_Spy
{
Class Spy
Skill Expert
Scale 1.4
Health 1200
Name "Giant Spy"
MaxVisionRange 400
// Attributes MiniBoss
Item "Upgradeable TF_WEAPON_KNIFE"
WeaponRestrictions MeleeOnly
Item "Spy Noble Hair"
ItemAttributes
{
ItemName "TF_WEAPON_INVIS"
"backstab shield" 1
"jarate backstabber" 1
"move speed bonus" 1.25
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_KNIFE"
"damage bonus" 1.5
"fire rate bonus" 0.75
}
CharacterAttributes
{
"override footstep sound set" 2
"damage force reduction" 0.6
"move speed penalty" 0.75
"cannot pick up intelligence" 1
"mult decloak rate" 0
"mult cloak rate" 0
}
}
T_TFBot_Spy_Magic
{
Class Spy
Skill Expert
MaxVisionRange 400
CharacterAttributes
{
"fire rate bonus" 0.05
"mult decloak rate" 0
"mult cloak rate" 0
}
}
T_TFBot_Boss_Spy_Enchantment_Purple
{
Class Spy
Name "Lord Spy of Nightsoil"
Skill Easy
Health 125
Scale 0.6
MaxVisionRange 400
// Attributes MiniBoss
// Attributes UseBossHealthBar
WeaponRestrictions MeleeOnly
Item "MvM GateBot Light Spy"
Item "Camera Beard"
Item "Upgradeable TF_WEAPON_KNIFE"
ItemAttributes
{
ItemName "MvM GateBot Light Spy"
"attach particle effect" 79
"dmg taken increased" 0.5
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_KNIFE"
"fire rate bonus" 0.75
}
CharacterAttributes
{
"damage force reduction" 1.3
"move speed penalty" 0.7
"cannot pick up intelligence" 1
"mult decloak rate" 0
}
}
T_TFBot_Boss_Spy_Enchantment_Orange
{
Class Spy
Name "Lord Spy of Nightsoil"
Skill Easy
Health 125
Scale 0.6
MaxVisionRange 400
WeaponRestrictions MeleeOnly
// Attributes MiniBoss
// Attributes UseBossHealthBar
Item "MvM GateBot Light Spy"
Item "Camera Beard"
Item "Upgradeable TF_WEAPON_KNIFE"
ItemAttributes
{
ItemName "TF_WEAPON_INVIS"
"backstab shield" 1
"jarate backstabber" 1
"move speed bonus" 1.25
}
ItemAttributes
{
ItemName "MvM GateBot Light Spy"
"attach particle effect" 79
"CARD: move speed bonus" 1.5
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_KNIFE"
"damage bonus" 1.5
"fire rate bonus" 0.75
}
CharacterAttributes
{
"damage force reduction" 1.3
"move speed penalty" 0.7
"cannot pick up intelligence" 1
"mult decloak rate" 0
}
}
T_TFBot_Boss_Spy_Enchantment_Green
{
Class Spy
Name "Lord Spy of Nightsoil"
Skill Easy
Health 125
Scale 0.6
MaxVisionRange 400
WeaponRestrictions MeleeOnly
// Attributes MiniBoss
// Attributes UseBossHealthBar
Item "MvM GateBot Light Spy"
Item "Camera Beard"
Item "Upgradeable TF_WEAPON_KNIFE"
ItemAttributes
{
ItemName "TF_WEAPON_INVIS"
"backstab shield" 1
"jarate backstabber" 1
"move speed bonus" 1.25
}
ItemAttributes
{
ItemName "MvM GateBot Light Spy"
"attach particle effect" 80
"health regen" 74
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_KNIFE"
"damage bonus" 1.5
"fire rate bonus" 0.75
"active health regen" 26
}
CharacterAttributes
{
"damage force reduction" 1.3
"move speed penalty" 0.7
"cannot pick up intelligence" 1
"mult decloak rate" 0
}
}
// Medic
T_TFBot_Medic
{
Class Medic
Name "Apothecary"
ClassIcon medic
Skill Hard
MaxVisionRange 1000
WeaponRestrictions MeleeOnly
Item "Blighted Beak"
// Item "Grimm Hatte"
ItemAttributes
{
ItemName "Blighted Beak"
"set item tint RGB" 15185211
// "set item tint RGB" 16776960
// "SPELL: set item tint RGB" 4
"attach particle effect" 78
"CARD: move speed bonus" 1.5
}
}
T_TFBot_Medic_Amputator
{
Class Medic
Name "Medicine Man"
ClassIcon medic
Skill Expert
// Attributes Aggressive
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Item "Blighted Beak"
Item "Grimm Hatte"
Item "The Amputator"
}
T_TFBot_Medic_Crossbow // Only works on sigsegv's server
{
Class Medic
Name "Crusader's Crossbow Medic"
ClassIcon medic
MaxVisionRange 2500
Skill Hard
Item "The Crusader's Crossbow"
Item "Berliner's Bucket Helm"
Item "The Amputator"
WeaponRestrictions PrimaryOnly
ItemAttributes
{
ItemName "The Crusader's Crossbow"
"reload time decreased" 0.6
}
CharacterAttributes
{
"damage force reduction" 0.5
// "attach particle effect" 17
"move speed penalty" 0.5
}
}
T_TFBot_Medic_Regenerator
{
Class Medic
Name "Self-Medicating Cleric"
ClassIcon medic
Skill Hard
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Item "MvM GateBot Light Medic"
Item "The Amputator"
ItemAttributes
{
ItemName "MvM GateBot Light Medic"
"attach particle effect" 80
"max health additive penalty" -10
}
ItemAttributes
{
ItemName "The Amputator"
"heal rate bonus" 3
"health regen" 74
"active health regen" 26
}
}
T_TFBot_Boss_Giant_Medic_Enchantment_Green
{
Class Medic
Name "Giant Self-Medicating Cleric"
ClassIcon medic_giant
Health 1500
MaxVisionRange 400
WeaponRestrictions PrimaryOnly
Skill Hard
Attributes MiniBoss
Attributes UseBossHealthBar
Item "The Crusader's Crossbow"
Item "MvM GateBot Light Medic"
Item "The Amputator"
ItemAttributes
{
ItemName "The Crusader's Crossbow"
"backstab shield" 1
"jarate backstabber" 1
"move speed bonus" 1.25
}
ItemAttributes
{
ItemName "MvM GateBot Light Medic"
"attach particle effect" 80
"health regen" 74
}
ItemAttributes
{
ItemName "The Amputator"
"heal rate bonus" 3
"health regen" 5
"active health regen" 26
"damage bonus" 1.5
"fire rate penalty" 2.5
"melee range multiplier" 1.5
}
CharacterAttributes
{
"damage force reduction" 0.5
// "attach particle effect" 17
"move speed penalty" 0.5
}
}
T_TFBot_Medic_Armored
{
Class Medic
Name "Ranged-Resistant Medic"
Skill Expert
ClassIcon heavy_deflector
Health 150
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Item "Das Metalmeatencasen"
Item "War Head"
CharacterAttributes
{
"damage force reduction" 0.5
"move speed penalty" 0.8
"dmg taken from bullets increased" 0
"dmg from melee increased" 0.5
"dmg taken from blast reduced" 0.5
"dmg taken from crit increased" 1.5
}
}
T_TFBot_Giant_Medic_Armored
{
Class Medic
Name "Giant Ranged-Resistant Medic"
Skill Expert
ClassIcon HEAVY_DELFECTOR
Health 450
MaxVisionRange 400
WeaponRestrictions PrimaryOnly
Scale 1.5
Attributes MiniBoss
Item "The Crusader's Crossbow"
// Item "MvM GateBot Light Medic"
Item "Das Metalmeatencasen"
Item "Upgradeable TF_WEAPON_BONESAW"
Item "War Head"
ItemAttributes
{
ItemName "Das Metalmeatencasen"
"backstab shield" 1
"dmg taken from bullets reduced" 0
"move speed bonus" 1.25
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_BONESAW"
"damage bonus" 1.5
"fire rate penalty" 2
}
CharacterAttributes
{
"damage force reduction" 0.6
"move speed penalty" 0.4
// "mark for death" 1
"dmg taken from bullets increased" 1
"dmg taken from crit increased" 1.5
"rage giving scale" 0.5
"head scale" 1.2
}
}
T_TFBot_Boss_Giant_Medic_Armored
{
Name "Giant Ranged-Resistant Medic"
Class Medic
Skill Expert
ClassIcon HEAVY_DEFLECTOR
Health 1500
MaxVisionRange 400
Scale 1.75
Attributes MiniBoss
WeaponRestrictions PrimaryOnly
Item "The Crusader's Crossbow"
Item "Das Metalmeatencasen"
Item "Upgradeable TF_WEAPON_BONESAW"
Item "War Head"
ItemAttributes
{
ItemName "Das Metalmeatencasen"
"backstab shield" 1
"move speed bonus" 1.25
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_BONESAW"
"damage bonus" 1.75
"fire rate penalty" 2.5
}
CharacterAttributes
{
"damage force reduction" 0.6
"move speed penalty" 0.4
"dmg taken from bullets increased" 0
"dmg taken from blast increased" 1
"dmg taken from crit increased" 1.5
"head scale" 1.2
"rage giving scale" 0.5
}
}
// Heavyweapons
T_TFBot_Heavyweapons_Jinn
{
Class Heavyweapons
Name "Sandvich Heavy"
ClassIcon heavy_champ
Skill Hard
Health 1
MaxVisionRange 400
Item "The Buffalo Steak Sandvich"
Item "The Sandvich Safe"
Item "The Killing Gloves of Boxing"
Item "Sultan's Ceremonial"
WeaponRestrictions SecondaryOnly
ItemAttributes
{
ItemName "Sultan's Ceremonial"
"set item tint RGB" 15185211
}
ItemAttributes
{
ItemName "The Buffalo Steak Sandvich"
"provide on active" 1
"effect bar recharge rate increased" 0.5
"maxammo secondary increased" 10
"maxammo grenades1 increased" 10
"max health additive bonus" 301
}
}
T_TFBot_Heavyweapons_Sandvich
{
Class Heavyweapons
Name "Sandvich Heavy"
ClassIcon heavy_champ
Skill Easy
MaxVisionRange 400
Item "The Robo-Sandvich"
Item "The Sandvich Safe"
Item "The Killing Gloves of Boxing"
Item "Hard Counter"
WeaponRestrictions MeleeOnly
ItemAttributes
{
ItemName "The Conspiracy Cap"
"set item tint RGB" 15185211
}
ItemAttributes
{
ItemName "The Robo-Sandvich"
"provide on active" 1
"effect bar recharge rate increased" 4
"max health additive bonus" 300
"active health regen" 150
}
}
T_TFBot_Giant_Heavyweapons_Sandvich
{
Class Heavyweapons
Name "Sandvich Heavy"
ClassIcon heavy_champ_giant
Skill Easy
Health 3000
MaxVisionRange 400
Attributes MiniBoss
Item "Iron Curtain"
Item "The Robo-Sandvich"
Item "The Sandvich Safe"
Item "The Killing Gloves of Boxing"
Item "Hard Counter"
WeaponRestrictions MeleeOnly
ItemAttributes
{
ItemName "Iron Curtain"
"backstab shield" 1
"move speed bonus" 1.25
}
ItemAttributes
{
ItemName "Hard Counter"
"set item tint RGB" 15185211
}
ItemAttributes
{
ItemName "The Robo-Sandvich"
"provide on active" 1
"effect bar recharge rate increased" 5
"max health additive bonus" 1500
"health regen" 300
}
ItemAttributes
{
ItemName "The Killing Gloves of Boxing"
"melee range multiplier" 1.2
"damage bonus" 1.75
"fire rate penalty" 2.5
}
CharacterAttributes
{
"override footstep sound set" 2
"move speed penalty" 0.4
}
}
T_TFBot_Boss_Giant_Heavyweapons_Sandvich
{
Class Heavyweapons
Name "Sandvich Heavy"
ClassIcon heavy_champ_giant
Skill Easy
Health 3000
MaxVisionRange 400
Attributes MiniBoss
Attributes UseBossHealthBar
Item "Iron Curtain"
Item "The Robo-Sandvich"
Item "The Sandvich Safe"
Item "The Killing Gloves of Boxing"
Item "Hard Counter"
WeaponRestrictions MeleeOnly
ItemAttributes
{
ItemName "Iron Curtain"
"backstab shield" 1
"move speed bonus" 1.25
}
ItemAttributes
{
ItemName "Hard Counter"
"set item tint RGB" 15185211
}
ItemAttributes
{
ItemName "The Robo-Sandvich"
"provide on active" 1
"effect bar recharge rate increased" 5
"max health additive bonus" 1500
"health regen" 300
}
ItemAttributes
{
ItemName "The Killing Gloves of Boxing"
"melee range multiplier" 1.2
"damage bonus" 1.75
"fire rate penalty" 2.5
}
CharacterAttributes
{
"override footstep sound set" 2
"damage force reduction" 0.5
"move speed penalty" 0.4
}
}
T_TFBot_Heavyweapons_Buffalo
{
Class Heavyweapons
Skill Hard
MaxVisionRange 400
Item "The Buffalo Steak Sandvich"
Item "The Killing Gloves of Boxing"
WeaponRestrictions MeleeOnly
ItemAttributes
{
ItemName "The Buffalo Steak Sandvich"
"effect bar recharge rate increased" 0.65
}
}
T_TFBot_Heavyweapons_Fire
{
Class Heavyweapons
Name "Overheater"
Skill Expert
MaxVisionRange 400
ClassIcon heavy_heater
Health 300
WeaponRestrictions MeleeOnly
Attributes AutoJump
AutoJumpMin 1
AutoJumpMax 1
Item "Horrific Headsplitter"
Item "Das Metalmeatencasen"
Item "Gloves of Running Urgently"
ItemAttributes
{
ItemName "Horrific Headsplitter"
}
ItemAttributes
{
ItemName "Gloves of Running Urgently"
"Set DamageType Ignite" 1
"afterburn immunity" 1
"weapon burn dmg increased" 2
"active health degen" -6
"damage penalty" 0.5
"self mark for death" 0
}
CharacterAttributes
{
"increased jump height" 0.2
// "override footstep sound set" 2
"attach particle effect static" 2
}
}
T_TFBot_Heavyweapons_Fire_Enchantment_Orange
{
Class heavyweapons
Name "Enchanted Overheater of Speed"
Skill Hard
MaxVisionRange 400
ClassIcon heavy_heater
Health 300
WeaponRestrictions MeleeOnly
Attributes AutoJump
AutoJumpMin 1
AutoJumpMax 1
Item "The Horrific Headsplitter"
Item "MvM GateBot Light Heavy"
Item "Das Metalmeatencasen"
Item "Gloves of Running Urgently"
ItemAttributes
{
ItemName "MvM GateBot Light Heavy"
"attach particle effect" 78
"CARD: move speed bonus" 1.5
}
ItemAttributes
{
ItemName "Gloves of Running Urgently"
"Set DamageType Ignite" 1
"afterburn immunity" 1
"weapon burn dmg increased" 2
"active health degen" -6
"damage penalty" 0.5
"self mark for death" 0
}
CharacterAttributes
{
"increased jump height" 0.2
// "override footstep sound set" 2
"attach particle effect static" 2
}
}
T_TFBot_Giant_Heavyweapons_Fire
{
Class Heavyweapons
Name "Lord Overheater"
Skill Expert
MaxVisionRange 400
ClassIcon heavy_heater_giant
Health 3000
Attributes MiniBoss
WeaponRestrictions MeleeOnly
Item "The Horrific Headsplitter"
Item "Das Metalmeatencasen"
Item "Gloves of Running Urgently"
Item "Iron Curtain"
ItemAttributes
{
ItemName "Iron Curtain"
"backstab shield" 1
"move speed bonus" 1.3
}
ItemAttributes
{
ItemName "Gloves of Running Urgently"
"Set DamageType Ignite" 1
"afterburn immunity" 1
"weapon burn dmg increased" 2
// "crit vs burning players" 1
// "minicrit vs burning player" 1
"active health degen" -6
"fire rate penalty" 2.5
"damage penalty" 0.8
"self mark for death" 0
"melee range multiplier" 1.2
}
CharacterAttributes
{
"damage force reduction" 0.7
"move speed penalty" 0.3
"override footstep sound set" 2
"attach particle effect static" 2
}
}
T_TFBot_Heavyweapons_Gauntlet
{
Class Heavyweapons
Name "Steel Gauntlet"
Skill Hard
ClassIcon heavy_steelfist
Health 900
Scale 1.5
WeaponRestrictions MeleeOnly
Item "Fists of Steel"
CharacterAttributes
{
"damage force reduction" 0.7
"airblast vulnerability multiplier" 0.5
}
}
T_TFBot_Heavyweapons_Gauntlet_Enchantment_Purple
{
Class Heavyweapons
Name "Steel Gauntlet of Resistance"
Skill Hard
ClassIcon HEAVY_steelfist
Health 900
Scale 1.5
WeaponRestrictions MeleeOnly
Item "Fists of Steel"
Item "MvM GateBot Light Heavy"
ItemAttributes
{
ItemName "MvM GateBot Light Heavy"
"attach particle effect static" 79
"dmg taken increased" 0.5
}
CharacterAttributes
{
"damage force reduction" 0.7
"airblast vulnerability multiplier" 0.5
}
}
T_TFBot_Heavyweapons_Golem
{
Class Heavyweapons
Name "Golem"
Skill Easy
MaxVisionRange 400
ClassIcon HEAVY_steelfist
Scale 1.5
Health 3000
Attributes MiniBoss
// Attributes Aggressive
Tag bot_giant
WeaponRestrictions MeleeOnly
Item "Fists of Steel"
Item "Iron Curtain"
ItemAttributes
{
ItemName "Iron Curtain"
"backstab shield" 1
"move speed bonus" 1.25
}
ItemAttributes
{
ItemName "Fists of Steel"
"heal on hit for slowfire" 100
"heal on kill" 100
"damage bonus" 1.5
"fire rate penalty" 2
"melee range multiplier" 1.2
"killstreak idleeffect" 5
}
CharacterAttributes
{
"damage force reduction" 0.7
"move speed penalty" 0.4
"airblast vulnerability multiplier" 0.5
"head scale" 0.8
"override footstep sound set" 4
}
}
T_TFBot_Heavyweapons_Golem_Enchantment_Green
{
Class Heavyweapons
Name "Golem of Regeneration"
Skill Easy
MaxVisionRange 400
ClassIcon HEAVY_steelfist
Scale 1.5
Health 1000
Attributes MiniBoss
Attributes Aggressive
WeaponRestrictions MeleeOnly
Item "Fists of Steel"
Item "MvM GateBot Light Heavy"
Item "Iron Curtain"
ItemAttributes
{
ItemName "Iron Curtain"
"backstab shield" 1
"move speed bonus" 1.25
}
ItemAttributes
{
ItemName "MvM GateBot Light Heavy"
"attach particle effect static" 80
"health regen" 75
"active health regen" 25
}
ItemAttributes
{
ItemName "Fists of Steel"
"attach particle effect static" 73
"heal on hit for slowfire" 50
"heal on kill" 100
"damage bonus" 1.5
"fire rate penalty" 2
"melee range multiplier" 1.2
"killstreak idleeffect" 5
}
CharacterAttributes
{
"damage force reduction" 0.7
"move speed penalty" 0.4
"airblast vulnerability multiplier" 0.5
"head scale" 0.8
"override footstep sound set" 4
}
}
T_TFBot_Heavyweapons_Golem_Enchantment_Orange
{
Class Heavyweapons
Name "Enchanted Golem of Speed"
Skill Easy
MaxVisionRange 500
ClassIcon HEAVY_steelfist
Scale 1.5
Health 1000
Attributes MiniBoss
WeaponRestrictions MeleeOnly
Item "Fists of Steel"
Item "MvM GateBot Light Heavy"
Item "Iron Curtain"
ItemAttributes
{
ItemName "Iron Curtain"
"backstab shield" 1
"move speed bonus" 1.5
}
ItemAttributes
{
ItemName "MvM GateBot Light Heavy"
"attach particle effect static" 78
"CARD: move speed bonus" 1.5
}
ItemAttributes
{
ItemName "Fists of Steel"
"attach particle effect static" 73
"heal on hit for slowfire" 50
"heal on kill" 100
"damage bonus" 1.5
"fire rate penalty" 2
"melee range multiplier" 1.2
"killstreak idleeffect" 5
}
CharacterAttributes
{
"damage force reduction" 0.7
"move speed penalty" 0.3
"airblast vulnerability multiplier" 0.5
"head scale" 0.8
"override footstep sound set" 4
}
}
T_TFBot_Heavyweapons_Golem_Enchantment_Purple
{
Class Heavyweapons
Name "Enchanted Golem of Resistance"
Skill Easy
MaxVisionRange 400
ClassIcon HEAVY_steelfist
Scale 1.5
Health 1000
Attributes MiniBoss
WeaponRestrictions MeleeOnly
Item "Fists of Steel"
Item "MvM GateBot Light Heavy"
Item "Iron Curtain"
ItemAttributes
{
ItemName "Iron Curtain"
"backstab shield" 1
"move speed bonus" 1.5
}
ItemAttributes
{
ItemName "MvM GateBot Light Heavy"
"attach particle effect static" 79
"dmg taken increased" 0.5
}
ItemAttributes
{
ItemName "Fists of Steel"
"attach particle effect static" 73
"heal on hit for slowfire" 50
"heal on kill" 100
"damage bonus" 1.5
"fire rate penalty" 2
"melee range multiplier" 1.2
"killstreak idleeffect" 5
}
CharacterAttributes
{
"damage force reduction" 0.7
"move speed penalty" 0.3
"airblast vulnerability multiplier" 0.5
"dmg taken from bullets increased" 1
"head scale" 0.8
"override footstep sound set" 4
}
}
T_TFBot_Heavyweapons_Golem_Enchantment_Purple_Green
{
Class Heavyweapons
Name "Enchanted Golem of Resilience"
Skill Easy
MaxVisionRange 400
ClassIcon HEAVY_steelfist
Scale 1.5
Health 1000
Attributes MiniBoss
WeaponRestrictions MeleeOnly
Item "Fists of Steel"
Item "MvM GateBot Light Heavy"
Item "Iron Curtain"
ItemAttributes
{
ItemName "Iron Curtain"
"backstab shield" 1
"move speed bonus" 1.5
}
ItemAttributes
{
ItemName "MvM GateBot Light Heavy"
"attach particle effect static" 79
"attach particle effect" 80
"dmg taken increased" 0.5
"health regen" 75
"active health regen" 25
}
ItemAttributes
{
ItemName "Fists of Steel"
"attach particle effect static" 73
"heal on hit for slowfire" 50
"heal on kill" 100
"damage bonus" 1.5
"fire rate penalty" 2
"melee range multiplier" 1.2
"killstreak idleeffect" 5
}
CharacterAttributes
{
"damage force reduction" 0.7
"move speed penalty" 0.3
"airblast vulnerability multiplier" 0.5
"head scale" 0.8
"override footstep sound set" 4
}
}
T_TFBot_Boss_Giant_Heavyweapons
{
Class Heavyweapons
Name "Awakened Bear"
Skill Expert
MaxVisionRange 400
WeaponRestrictions MeleeOnly
ClassIcon heavy_giant
Attributes UseBossHealthBar
Attributes MiniBoss
Health 9000
Item "MvM GateBot Light Heavy"
Item "Warrior's Spirit"
// Item "The Brass Beast"
Item "The Buffalo Steak Sandvich"
Item "The Bunsen Brave"
ItemAttributes
{
ItemName "The Bunsen Brave"
"attach particle effect static" 79
"attach particle effect" 80
"health regen" 74
"dmg taken increased" 0.5
}
ItemAttributes
{
ItemName "The Buffalo Steak Sandvich"
"backstab shield" 1
"jarate backstabber" 1
"move speed bonus" 1.4
}
ItemAttributes
{
ItemName "The Brass Beast"
"backstab shield" 1
"jarate backstabber" 1
"CARD: move speed bonus" 1.4
}
ItemAttributes
{
ItemName "Warrior's Spirit"
"damage bonus" 2.2
"fire rate penalty" 2.5
"active health regen" 52
"max health additive penalty" 0
"melee range multiplier" 1.2
"damage causes airblast" 1
}
CharacterAttributes
{
"damage force reduction" 0.3
"move speed penalty" 0.3
"airblast vulnerability multiplier" 0.5
"override footstep sound set" 2
// "apply z velocity on damage" 250
// "apply look velocity on damage" 500
"bombinomicon effect on death" 1
}
}
T_TFBot_Heavyweapons_Heavyweight_Champ
{
Class Heavyweapons
Name "Heavyweight Champ"
Skill Easy
MaxVisionRange 400
Health 300
ClassIcon heavy_champ
WeaponRestrictions MeleeOnly
Item "the killing gloves of boxing"
Item "Pugilist's Protector"
}
T_TFBot_Dwarf_Heavyweapons_Heavyweight_Champ
{
Class Heavyweapons
Name "Dwarf Heavyweight Champ"
ClassIcon soldier_sergeant_crits
Skill Expert
Scale 0.7
MaxVisionRange 500
Item "Tyrant's Helm"
Item "The Gunboats"
Item "the killing gloves of boxing"
WeaponRestrictions MeleeOnly
ItemAttributes
{
ItemName "the killing gloves of boxing"
"melee range multiplier" 0.5
"fire rate bonus" 0.9
"damage penalty" 0.8
}
CharacterAttributes
{
"move speed penalty" 0.7
"damage force reduction" 1.3
}
}
T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
{
Class Heavyweapons
Name "Heavyweight Champ"
Skill Easy
MaxVisionRange 400
ClassIcon heavy_gru
WeaponRestrictions MeleeOnly
Item "Gloves of Running Urgently MvM"
}
T_TFBot_Heavyweapons_Gnome
{
Class Heavyweapons
Name "Heavy Mittens"
Skill Easy
MaxVisionRange 400
ClassIcon heavy_mittens
//Scale 0.65
WeaponRestrictions MeleeOnly
Health 60
Attributes AlwaysCrit
//Item "The All-Father"
//Item "Point and Shoot"
Item "The Holiday Punch"
CharacterAttributes
{
"move speed bonus" 1.3
"damage bonus" 0.2
}
}
// Demoman
T_TFBot_Demoman
{
Class Demoman
Name "Persian Persuader"
ClassIcon demoknight
Skill Expert
MaxVisionRange 400
Attributes Aggressive
Item "The Splendid Screen"
Item "The Persian Persuader"
WeaponRestrictions MeleeOnly
ItemAttributes
{
ItemName "Sultan's Ceremonial"
"set item tint RGB" 15185211
}
ItemAttributes
{
ItemName "The Persian Persuader"
"critboost on kill" 3
}
}
T_TFBot_Giant_DemoMan_PrinceTavish // Fast Moving DemoKnight **
{
Class Demoman
ClassIcon demoknight_giant
Name "Giant Demoknight"
Skill Expert
Health 3300
Item "Prince Tavish's Crown"
Item "The Chargin' Targe"
Item "The Eyelander"
Item "Ali Baba's Wee Booties"
WeaponRestrictions MeleeOnly
Attributes MiniBoss
CharacterAttributes
{
"move speed bonus" 0.5
"critboost on kill" 3
"damage force reduction" 0.5
"airblast vulnerability multiplier" 0.5
"override footstep sound set" 4
}
}
T_TFBot_Demoman_Torch
{
Class Demoman
Name "Militian"
ClassIcon demoknight
Skill Expert
MaxVisionRange 400
Attributes Aggressive
Item "The Freedom Staff"
Item "The Stovepipe Sniper Shako"
WeaponRestrictions MeleeOnly
ItemAttributes
{
ItemName "Sultan's Ceremonial"
"set item tint RGB" 15185211
}
ItemAttributes
{
ItemName "The Freedom Staff"
"attach particle effect" 2
"Set DamageType Ignite" 1
"dmg penalty vs players" 0.25
}
}
T_TFBot_Demoman_Bodyguard
{
Class Demoman
Name "Bodyguard"
ClassIcon demoknight
Skill Hard
Health 250
Scale 1.2
// Attributes Aggressive
Item "The Chargin' Targe"
Item "The Claidheamohmor"
Attributes AlwaysCrit
Attributes MiniBoss
// Attributes AirChargeOnly
// Attributes AutoJump
// AutoJumpMin 8
// AutoJumpMax 8
WeaponRestrictions MeleeOnly
ItemAttributes
{
ItemName "Prince Tavish's Crown"
"set item tint RGB" 15185211
}
ItemAttributes
{
ItemName "The Claidheamohmor"
"critboost on kill" 3
"damage bonus" 1.2
"fire rate penalty" 1.4
"minicrits become crits" 1
"charge time increased" 1
"Attack not cancel charge" 1
}
CharacterAttributes
{
"increased jump height" 2.3
"move speed penalty" 0.4
"charge recharge rate increased" 5
}
}
T_TFBot_Demoman_Samurai
{
Class Demoman
Name "Samurai Demo"
ClassIcon demoknight_samurai
Skill Expert
Health 650
Scale 1.3
WeaponRestrictions MeleeOnly
Attributes AutoJump
AutoJumpMin 10
AutoJumpMax 10
Item "Demo Kabuto"
Item "The Half-Zatoichi"
Item "The Splendid Screen"
ItemAttributes
{
ItemName "The Splendid Screen"
"Attack not cancel charge" 1
}
ItemAttributes
{
ItemName "The Half-Zatoichi"
"damage bonus" 1.5
"charge time increased" 2
"charge recharge rate increased" 7
}
CharacterAttributes
{
"increased jump height" 2.3
"bot custom jump particle" 1
}
}
T_TFBot_Demoman_Persian
{
Class Demoman
Name "Persian Persuader"
ClassIcon demoknight
Skill Expert
MaxVisionRange 400
Item "The Splendid Screen"
Item "The Persian Persuader"
WeaponRestrictions MeleeOnly
ItemAttributes
{
ItemName "Sultan's Ceremonial"
"set item tint RGB" 15185211
}
ItemAttributes
{
ItemName "The Persian Persuader"
"critboost on kill" 3
}
}
T_TFBot_Demoman_Knight
{
Class Demoman
Name "Demoknight"
ClassIcon demoknight
Skill Expert
MaxVisionRange 350
Item "The Chargin' Targe"
Item "The Eyelander"
WeaponRestrictions MeleeOnly
ItemAttributes
{
ItemName "The Eyelander"
"critboost on kill" 3
}
}
T_TFBot_Demoman_Knight_Gold
{
Class Demoman
Name "Shiny Demoknight"
ClassIcon demoknight
Skill Expert
MaxVisionRange 350
Item "The Chargin' Targe"
Item "The Eyelander"
WeaponRestrictions MeleeOnly
ItemAttributes
{
ItemName "The Eyelander"
"critboost on kill" 3
"attach particle effect" 4
"item style override" "1"
"is australium item" "1"
"max health additive penalty" 0
}
}
T_TFBot_Dwarf_Demoman_Knight
{
Class Demoman
Name "Dwarf Demoknight"
ClassIcon soldier_sergeant_crits
Skill Expert
Scale 0.65
MaxVisionRange 500
Item "Tyrant's Helm"
Item "The Gunboats"
Item "The Splended Screen"
Item "The Claidheamohmor"
WeaponRestrictions MeleeOnly
ItemAttributes
{
ItemName "The Eyelander"
"melee range multiplier" 0.5
"fire rate bonus" 0.9
"damage penalty" 0.6
}
CharacterAttributes
{
"move speed penalty" 0.7
"damage force reduction" 1.3
}
}
T_TFBot_Boss_Giant_Demoman
{
Class Demoman
Name "Boss Demoknight"
ClassIcon demoknight_giant
Skill Hard
Health 6500
MaxVisionRange 400
Attributes MiniBoss
Attributes UseBossHealthBar
Item "Sultan's Ceramonial"
Item "The Chargin' Targe"
Item "The Persian Persuader"
// Item "The Eyelander"
Attributes AlwaysCrit
// Attributes AutoJump
// AutoJumpMin 5
// AutoJumpMax 5
Attributes AirChargeOnly
WeaponRestrictions MeleeOnly
ItemAttributes
{
ItemName "The Persian Persuader"
"damage bonus" 1.75
"fire rate penalty" 2.5
"is australium item" 1065353216
"item style override" 1
"critboost on kill" 3
}
CharacterAttributes
{
"attach particle effect static" 5
"override footstep sound set" 4
"bot custom jump particle" 1
"increased jump height" 2.3
"move speed penalty" 0.3
}
}
T_TFBot_Penguin
{
Class Demoman
Skill Easy
Health 200
WeaponRestrictions MeleeOnly
Item "The Byte'd Beak"
Item "The Eyelander"
Item "The Razorback"
Attributes AlwaysFireWeapon
ItemAttributes
{
ItemName "The Eyelander"
"minicritboost on kill" 999
}
CharacterAttributes
{
"move speed bonus" 1.3
"dmg taken from crit increased" 1.5
}
}
// Soldier
T_TFBot_Soldier_Buff
{
Class Soldier
Name "Extended Buff Soldier"
Health 400
ClassIcon soldier_BUFF
Skill Hard
MaxVisionRange 400
Scale 1.25
WeaponRestrictions MeleeOnly
Attributes MiniBoss
Attributes SpawnWithFullCharge
Item "Armored Authority"
Item "The Buff Banner"
Item "The Pain Train"
ItemAttributes
{
ItemName "The Buff Banner"
"backstab shield" 1
"increase buff duration HIDDEN" 9
"move speed bonus" 1.33
}
ItemAttributes
{
ItemName "The Pain Train"
"damage bonus" 1.25
"fire rate penalty" 1.5
}
CharacterAttributes
{
"override footstep sound set" 3
}
}
T_TFBot_Soldier_Backup
{
Class Soldier
Name "Battalion Soldier"
Health 400
ClassIcon soldier_BACKUP
Skill Hard
MaxVisionRange 400
Scale 1.25
WeaponRestrictions MeleeOnly
Attributes MiniBoss
Attributes SpawnWithFullCharge
Item "The Battalion's Backup"
Item "The Pain Train"
ItemAttributes
{
ItemName "The Battalion's Backup"
"backstab shield" 1
"increase buff duration HIDDEN" 9
"move speed bonus" 1.33
}
ItemAttributes
{
ItemName "The Pain Train"
"damage bonus" 1.25
"fire rate penalty" 1.5
}
CharacterAttributes
{
"move speed penalty" 0.75
"override footstep sound set" 3
}
}
T_TFBot_Soldier_Conch
{
Class Soldier
Name "Concheror Soldier"
Health 400
ClassIcon soldier_CONCH
Skill Hard
MaxVisionRange 400
Scale 1.25
WeaponRestrictions MeleeOnly
Attributes MiniBoss
Attributes SpawnWithFullCharge
Item "The Concheror"
Item "The Pain Train"
ItemAttributes
{
ItemName "The Concheror"
"backstab shield" 1
"increase buff duration HIDDEN" 9
"move speed bonus" 1.33
}
ItemAttributes
{
ItemName "The Pain Train"
"melee range multiplier" 1.1
"damage bonus" 1.25
"fire rate penalty" 1.5
}
CharacterAttributes
{
"move speed penalty" 0.75
"override footstep sound set" 3
}
}
T_TFBot_Soldier_Conch_Enchantment_Orange
{
Class Soldier
Name "Concheror Soldier"
Health 200
ClassIcon soldier_conch
Skill Hard
MaxVisionRange 400
WeaponRestrictions MeleeOnly
BehaviorModifiers push
Attributes IgnoreFlag
Attributes SpawnWithFullCharge
Attributes Aggressive
Item "MvM GateBot Light Soldier"
// Item "Armored Authority"
Item "The Concheror"
Item "The Escape Plan"
ItemAttributes
{
ItemName "MvM GateBot Light Soldier"
"attach particle effect" 78
"CARD: move speed bonus" 1.5
}
}
T_TFBot_Dwarf_Soldier
{
Class Soldier
Name "Robo-Dwarf"
ClassIcon soldier_sergeant_crits
Skill Expert
Scale 0.65
MaxVisionRange 500
WeaponRestrictions MeleeOnly
// Attributes Aggressive
Item "Tyrant's Helm"
Item "The Gunboats"
Item "Upgradeable TF_WEAPON_SHOVEL"
ItemAttributes
{
ItemName "Tyrant's Helm"
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_SHOVEL"
"melee range multiplier" 0.5
"fire rate bonus" 0.9
"damage penalty" 0.6
}
CharacterAttributes
{
"move speed penalty" 0.7
"damage force reduction" 1.3
}
}
T_TFBot_Dwarf_Soldier_Buff
{
Class Soldier
Name "Buff Dwarf of Haggling"
ClassIcon soldier_sergeant_crits
Skill Expert
Scale 0.7
MaxVisionRange 500
WeaponRestrictions MeleeOnly
Attributes SpawnWithFullCharge
// Attributes Aggressive
Item "Tyrant's Helm"
Item "The Gunboats"
Item "The Buff Banner"
Item "Upgradeable TF_WEAPON_SHOVEL"
ItemAttributes
{
ItemName "Tyrant's Helm"
"set item tint RGB" 15185211
}
ItemAttributes
{
ItemName "The Buff Banner"
"increase buff duration HIDDEN" 9
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_SHOVEL"
"melee range multiplier" 0.5
"fire rate bonus" 0.9
"damage penalty" 0.6
}
CharacterAttributes
{
"move speed penalty" 0.7
"damage force reduction" 1.3
}
}
T_TFBot_Dwarf_Soldier_Backup
{
Class Soldier
Name "Battalion Dwarf of Laundering"
ClassIcon soldier_sergeant_crits
Skill Expert
Scale 0.7
MaxVisionRange 500
WeaponRestrictions MeleeOnly
Attributes SpawnWithFullCharge
Item "Tyrant's Helm"
Item "The Gunboats"
Item "The Battalion's Backup"
Item "Upgradeable TF_WEAPON_SHOVEL"
ItemAttributes
{
ItemName "The Battalion's Backup"
"increase buff duration HIDDEN" 9
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_SHOVEL"
"melee range multiplier" 0.6
"fire rate bonus" 0.9
"damage penalty" 0.6
}
CharacterAttributes
{
"move speed penalty" 0.7
"damage force reduction" 1.3
}
}
T_TFBot_Giant_Dwarf_Soldier
{
Class Soldier
Name "Giant Robo-Dwarf"
ClassIcon SOLDIER_SERGEANT_CRITS
Skill Expert
Scale 0.8
Health 1000
MaxVisionRange 500
WeaponRestrictions MeleeOnly
Attributes MiniBoss
Item "Tyrant's Helm"
Item "The Gunboats"
Item "Upgradeable TF_WEAPON_SHOVEL"
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_SHOVEL"
"melee range multiplier" 0.6
"fire rate bonus" 0.9
"damage penalty" 0.6
}
CharacterAttributes
{
"move speed penalty" 0.7
"damage force reduction" 1.3
}
}
T_TFBot_Giant_Dwarf_Soldier_Backup
{
Class Soldier
Name "Giant Battalion Dwarf of Laundering"
ClassIcon SOLDIER_SERGEANT_CRITS
Skill Expert
Scale 0.7
Health 1000
MaxVisionRange 500
Attributes SpawnWithFullCharge
Attributes MiniBoss
WeaponRestrictions MeleeOnly
Item "Tyrant's Helm"
Item "The Gunboats"
Item "The Battalion's Backup"
Item "Upgradeable TF_WEAPON_SHOVEL"
ItemAttributes
{
ItemName "The Battalion's Backup"
"increase buff duration HIDDEN" 9
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_SHOVEL"
"melee range multiplier" 0.6
"fire rate bonus" 0.9
"damage penalty" 0.6
}
CharacterAttributes
{
"move speed penalty" 0.7
"damage force reduction" 1.3
}
}
T_TFBot_Dwarf_Soldier_Backup_Enchantment_Purple
{
Class Soldier
Name "Battalion Dwarf of Laundering"
ClassIcon soldier_sergeant_crits
Skill Expert
Scale 0.7
MaxVisionRange 500
Attributes SpawnWithFullCharge
// Attributes Aggressive
WeaponRestrictions MeleeOnly
Item "MvM GateBot Light Soldier"
Item "Tyrant's Helm"
Item "The Gunboats"
// Item "The Grenadier Helm"
Item "The Battalion's Backup"
Item "Upgradeable TF_WEAPON_SHOVEL"
ItemAttributes
{
ItemName "Tyrant's Helm"
// "set item tint RGB" 1315860
"attach particle effect" 79
"dmg taken increased" 0.5
}
ItemAttributes
{
ItemName "The Battalion's Backup"
"increase buff duration HIDDEN" 9
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_SHOVEL"
"melee range multiplier" 0.6
"fire rate bonus" 0.6
"damage penalty" 0.9
}
CharacterAttributes
{
"move speed penalty" 0.7
"damage force reduction" 1.3
}
}
T_TFBot_Dwarf_Soldier_Conch
{
Class Soldier
Name "Concheror Dwarf of Credit Fraud"
ClassIcon soldier_sergeant_crits
Skill Expert
Scale 0.7
MaxVisionRange 500
Attributes SpawnWithFullCharge
WeaponRestrictions MeleeOnly
// Attributes Aggressive
Item "Tyrant's Helm"
Item "The Gunboats"
Item "The Concheror"
Item "Upgradeable TF_WEAPON_SHOVEL"
ItemAttributes
{
ItemName "Tyrant's Helm"
"set item tint RGB" 15132390
}
ItemAttributes
{
ItemName "The Concheror"
"increase buff duration HIDDEN" 9
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_SHOVEL"
"melee range multiplier" 0.6
"fire rate bonus" 0.9
"damage penalty" 0.6
}
CharacterAttributes
{
"damage force reduction" 1.3
"move speed penalty" 0.7
}
}
T_TFBot_Soldier_Discipliner
{
Class Soldier
Name "Buff Soldier"
ClassIcon soldier_major_crits
Skill Hard
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Attributes AlwaysFireWeapon
Item "The Disciplinary Action"
ItemAttributes
{
ItemName "The Disciplinary Action"
"melee bounds multiplier" 20
}
}
T_TFBot_Giant_Soldier
{
Class Soldier
Name "Giant Soldier"
Health 2000
ClassIcon soldier_giant
Skill Expert
MaxVisionRange 400
Scale 1.75
Attributes MiniBoss
WeaponRestrictions MeleeOnly
Item "Upgradeable TF_WEAPON_SHOVEL"
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_SHOVEL"
"damage bonus" 1.75
"fire rate penalty" 2.5
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.4
"airblast vulnerability multiplier" 0.4
"override footstep sound set" 3
}
}
T_TFBot_Giant_Soldier_Backup
{
Class Soldier
Name "Giant Battalion Soldier"
Health 2000
ClassIcon Soldier_backup
Skill Hard
MaxVisionRange 400
Scale 1.75
Attributes MiniBoss
Attributes SpawnWithFullCharge
WeaponRestrictions MeleeOnly
Item "The Battalion's Backup"
Item "The Pain Train"
ItemAttributes
{
ItemName "The Battalion's Backup"
"backstab shield" 1
"increase buff duration HIDDEN" 9
"move speed bonus" 1.25
}
ItemAttributes
{
ItemName "The Pain Train"
"damage bonus" 1.75
"fire rate penalty" 2.5
}
CharacterAttributes
{
"move speed penalty" 0.4
"override footstep sound set" 3
}
}
// Pyro
T_TFBot_Pyro_Volcano_Fragment
{
Class Pyro
Name "Pyromancer"
ClassIcon pyro
Skill Hard
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Item "Pyromancer's Mask"
Item "Sharpened Volcano Fragment"
}
T_TFBot_Pyro_Powerjack
{
Class Pyro
Name "Powerjack Pyro"
ClassIcon pyro
Skill Hard
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Item "The Attendant"
Item "The Powerjack"
}
T_TFBot_Pyro_Gladiator
{
Class Pyro
Name "Gladiator"
ClassIcon pyro
Skill Hard
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Attributes AlwaysFireWeapon
Item "Steel Sixpack"
Item "The Centurion"
Item "The Back Scratcher"
ItemAttributes
{
ItemName "Sharpened Volcano Fragment"
"weapon burn dmg increased" 3
"melee range multiplier" 1.37
}
}
T_TFBot_Pyro_Axecutioner
{
Class Pyro
Name "Axecutioner"
ClassIcon pyro
Skill Hard
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Attributes AlwaysFireWeapon
Item "Steel Sixpack"
Item "The Executioner"
Item "The Axtinguisher"
ItemAttributes
{
ItemName "The Axtinguisher"
"melee range multiplier" 1.37
}
}
T_TFBot_Pyro_Sorcerer
{
Class Pyro
Name "Damage Eater"
ClassIcon pyro
Skill Hard
Scale 0.4
Health 5
Attributes DisableDodge
Attributes AlwaysCrit
Attributes MiniBoss
WeaponRestrictions MeleeOnly
Item "Pyromancer's Mask"
// Item "The Cozy Camper"
// Item "The Filamental"
Item "Upgradeable TF_WEAPON_FIREAXE"
ItemAttributes
{
ItemName "Pyromancer's Mask"
"attach particle effect" 70
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_FIREAXE"
// "bleeding duration" 5
"damage causes airblast" 1
"melee range multiplier" 0.3
// "attach particle effect static" 70
"dmg from melee increased" -1
"dmg taken from bullets reduced" 1
"dmg taken from crits reduced" 0
}
CharacterAttributes
{
"damage force reduction" 3
"damage penalty" 0.01
}
}
T_TFBot_Giant_Pyro
{
Class Pyro
Name "Giant Pyromancer"
ClassIcon pyro_giant
Skill Expert
Health 1750
MaxVisionRange 400
Attributes MiniBoss
WeaponRestrictions MeleeOnly
Item "Upgradeable TF_WEAPON_FIREAXE"
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_FIREAXE"
"melee range multiplier" 1.2
"damage bonus" 1.75
"fire rate penalty" 2.5
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.6
"airblast vulnerability multiplier" 0.6
"override footstep sound set" 6
}
}
T_TFBot_Boss_Giant_Pyro
{
Class Pyro
Name "Masked Salamander"
ClassIcon pyro_giant
Health 5000
Skill Hard
WeaponRestrictions MeleeOnly
Attributes UseBossHealthBar
Attributes MiniBoss
Attributes AlwaysFireWeapon
Item "The Person in the Iron Mask"
Item "Tiny Timber"
Item "The Axtinguisher"
ItemAttributes
{
ItemName "Tiny Timber"
"backstab shield" 1
"jarate backstabber" 1
"attach particle effect" 1
"move speed bonus" 1.25
}
ItemAttributes
{
ItemName "The Axtinguisher"
"damage bonus" 1.75
"damage causes airblast" 1
"melee range multiplier" 1.5
}
CharacterAttributes
{
"damage force reduction" 0.5
"move speed penalty" 0.5
"airblast vulnerability multiplier" 0.5
"override footstep sound set" 2
"bombinomicon effect on death" 1
}
}
T_TFBot_Pyro_Sniper_Igniter
{
Class Pyro
Name "Igniter"
ClassIcon pyro_d
Skill Easy
WeaponRestrictions MeleeOnly
Attributes AlwaysFireWeapon
Attributes DisableDodge
Attributes AlwaysCrit
Item "The Cozy Camper"
Item "The Filamental"
Item "Sharpened Volcano Fragment"
MaxVisionRange 2500
ItemAttributes
{
ItemName "The Filamental"
"set item tint RGB" 13595446
"attach particle effect" 78
"move speed bonus" 1.5
}
ItemAttributes
{
ItemName "Sharpened Volcano Fragment"
"melee range multiplier" 40
"weapon burn time increased" 1.5
"crit vs non burning players" 1
"weapon burn dmg reduced" 0.34
"damage penalty" 0.1
"fire rate penalty" 3.5
"attach particle effect static" 2
}
CharacterAttributes
{
// "attach particle effect" 2
"head scale" 3
}
}
T_TFBot_Solder_Sniper_Marker
{
Class Soldier
Name "Marker"
ClassIcon soldier_d
Skill Easy
WeaponRestrictions MeleeOnly
Attributes AlwaysFireWeapon
Attributes DisableDodge
Attributes AlwaysCrit
Item "The Crone's Dome"
Item "The Cozy Camper"
Item "The Filamental"
Item "Upgradeable TF_WEAPON_SHOVEL"
MaxVisionRange 2500
ItemAttributes
{
ItemName "The Crone's Dome"
// "attach particle effect" 1
"set item tint RGB" 12091445
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_SHOVEL"
"melee range multiplier" 40
"damage penalty" 0.05
"fire rate penalty" 5
// "attach particle effect" 2
"mark for death" 1
"minicrits become crits" 1
"shot penetrate all players" 1
}
CharacterAttributes
{
// "attach particle effect" 2
"head scale" 3
}
}
T_TFBot_Medic_Sniper_Bleed
{
Class Medic
Name "Bleeder"
ClassIcon medic_d
Skill Easy
WeaponRestrictions MeleeOnly
Attributes AlwaysFireWeapon
Attributes DisableDodge
Attributes AlwaysCrit
Item "The Crone's Dome"
Item "The Cozy Camper"
Item "The Filamental"
Item "The Ubersaw"
MaxVisionRange 2500
ItemAttributes
{
ItemName "The Crone's Dome"
// "attach particle effect" 1
"set item tint RGB" 13595446
}
ItemAttributes
{
ItemName "The Ubersaw"
"melee range multiplier" 40
"bleeding duration" 5
"dmg penalty vs players" 0.75
"fire rate penalty" 3.5
"damage penalty" 0.1
"hit self on miss" 1
// "attach particle effect" 2
"shot penetrate all players" 1
}
CharacterAttributes
{
// "attach particle effect" 2
"head scale" 3
}
}
T_TFBot_Scout_Sniper
{
Class Scout
Name "Sandman"
Skill Expert
Health 110
ClassIcon scout_stun
WeaponRestrictions MeleeOnly
Attributes DisableDodge
Attributes AlwaysCrit
Item "The Sandman"
Item "The Cozy Camper"
Item "Potato Hat"
MaxVisionRange 750
ItemAttributes
{
ItemName "The Sandman"
"effect bar recharge rate increased" 0.2
"fire rate penalty" 1.6
}
CharacterAttributes
{
"self mark for death" 1
"head scale" 1
}
}
// Other
T_TFBot_Wizard
{
Class heavyweapons
Name "Mysterious Wizard of Yore"
Skill Expert
ClassIcon heavy_champ
Health 10000
Scale 1.8
WeaponRestrictions MeleeOnly
Attributes AlwaysFireWeapon
Item "The All-Father"
Item "Gloves of Running Urgently MvM"
CharacterAttributes
{
"damage force reduction" 10
"attach particle effect" 67
"Set DamageType Ignite" 1
"move speed bonus" 2
"afterburn immunity" 1
"damage penalty" 0.01
"weapon burn dmg increased" 3
"active health degen" -800
"dmg taken from fire increased" 0
"override footstep sound set" 2
"melee range multiplier" 999
}
}
T_TFBot_Immortal
{
Class Demoman
Name "Immortal"
Skill Hard
Health 9999
ClassIcon sniper_bow
Attributes SuppressFire
Attributes MiniBoss
WeaponRestrictions MeleeOnly
MaxVisionRange 400
Item "TF Birthday Hat 2011"
Item "The Eyelander"
ItemAttributes
{
ItemName "The Eyelander"
"damage bonus" 5
"is australium item" 1065353216
"item style override" 1
"critboost on kill" 3
"turn to gold" 1
"minicrits become crits" 1
"charge time increased" -10
"Attack not cancel charge" 1
"decapitate type" 0
"health regen" 9999
}
ItemAttributes
{
ItemName "TF Birthday Hat 2011"
"backstab shield" 1
"move speed bonus" 2
"attach particle effect" 80
"dmg taken increased" 1
}
CharacterAttributes
{
"damage force reduction" 0.1
"damage penalty" 0.5
"move speed bonus" 0.2
}
}
T_TFBot_Heavyweapons_Bear
{
Class Heavyweapons
Name "Disturbed Hibernating Bear"
Skill Expert
ClassIcon scout_d
Scale 1.6
Health 900
Attributes AlwaysCrit
Attributes Aggressive
WeaponRestrictions MeleeOnly
Item "Big Chief"
Item "Warrior's Spirit"
Item "The Buffalo Steak Sandvich"
ItemAttributes
{
ItemName "The Buffalo Steak Sandvich"
"effect bar recharge rate increased" 100
}
ItemAttributes
{
ItemName "Warrior's Spirit"
"damage bonus" 3
"heal on kill" 100
"fire rate penalty" 2.2
"max health additive penalty" 0
"melee range multiplier" 1.2
}
CharacterAttributes
{
"damage force reduction" 0.7
"move speed bonus" 1.3
"airblast vulnerability multiplier" 0.5
"override footstep sound set" 4
}
}
T_TFBot_Chief_Gauntlet
{
Class Heavyweapons
Skill Expert
WeaponRestrictions MeleeOnly
Name "King Captain Punch"
ClassIcon heavy_chief
Health 60000
Scale 1.9
Item "Iron Curtain"
Item "The Family Business"
Item "War Head"
Item "Fists of Steel"
Item "MvM GateBot Light Heavy"
Attributes AlwaysCrit
Attributes MiniBoss
Attributes UseBossHealthBar
WeaponRestrictions MeleeOnly
ItemAttributes
{
ItemName "Iron Curtain"
"backstab shield" 1
"jarate backstabber" 1
"move speed bonus" 1.5
}
ItemAttributes
{
ItemName "The Family Business"
"backstab shield" 1
"jarate backstabber" 1
"move speed bonus" 1.5
}
ItemAttributes
{
ItemName "MvM GateBot Light Heavy"
"attach particle effect" 80
"attach particle effect static" 80
"health regen" 250
}
ItemAttributes
{
ItemName "Fists of Steel"
"damage bonus" 5
"fire rate penalty" 2.8
"melee range multiplier" 1.3
"killstreak idleeffect" 5
"damage causes airblast" 1
}
CharacterAttributes
{
"move speed penalty" 0.2
"override footstep sound set" 2
"damage force reduction" 0.3
}
}
T_TFBot_Giant_Scout_Buggy
{
Class Scout
ClassIcon scout
Name "Giant Batter"
Skill Expert
Health 100
Attributes SpawnWithFullCharge
Item "The Concheror"
Item "Upgradeable TF_WEAPON_BAT"
WeaponRestrictions MeleeOnly
Attributes MiniBoss
ItemAttributes
{
ItemName "The Concheror"
"backstab shield" 1
"increase buff duration HIDDEN" 9
"move speed bonus" 1.33
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_BAT"
"apply look velocity on damage" 99
"apply z velocity on damage" 99
"melee range multiplier" 3
"damage causes airblast" 1
}
CharacterAttributes
{
"move speed bonus" 0.5
"critboost on kill" 3
"torso scale" 2
"head scale" 5
"hand scale" 5
"damage force reduction" 0.5
"airblast vulnerability multiplier" 0.5
"override footstep sound set" 4
}
}
T_TFBot_Scout_Buggy
{
Class Scout
ClassIcon scout
Name "Batter Scout"
Skill Expert
Health 125
Scale 1.75
Attributes SpawnWithFullCharge
Attributes Aggressive
Item "The Concheror"
Item "Upgradeable TF_WEAPON_BAT"
WeaponRestrictions MeleeOnly
Attributes MiniBoss
ItemAttributes
{
ItemName "The Concheror"
"backstab shield" 1
"increase buff duration HIDDEN" 9
"move speed bonus" 1.33
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_BAT"
"apply look velocity on damage" 99
"apply z velocity on damage" 99
"melee range multiplier" 3
"damage causes airblast" 1
}
CharacterAttributes
{
"move speed bonus" 0.5
"critboost on kill" 3
"torso scale" -0.3
"head scale" 10
"hand scale" 1
"damage force reduction" 0.5
"airblast vulnerability multiplier" 0.5
"override footstep sound set" 4
}
}
T_TFBot_Demoman_Buggy
{
Class Demoman
ClassIcon scout
Name "Giant Demoknight"
Skill Expert
Health 100
Scale 1
Attributes SpawnWithFullCharge
Item "The Concheror"
Item "Upgradeable TF_WEAPON_BAT"
WeaponRestrictions MeleeOnly
Attributes MiniBoss
ItemAttributes
{
ItemName "The Concheror"
"backstab shield" 1
"increase buff duration HIDDEN" 9
"move speed bonus" 1.33
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_BAT"
"apply look velocity on damage" 99
"apply z velocity on damage" 99
"melee range multiplier" 3
"damage causes airblast" 1
}
CharacterAttributes
{
"move speed bonus" 0.5
"critboost on kill" 3
"torso scale" 3
"head scale" 1
"hand scale" 3
"damage force reduction" 0.5
"airblast vulnerability multiplier" 0.5
"override footstep sound set" 4
}
}
T_TFBot_Head_Buggy
{
Class Pyro
ClassIcon Pyro
Name "Giant Head"
Skill Expert
Health 100000
Scale 2
Attributes SpawnWithFullCharge
Attributes Aggressive
Item "The Concheror"
Item "Upgradeable TF_WEAPON_AXE"
WeaponRestrictions PrimaryOnly
Attributes MiniBoss
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_AXE"
"apply look velocity on damage" 99
"apply z velocity on damage" 99
"melee range multiplier" 3
"damage causes airblast" 1
}
CharacterAttributes
{
"move speed bonus" 0.5
"critboost on kill" 3
"torso scale" -0.3
"head scale" 13
"hand scale" 0
"damage force reduction" 0.5
"airblast vulnerability multiplier" 0.5
"override footstep sound set" 4
}
}
// // // // // // // // // // // // // // // //
//TEMPLATES FOR BLACKSMITHED BOTS
// // // // // // // // // // // // // // // //
T_TFBot_BB_Scout_Harbinger
{
Class Scout
Name "Boss?"
Skill Expert
ClassIcon dead
Attributes DisableDodge
Attributes SuppressFire
Attributes AlwaysCrit
Attributes MiniBoss
Attributes UseBossHealthBar
WeaponRestrictions MeleeOnly
Item "Unarmed Combat"
Item "Dillinger's Duffel"
CharacterAttributes
{
"move speed bonus" 0.4
"head scale" 0.01
"active health degen" -5
"voice pitch scale" 0
}
}
T_TFBot_BB_Skeleton
{
Class sniper
Name "SKELETON!"
ClassIcon deader
Health 50
Scale 1.01
Skill Expert
WeaponRestrictions MeleeOnly
Item "The Tribalman's Shiv"
/// UseCustomModel "models\bots\skeleton_sniper\skeleton_sniper.mdl"
/// CustomWeaponModel [$SIGSEGV]
/// {
/// Slot 2
/// Model ""
/// }
CharacterAttributes
{
"cannot be backstabbed" 1
"no_jump" 1
"no_duck" 1
"voice pitch scale" 0
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Boss_Skeleton
{
Class sniper
Name "SKELETON KING!"
ClassIcon DEADER
Health 1000
Scale 1.6
Skill Expert
WeaponRestrictions MeleeOnly
Attributes MiniBoss
Attributes UseBossHealthBar
Item "The Tribalman's Shiv"
ItemAttributes
{
ItemName "The Tribalman's Shiv"
"melee range multiplier" 1.3
"damage bonus" 3
"fire rate penalty" 2
}
/// UseCustomModel "models\bots\skeleton_sniper_boss\skeleton_sniper_boss.mdl"
/// CustomWeaponModel [$SIGSEGV]
/// {
/// Slot 2
/// Model ""
/// }
CharacterAttributes
{
"cannot be backstabbed" 1
"rage giving scale" 0.5
"no_jump" 1
"no_duck" 1
"voice pitch scale" 0
"move speed bonus" 1.25
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Boss_Merasmus
{
Class sniper
Name "MERASMUS!"
ClassIcon deaD
Health 5000
Scale 1.8
Skill Easy
WeaponRestrictions MeleeOnly
Attributes MiniBoss
Attributes UseBossHealthBar
Attributes IgnoreFlag
Item "Upgradeable TF_WEAPON_CLUB"
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_CLUB"
"melee range multiplier" 1.2
"fire rate penalty" 2
}
CharacterAttributes
{
"dmg taken from crit increased" 1.5
"rage giving scale" 5
"voice pitch scale" 0
"move speed penalty" 0.9
"bombinomicon effect on death" 1
}
/// UseCustomModel "models\bots\merasmus\merasmus.mdl"
/// Action Mobber
/// CustomWeaponModel [$SIGSEGV]
/// {
/// Slot 2
/// Model ""
/// }
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_COMPOUND_BOW 2
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Boss_Merasmus_Clone
{
Class sniper
Name "MERASMUS?"
ClassIcon dead
Health 10000
Scale 1.8
Skill Expert
WeaponRestrictions MeleeOnly
Attributes MiniBoss
Attributes UseBossHealthBar
Attributes IgnoreFlag
Item "Upgradeable TF_WEAPON_CLUB"
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_CLUB"
"melee range multiplier" 1.2
"fire rate penalty" 2
}
CharacterAttributes
{
"dmg taken from crit increased" 1.5
"melee range multiplier" 1.9
"rage giving scale" 5
"voice pitch scale" 0
"move speed penalty" 0.9
"bombinomicon effect on death" 1
}
/// UseCustomModel "models\bots\merasmus\merasmus.mdl"
/// Action Mobber
/// CustomWeaponModel [$SIGSEGV]
/// {
/// Slot 2
/// Model ""
/// }
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_COMPOUND_BOW 2
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_SentryBuster
{
Class Demoman
Name "Sentry Buster"
Skill Expert
Health 1000
Item "The Ullapool Caber"
WeaponRestrictions MeleeOnly
ClassIcon sentry_buster
Attributes MiniBoss
CharacterAttributes
{
"move speed bonus" 2
"damage force reduction" 0.5
"airblast vulnerability multiplier" 0.5
"override footstep sound set" 7
"cannot be backstabbed" 1
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Scout
{
Class Scout
Name "Scout"
ClassIcon scout
Skill Normal
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Item "Upgradeable TF_WEAPON_BAT"
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Scout_Armored
{
Class Scout
Name "Armored Sandman Scout"
ClassIcon scout_stun_giant_armored
Skill Normal
Health 200
MaxVisionRange 400
Item "Bombing Run"
Item "The Sandman"
WeaponRestrictions MeleeOnly
ItemAttributes
{
ItemName "The Sandman"
"effect bar recharge rate increased" 0.6
"max health additive penalty" 0
}
CharacterAttributes
{
"move speed penalty" 0.75
"increase player capture value" -1
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Scout_Sun
{
Class Scout
Name "Sun-of-a-Scout"
ClassIcon scout
Skill Normal
MaxVisionRange 1000
WeaponRestrictions MeleeOnly
Item "Sun-on-a-Stick"
ItemAttributes
{
ItemName "Sun-on-a-Stick"
"ragdolls become ash" 1
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Scout_MadMilker
{
Class scout
Name "Mad Milker!"
Health 125
Scale 1
Skill Expert
WeaponRestrictions SecondaryOnly
Attributes AlwaysFireWeapon
Item "Mad Milk"
Item "The Milkman"
ItemAttributes
{
ItemName "Mad Milk"
"effect bar recharge rate increased" 0
"fire rate penalty" 2.5
}
}
T_TFBot_BB_Boss_Giant_Scout_Cleaver
{
Class Scout
ClassIcon DEAD
Name "Boss Cleaver"
Scale 1.75
Health 1600
Skill Easy
MaxVisionRange 750
WeaponRestrictions SecondaryOnly
Attributes AlwaysFireWeapon
Attributes MiniBoss
Item "Horrific Headsplitter"
Item "The Flying Guillotine"
ItemAttributes
{
ItemName "Horrific Headsplitter"
"set item tint RGB" 5801378
}
ItemAttributes
{
ItemName "The Flying Guillotine"
// "fire rate bonus" 0.75
// "effect bar recharge rate increased" 0.01
"effect bar recharge rate increased" 0
}
CharacterAttributes
{
"damage force reduction" 0.7
"airblast vulnerability multiplier" 0.7
"override footstep sound set" 5
"move speed penalty" 0.9
"rage giving scale" 0.5
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Soldier_Backup
{
Class soldier
Name "Mechanical Mercenary"
ClassIcon soldier_backup
Skill Hard
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Attributes SpawnWithFullCharge
Item "The Grenadier Helm"
Item "The Battalion's Backup"
ItemAttributes
{
ItemName "The Battalion's Backup"
"increase buff duration HIDDEN" 9
}
CharacterAttributes
{
"damage force reduction" 0.75
"airblast vulnerability multiplier" 0.75
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Soldier_Warrior
{
Class soldier
Name "Chieftain's Challenger"
ClassIcon soldier
Skill Normal
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Item "Chieftain's Challenge"
CharacterAttributes
{
"damage force reduction" 0.75
"airblast vulnerability multiplier" 0.75
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Soldier_Conch_Warrior
{
Class soldier
Name "Chieftain's Challenger"
ClassIcon soldier_conch
Skill Normal
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Attributes SpawnWithFullCharge
Item "Chieftain's Challenge"
Item "The Concheror"
ItemAttributes
{
ItemName "The Concheror"
"increase buff duration HIDDEN" 9
}
CharacterAttributes
{
"damage force reduction" 0.75
"airblast vulnerability multiplier" 0.75
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Giant_Soldier_Conch
{
Class Soldier
Name "Giant Concheror Soldier"
Health 3800
Scale 1.75
ClassIcon SOLDIER_CONCH
Skill Normal
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Attributes MiniBoss
Attributes SpawnWithFullCharge
Item "The Concheror"
Item "The Shellmet"
Item "The Disciplinary Action"
ItemAttributes
{
ItemName "The Concheror"
"increase buff duration HIDDEN" 9
}
ItemAttributes
{
ItemName "The Disciplinary Action"
"melee range multiplier" 1.9
"damage bonus" 1.75
"fire rate penalty" 2.5
}
CharacterAttributes
{
"damage force reduction" 0.3
"airblast vulnerability multiplier" 0.5
"override footstep sound set" 3
"move speed penalty" 0.4
"rage giving scale" 0.5
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Giant_Soldier_Crit
{
Class Soldier
Name "Giant Charged Soldier"
ClassIcon soldier_crit
Skill Normal
Health 3800
MaxVisionRange 500
Item "The Original"
Attributes AlwaysCrit
WeaponRestrictions PrimaryOnly
Attributes HoldFireUntilFullReload
Attributes MiniBoss
ItemAttributes
{
ItemName "The Original"
"fire rate penalty" 2
"Projectile speed decreased" 0.1
}
CharacterAttributes
{
"blast dmg to self increased" 3
"move speed bonus" 0.5
"damage force reduction" 0.4
"airblast vulnerability multiplier" 0.4
"override footstep sound set" 3
"rage giving scale" 0.5
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Pyro_Flare
{
Class pyro
Name "Flare Pyro"
ClassIcon pyro_flare
Skill Normal
WeaponRestrictions SecondaryOnly
Item "The Detonator"
Item "Pyromancer's Mask"
ItemAttributes
{
ItemName "The Detonator"
"fire rate penalty" 1.5
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Giant_Pyro_Volcano
{
Class pyro
Name "Giant Pyro"
ClassIcon pyro_giant
Health 3000
Scale 1.75
Skill Normal
Attributes MiniBoss
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Item "Pyromancer's Mask"
Item "Sharpened Volcano Fragment"
ItemAttributes
{
ItemName "Sharpened Volcano Fragment"
"melee range multiplier" 1.2
"damage bonus" 1.75
"fire rate penalty" 2.5
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.6
"airblast vulnerability multiplier" 0.6
"override footstep sound set" 6
"rage giving scale" 0.5
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Boss_Giant_Pyro_Flare
{
Class pyro
Name "Boss Pyro Detonator"
ClassIcon dead
Health 3000
Scale 1.75
Skill Normal
Attributes MiniBoss
MaxVisionRange 1000
WeaponRestrictions SecondaryOnly
Item "Pyromancer's Mask"
Item "The Detonator"
ItemAttributes
{
ItemName "The Detonator"
"fire rate penalty" 1.8
}
CharacterAttributes
{
"move speed bonus" 0.4
"damage force reduction" 0.6
"airblast vulnerability multiplier" 0.6
"override footstep sound set" 6
"rage giving scale" 0.5
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Boss_Giant_Pyro_Flamethrower
{
Class pyro
Name "Boss Pyro Flamethrower"
ClassIcon dead
Health 3000
Scale 1.75
Skill Expert
Attributes MiniBoss
Attributes AlwaysFireWeapon
MaxVisionRange 400
WeaponRestrictions PrimaryOnly
Item "Pyromancer's Mask"
Item "Upgradeable TF_WEAPON_FLAMETHROWER"
ItemAttributes
{
ItemName "Pyromancer's Mask"
"attach particle effect" 13
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_FLAMETHROWER"
"damage penalty" 0.35
}
CharacterAttributes
{
"move speed bonus" 0.4
"damage force reduction" 0.6
"airblast vulnerability multiplier" 0.6
"override footstep sound set" 6
"rage giving scale" 0.5
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Demoman_Knight
{
Class Demoman
Name "Demoknight"
ClassIcon demoknight
Skill Normal
MaxVisionRange 400
Item "The Chargin' Targe"
Item "The Eyelander"
WeaponRestrictions MeleeOnly
ItemAttributes
{
ItemName "The Eyelander"
"max health additive penalty" 0
}
}
T_TFBot_BB_Demoman_Loose_Cannon
{
Class Demoman
Name "Demoman"
ClassIcon demo
Health 175
MaxVisionRange 500
Skill Easy
WeaponRestrictions PrimaryOnly
Item "The Loose Cannon"
Attributes HoldFireUntilFullReload
ItemAttributes
{
ItemName "The Loose Cannon"
"grenade launcher mortar mode" 0
"blast radius increased" 2
"fire rate penalty" 1.2
"Projectile speed increased" 0.8
}
CharacterAttributes
{
"blast dmg to self increased" 3
"move speed bonus" 0.9
"damage force reduction" 0.75
"airblast vulnerability multiplier" 0.75
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Demoman_Loose_Cannon_Drunken
{
Class Demoman
Name "Drunken Demoman"
ClassIcon demo
Health 175
MaxVisionRange 200
Skill Easy
WeaponRestrictions PrimaryOnly
Item "The Loose Cannon"
Attributes HoldFireUntilFullReload
Attributes AlwaysFireWeapon
ItemAttributes
{
ItemName "The Loose Cannon"
"blast radius increased" 2
// "grenade launcher mortar mode" 0
"fire rate penalty" 1.2
"Projectile speed increased" 0.8
}
CharacterAttributes
{
"blast dmg to self increased" 0.1
"move speed bonus" 0.75
"damage force reduction" 0.75
"airblast vulnerability multiplier" 0.75
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Giant_Demoman_Knight
{
Class Demoman
Name "Giant Demoknight"
ClassIcon demoknight_giant
Health 3300
Scale 1.75
Skill Normal
MaxVisionRange 400
Item "The Chargin' Targe"
Item "The Eyelander"
WeaponRestrictions MeleeOnly
Attributes MiniBoss
ItemAttributes
{
ItemName "The Eyelander"
"melee range multiplier" 1.57
"damage bonus" 1.75
"fire rate penalty" 2.5
}
CharacterAttributes
{
"move speed bonus" 0.4
"damage force reduction" 0.3
"airblast vulnerability multiplier" 0.3
"override footstep sound set" 3
"rage giving scale" 0.5
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Boss_Giant_Demoman_Loose_Cannon
{
Class Demoman
Name "Boss Demoman"
ClassIcon dead
Health 3300
Scale 1.75
Skill Normal
MaxVisionRange 600
WeaponRestrictions PrimaryOnly
Item "The Loose Cannon"
Attributes MiniBoss
Attributes HoldFireUntilFullReload
ItemAttributes
{
ItemName "The Loose Cannon"
"blast radius increased" 2.2
"grenade launcher mortar mode" 0
"fire rate penalty" 5
"Projectile speed increased" 0.5
"reload time increased" 1.8
"clip size penalty" 0.5
"use large smoke explosion" 1
"apply z velocity on damage" 250
"apply look velocity on damage" 500
}
CharacterAttributes
{
"blast dmg to self increased" 3
"move speed bonus" 0.4
"damage force reduction" 0.4
"airblast vulnerability multiplier" 0.4
"override footstep sound set" 3
"rage giving scale" 0.5
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Heavyweapons_Heavyweight_Champ
{
Class heavyweapons
Name "Heavyweight Champ"
ClassIcon heavy_champ
Skill Easy
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Item "Pugilist's Protector"
Item "The Killing Gloves of Boxing"
CharacterAttributes
{
"damage force reduction" 0.75
"airblast vulnerability multiplier" 0.5
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Heavyweapons_Heavyweight_Champ_Fast
{
Class heavyweapons
Name "Heavyweight Champ"
ClassIcon heavy_gru
Skill Easy
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Item "Pugilist's Protector"
Item "Gloves of Running Urgently MvM"
CharacterAttributes
{
"damage force reduction" 0.75
"airblast vulnerability multiplier" 0.5
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Heavyweapons_Heavyweight_Champ_Fast_Large
{
Class heavyweapons
Name "Large Heavyweight Champ"
ClassIcon heavy_gru
Skill Hard
Scale 1.5
Health 900
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Item "Pugilist's Protector"
Item "Gloves of Running Urgently MvM"
ItemAttributes
{
ItemName "Gloves of Running Urgently MvM"
"melee range multiplier" 1.1
"damage bonus" 1.5
"fire rate penalty" 2
}
CharacterAttributes
{
"damage force reduction" 0.4
"airblast vulnerability multiplier" 0.3
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Heavyweapons_Heavyweight_Warrior
{
Class heavyweapons
Name "Heavy Warrior"
ClassIcon heavy_champ
Skill Normal
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Item "Big Chief"
Item "Warrior's Spirit"
CharacterAttributes
{
"damage force reduction" 0.75
"airblast vulnerability multiplier" 0.5
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Heavyweapons_Minigun
{
Class heavyweapons
Name "WHY?!"
ClassIcon heavy
Skill Easy
MaxVisionRange 1
WeaponRestrictions PrimaryOnly
Attributes AlwaysFireWeapon
Item "The Bunsen Brave"
Item "Upgradeable TF_WEAPON_MINIGUN"
ItemAttributes
{
ItemName "The Bunsen Brave"
"attach particle effect" 13
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_MINIGUN"
"aiming movespeed increased" 1.2
"fire rate penalty" 0
"weapon spread bonus" 0
"bullets per shot bonus" 10
}
CharacterAttributes
{
"damage force reduction" 0.75
"airblast vulnerability multiplier" 0.5
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Heavyweapons_Brass_Beast
{
Class heavyweapons
Name "Brass Beast Heavy"
ClassIcon heavy
Skill Easy
MaxVisionRange 1000
WeaponRestrictions PrimaryOnly
Item "Big Chief"
Item "The Brass Beast"
ItemAttributes
{
ItemName "The Brass Beast"
"damage penalty" 0.2
}
CharacterAttributes
{
"damage force reduction" 0.75
"airblast vulnerability multiplier" 0.5
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Heavyweapons_Huo_Long
{
Class heavyweapons
Name "Giant Heavy"
ClassIcon heavy_heater
Health 300
Scale 1
Skill Easy
MaxVisionRange 1000
WeaponRestrictions PrimaryOnly
Attributes AlwaysFireWeapon
Item "The Huo Long Heatmaker"
ItemAttributes
{
ItemName "The Huo Long Heatmaker"
"damage penalty" 0.1
"aiming movespeed increased" 1.2
}
CharacterAttributes
{
"damage force reduction" 0.75
"airblast vulnerability multiplier" 0.75
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Giant_Heavyweapons_Huo_Long
{
Class heavyweapons
Name "Giant Heavy"
ClassIcon heavy_heater_giant
Health 5000
Scale 1.75
Skill Easy
Attributes MiniBoss
MaxVisionRange 1000
WeaponRestrictions PrimaryOnly
Item "The Bunsen Brave"
Item "The Huo Long Heatmaker"
ItemAttributes
{
ItemName "The Huo Long Heatmaker"
"damage penalty" 0.35
"fire rate penalty" 1.3
"aiming movespeed increased" 1.2
}
CharacterAttributes
{
"damage force reduction" 0.3
"airblast vulnerability multiplier" 0.5
"override footstep sound set" 2
"move speed penalty" 0.5
"rage giving scale" 0.5
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Giant_Heavyweapons_Deflector
{
Class Heavyweapons
Name "Giant Deflector Heavy"
ClassIcon heavy_deflector
Skill Easy
Health 5000
Item "The Bunsen Brave"
Item "Deflector"
WeaponRestrictions PrimaryOnly
MaxVisionRange 1200
Attributes MiniBoss
ItemAttributes
{
ItemName "Deflector"
"damage penalty" 0.25
"attack projectiles" 1
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.3
"airblast vulnerability multiplier" 0.3
"override footstep sound set" 2
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Giant_Heavyweapons_Heavyweight_Champ
{
Class heavyweapons
Name "Giant Heavyweight Champ"
ClassIcon heavy_champ_giant
Health 5000
Scale 1.75
Skill Easy
Attributes MiniBoss
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Item "Pugilist's Protector"
Item "The Killing Gloves of Boxing"
ItemAttributes
{
ItemName "The Killing Gloves of Boxing"
"melee range multiplier" 1.2
"damage bonus" 1.75
"fire rate penalty" 2.5
}
CharacterAttributes
{
"damage force reduction" 0.3
"airblast vulnerability multiplier" 0.5
"override footstep sound set" 2
"move speed penalty" 0.5
"rage giving scale" 0.5
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Giant_Heavyweapons_Heavyweight_Champ_Fast
{
Class heavyweapons
Name "Giant Heavyweight Champ"
ClassIcon heavy_gru_giant
Health 5000
Scale 1.75
Skill Easy
Attributes MiniBoss
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Item "Pugilist's Protector"
Item "Gloves of Running Urgently MvM"
ItemAttributes
{
ItemName "Gloves of Running Urgently MvM"
"melee range multiplier" 1.2
"damage bonus" 1.75
"fire rate penalty" 2.5
}
CharacterAttributes
{
"damage force reduction" 0.3
"airblast vulnerability multiplier" 0.5
"override footstep sound set" 2
"move speed penalty" 0.5
"rage giving scale" 0.5
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Engineer_Puncher
{
Class Engineer
Skill Expert
ClassIcon engineer
Name "Alchemist Punch!"
Health 125
MaxVisionRange 750
WeaponRestrictions MeleeOnly
Item "The Gunslinger"
/// Action FetchFlag
CharacterAttributes
{
"damage force reduction" 0.75
"airblast vulnerability multiplier" 0.5
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Boss_Giant_Engineer_Puncher
{
Class Engineer
Skill Expert
ClassIcon engineer
Name "Boss Engineer"
Health 4500
Scale 1.75
Attributes MiniBoss
WeaponRestrictions MeleeOnly
Item "The Gunslinger"
/// Action FetchFlag
ItemAttributes
{
ItemName "The Gunslinger"
"melee range multiplier" 1.2
"damage bonus" 1.75
"fire rate penalty" 2.5
}
CharacterAttributes
{
"damage force reduction" 0.35
"airblast vulnerability multiplier" 0.35
"move speed bonus" 0.5
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Medic_Uber
{
Class Medic
Name "Uber Medic"
ClassIcon medic_uber
Skill Expert
Health 150
Item "Upgradeable TF_WEAPON_MEDIGUN"
Item "The Crusader's Crossbow"
Item "Berliner's Bucket Helm"
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_MEDIGUN"
"bot medic uber health threshold" 149
"bot medic uber deploy delay duration" 2
"ubercharge rate bonus" 3
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Medic_Kritz
{
Class Medic
Name "Kritz Medic"
ClassIcon mediC
Skill Expert
Health 150
Attributes SpawnWithFullCharge
Attributes AlwaysCrit
Item "The Kritzkrieg"
Item "Das Metalmeatencasen"
Item "The Crusader's Crossbow"
Item "Brimstone"
WeaponRestrictions SecondaryOnly
ItemAttributes
{
ItemName "The Kritzkrieg"
"bot medic uber health threshold" 151
"bot medic uber deploy delay duration" 0
"ubercharge rate bonus" 100
"uber duration bonus" 300
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Medic_Quick_Fix
{
Class Medic
Name "Quick-Fix Medic"
ClassIcon medic
Skill Normal
Health 150
Item "The Quick-Fix"
Item "The Crusader's Crossbow"
Item "Brimstone"
ItemAttributes
{
ItemName "The Quick-Fix"
"ubercharge rate bonus" 2.5
"bot medic uber health threshold" 149
"bot medic uber deploy delay duration" 3
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Medic_Quick_Fix_SuperHeal
{
Class Medic
Name "Super Heal Quick-Fix Medic"
ClassIcon medic
Skill Expert
Health 150
Item "The Quick-Fix"
Item "The Crusader's Crossbow"
Item "Berliner's Bucket Helm"
ItemAttributes
{
ItemName "The Quick-Fix"
"heal rate bonus" 200
"ubercharge rate bonus" 0.01
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_Medic_Amputator
{
Class Medic
Name "Medicine Man"
ClassIcon medic
Skill Expert
MaxVisionRange 500
WeaponRestrictions MeleeOnly
Item "Blighted Beak"
Item "Grimm Hatte"
Item "The Amputator"
CharacterAttributes
{
"move speed bonus" 2
}
/// AddCond [$SIGSEGV]
/// {
/// Index 55
/// }
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Giant_Medic
{
Class Medic
Name "Giant Medic"
ClassIcon medic_giant
Skill Expert
Health 4500
Item "The Quick-Fix"
Item "Brimstone"
WeaponRestrictions SecondaryOnly
Attributes MiniBoss
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.4
"airblast vulnerability multiplier" 0.4
"heal rate bonus" 200
"ubercharge rate bonus" 2
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Giant_Medic_Kritz
{
Class Medic
Name "Giant Kritz Medic"
ClassIcon mediC_giant
Skill Expert
Health 4500
Attributes SpawnWithFullCharge
Attributes AlwaysCrit
Item "The Kritzkrieg"
Item "Das Metalmeatencasen"
Item "The Crusader's Crossbow"
Item "Brimstone"
WeaponRestrictions SecondaryOnly
ItemAttributes
{
ItemName "The Kritzkrieg"
"bot medic uber health threshold" 151
"bot medic uber deploy delay duration" 0
"ubercharge rate bonus" 100
"uber duration bonus" 300
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.4
"airblast vulnerability multiplier" 0.4
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Boss_Giant_Medic
{
Class Medic
Name "Boss Medic"
ClassIcon dead
Skill Expert
Health 4500
Attributes SpawnWithFullCharge
Attributes MiniBoss
Attributes AlwaysCrit
Item "The Kritzkrieg"
Item "Das Metalmeatencasen"
Item "The Crusader's Crossbow"
Item "Brimstone"
WeaponRestrictions SecondaryOnly
ItemAttributes
{
ItemName "The Kritzkrieg"
"bot medic uber health threshold" 4501
"bot medic uber deploy delay duration" 0
"ubercharge rate bonus" 100
"uber duration bonus" 300
"mod weapon blocks healing" 1
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.4
"airblast vulnerability multiplier" 0.4
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Sniper_Huntsman
{
Class Sniper
Name "Bowman"
Skill Expert
MaxVisionRange 2500
ClassIcon sniper_bow
Item "The Huntsman"
Item "Upgradeable TF_WEAPON_CLUB"
Attributes DisableDodge
Attributes HoldFireUntilFullReload
ItemAttributes
{
ItemName "The Huntsman"
"reload time decreased" 0.6
"fire rate bonus" 0.6
"damage penalty" 0.5
}
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_CLUB"
"critboost on kill" 3
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Boss_Giant_Sniper_Huntsman
{
Class Sniper
Name "Boss Bowman"
Skill Expert
Health 2200
Scale 1.75
MaxVisionRange 2500
ClassIcon dead
Item "The Smissmas Caribou"
Item "The Razorback"
Item "The Huntsman"
Attributes HoldFireUntilFullReload
Attributes MiniBoss
WeaponRestrictions PrimaryOnly
ItemAttributes
{
ItemName "The Huntsman"
"reload time decreased" 0.6
"fire rate bonus" 0.6
}
CharacterAttributes
{
"damage force reduction" 0.3
"airblast vulnerability multiplier" 0.5
"override footstep sound set" 3
"move speed penalty" 0.5
"rage giving scale" 0.5
}
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
T_TFBot_BB_Spy
{
Class Spy
Skill Expert
MaxVisionRange 400
Item "Upgradeable TF_WEAPON_INVIS"
ItemAttributes
{
ItemName "Upgradeable TF_WEAPON_INVIS"
"mult decloak rate" 0
"mult cloak rate" 0
}
}
T_TFBot_BB_Boss_Spy
{
Class Spy
Name "Boss Spy"
ClassIcon dead
Skill Expert
Scale 1.01
Health 125
Attributes MiniBoss
CharacterAttributes
{
"health regen" -100
}
}
T_TFBot_BB_test1
{
Class heavyweapons
Name "Giant Heavy Golem"
ClassIcon HEAVY_GRU
Health 5000
Scale 1.75
Skill Expert
Attributes MiniBoss
Attributes UseBossHealthBar
MaxVisionRange 400
WeaponRestrictions MeleeOnly
Item "The Sinner's Shade"
Item "Gloves of Running Urgently MvM"
ItemAttributes
{
ItemName "Gloves of Running Urgently MvM"
"melee range multiplier" 1.2
"damage bonus" 1.75
"heal on kill" 100
"heal on hit for slowfire" 100
"fire rate penalty" 2.5
}
ItemAttributes
{
ItemName "The Sinner's Shade"
"head scale" 0.88
"set item tint RGB" 7511618
"attach particle effect static" 80
"attach particle effect" 3016
}
CharacterAttributes
{
"override footstep sound set" 2
"move speed penalty" 1.5
"rage giving scale" 0.1
"torso scale" 0.5
"head scale" 2
"hand scale" -0.5
}
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_RUNE_PRECISION
/// }
/// ItemColor [$SIGSEGV]
/// {
/// ItemName "The Killing Gloves of Boxing"
/// Red 114
/// Green 158
/// Blue 66
/// }
/// WeaponResist [$SIGSEGV]
/// {
/// TF_WEAPON_SENTRY_BULLET 0.35
/// TF_WEAPON_SENTRY_ROCKET 2
/// }
}
// // // // // // // // // // // // // // // //
//MANN POWER RUNES (Power Ups)
//includes
//Normal rarity
//TF_COND_RUNE_PRECISION
//TF_COND_RUNE_VAMPIRE
//TF_COND_RUNE_HASTE
//TF_COND_RUNE_AGILITY
//TF_COND_RUNE_KNOCKOUT
//Shiny rarity
//TF_COND_RUNE_REFLECT
//TF_COND_RUNE_STRENGTH
//TF_COND_RUNE_RESIST
//TF_COND_RUNE_KING
//TF_COND_RUNE_PLAGUE //technically only used once due to being overpowered
// // // // // // // // // // // // // // // //
TF_COND_RUNE_PRECISION
{
Class heavyweapons
Name "Power Upper"
ClassIcon zing
Health 100
Scale 1.01
Skill Easy
MaxVisionRange 0
WeaponRestrictions MeleeOnly
Attributes IgnoreFlag
Attributes SuppressFire
Attributes IgnoreEnemies
CharacterAttributes
{
"move speed penalty" 0.000001
"rage giving scale" 0.1
"no_jump" 1
"no_duck" 1
"damage force reduction" 0
"airblast vulnerability multiplier" 0
}
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_RUNE_PRECISION
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_TELEPORTED
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_DEFENSEBUFF
/// }
}
TF_COND_RUNE_VAMPIRE
{
Class heavyweapons
Name "Power Upper"
ClassIcon zing
Health 20
Scale 1.01
Skill Easy
MaxVisionRange 0
WeaponRestrictions MeleeOnly
Attributes IgnoreFlag
Attributes SuppressFire
Attributes IgnoreEnemies
CharacterAttributes
{
"move speed penalty" 0.000001
"rage giving scale" 0.1
"no_jump" 1
"no_duck" 1
"damage force reduction" 0
"airblast vulnerability multiplier" 0
}
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_RUNE_VAMPIRE
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_TELEPORTED
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_DEFENSEBUFF
/// }
}
TF_COND_RUNE_HASTE
{
Class heavyweapons
Name "Power Upper"
ClassIcon zing
Health 100
Scale 1.01
Skill Easy
MaxVisionRange 0
WeaponRestrictions MeleeOnly
Attributes IgnoreFlag
Attributes SuppressFire
Attributes IgnoreEnemies
CharacterAttributes
{
"move speed penalty" 0.000001
"rage giving scale" 0.1
"no_jump" 1
"no_duck" 1
"damage force reduction" 0
"airblast vulnerability multiplier" 0
}
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_RUNE_HASTE
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_TELEPORTED
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_DEFENSEBUFF
/// }
}
TF_COND_RUNE_AGILITY
{
Class heavyweapons
Name "Power Upper"
ClassIcon zing
Health 100
Scale 1.01
Skill Easy
MaxVisionRange 0
WeaponRestrictions MeleeOnly
Attributes IgnoreFlag
Attributes SuppressFire
Attributes IgnoreEnemies
CharacterAttributes
{
"move speed penalty" 0.000001
"rage giving scale" 0.1
"no_jump" 1
"no_duck" 1
"damage force reduction" 0
"airblast vulnerability multiplier" 0
}
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_RUNE_AGILITY
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_TELEPORTED
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_DEFENSEBUFF
/// }
}
TF_COND_RUNE_REFLECT
{
Class heavyweapons
Name "Power Upper"
ClassIcon zing
Health 10
Scale 1.01
Skill Easy
MaxVisionRange 0
WeaponRestrictions MeleeOnly
Attributes IgnoreFlag
Attributes SuppressFire
Attributes IgnoreEnemies
CharacterAttributes
{
"max health additive penalty" -310
"move speed penalty" 0.000001
"rage giving scale" 0.1
"no_jump" 1
"no_duck" 1
"damage force reduction" 0
"airblast vulnerability multiplier" 0
}
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_RUNE_REFLECT
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_TELEPORTED
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_DEFENSEBUFF
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_MAD_MILK
/// }
}
TF_COND_RUNE_KNOCKOUT
{
Class heavyweapons
Name "Power Upper"
ClassIcon zing
Health 100
Scale 1.01
Skill Easy
MaxVisionRange 0
WeaponRestrictions MeleeOnly
Attributes IgnoreFlag
Attributes SuppressFire
Attributes IgnoreEnemies
CharacterAttributes
{
"move speed penalty" 0.000001
"rage giving scale" 0.1
"no_jump" 1
"no_duck" 1
"damage force reduction" 0
"airblast vulnerability multiplier" 0
}
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_RUNE_KNOCKOUT
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_TELEPORTED
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_DEFENSEBUFF
/// }
}
TF_COND_RUNE_STRENGTH
{
Class heavyweapons
Name "Power Upper"
ClassIcon zing
Health 150
Scale 1.3
Skill Hard
MaxVisionRange 0
WeaponRestrictions MeleeOnly
Attributes IgnoreFlag
Attributes SuppressFire
Attributes IgnoreEnemies
CharacterAttributes
{
"move speed penalty" 0.000001
"rage giving scale" 0.1
"no_jump" 1
"no_duck" 1
"damage force reduction" 0
"airblast vulnerability multiplier" 0
}
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_RUNE_STRENGTH
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_TELEPORTED
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_DEFENSEBUFF
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_OFFENSEBUFF
/// }
}
TF_COND_RUNE_RESIST
{
Class heavyweapons
Name "Power Upper"
ClassIcon zing
Health 150
Scale 1.3
Skill Hard
MaxVisionRange 0
WeaponRestrictions MeleeOnly
Attributes IgnoreFlag
Attributes SuppressFire
Attributes IgnoreEnemies
CharacterAttributes
{
"move speed penalty" 0.000001
"rage giving scale" 0.1
"no_jump" 1
"no_duck" 1
"damage force reduction" 0
"airblast vulnerability multiplier" 0
}
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_RUNE_RESIST
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_TELEPORTED
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_DEFENSEBUFF
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_OFFENSEBUFF
/// }
}
TF_COND_RUNE_KING
{
Class heavyweapons
Name "Power Upper"
ClassIcon zing
Health 200
Scale 1.5
Skill Hard
MaxVisionRange 0
WeaponRestrictions MeleeOnly
Attributes IgnoreFlag
Attributes SuppressFire
Attributes IgnoreEnemies
CharacterAttributes
{
"move speed penalty" 0.000001
"rage giving scale" 0.1
"no_jump" 1
"no_duck" 1
"damage force reduction" 0
"airblast vulnerability multiplier" 0
}
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_RUNE_KING
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_TELEPORTED
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_DEFENSEBUFF
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_OFFENSEBUFF
/// }
}
TF_COND_RUNE_PLAGUE
{
Class heavyweapons
Name "Power Upper"
ClassIcon zing
Scale 1.01
Health 100
Skill Hard
MaxVisionRange 0
WeaponRestrictions MeleeOnly
Attributes AlwaysFireWeapon
CharacterAttributes
{
"move speed penalty" 0.1
"rage giving scale" 0.1
"no_jump" 1
"no_duck" 1
"damage force reduction" 0
"airblast vulnerability multiplier" 0
}
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_RUNE_PLAGUE
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_TELEPORTED
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_DEFENSEBUFF
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_OFFENSEBUFF
/// }
}
// // // // // // // // // // // // // // // //
//MANN POWER RUNES (Power Ups) Starter Selection
// // // // // // // // // // // // // // // //
//These spawn at the start of every wave
//includes
//Normal Rarity
//TF_COND_RUNE_PRECISION_STARTER (sniper)
//TF_COND_RUNE_VAMPIRE_STARTER (medic)
//TF_COND_RUNE_HASTE_STARTER (soldier)
//TF_COND_RUNE_AGILITY_STARTER (scout)
//TF_COND_RUNE_KNOCKOUT_STARTER (pyro)
//Shiny Rarity
//TF_COND_RUNE_REFLECT_STARTER (engineer)
//TF_COND_RUNE_STRENGTH_STARTER (soldier)
//TF_COND_RUNE_RESIST_STARTER (heavyweapons)
//TF_COND_RUNE_KING_STARTER (demoman)
//TF_COND_RUNE_PLAGUE_STARTER (scout) //unused
// // // // // // // // // // // // // // // //
TF_COND_RUNE_PRECISION_STARTER
{
Class sniper
Name "Normal Power Upper"
ClassIcon zing
Health 80
Scale 1.01
Skill Easy
WeaponRestrictions MeleeOnly
Attributes SuppressFire
CharacterAttributes
{
"move speed penalty" 0.000001
"rage giving scale" 0.1
"no_jump" 1
"no_duck" 1
"no_attack" 1
"health regen" -10
"voice pitch scale" 0
}
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_RUNE_PRECISION
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_MVM_BOT_STUN_RADIOWAVE
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_SAPPED
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_TELEPORTED
/// }
}
TF_COND_RUNE_VAMPIRE_STARTER
{
Class medic
Name "Normal Power Upper"
ClassIcon zing
Health 20
Scale 1.01
Skill Easy
WeaponRestrictions MeleeOnly
Attributes SuppressFire
CharacterAttributes
{
"move speed penalty" 0.000001
"rage giving scale" 0.1
"no_jump" 1
"no_duck" 1
"no_attack" 1
"health regen" -12
"voice pitch scale" 0
}
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_RUNE_VAMPIRE
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_MVM_BOT_STUN_RADIOWAVE
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_SAPPED
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_TELEPORTED
/// }
}
TF_COND_RUNE_HASTE_STARTER
{
Class soldier
Name "Normal Power Upper"
ClassIcon zing
Health 80
Scale 1.01
Skill Easy
WeaponRestrictions MeleeOnly
Attributes SuppressFire
CharacterAttributes
{
"move speed penalty" 0.000001
"rage giving scale" 0.1
"no_jump" 1
"no_duck" 1
"no_attack" 1
"health regen" -10
"voice pitch scale" 0
}
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_RUNE_HASTE
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_MVM_BOT_STUN_RADIOWAVE
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_SAPPED
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_TELEPORTED
/// }
}
TF_COND_RUNE_AGILITY_STARTER
{
Class scout
Name "Normal Power Upper"
ClassIcon zing
Health 80
Scale 1.01
Skill Easy
WeaponRestrictions MeleeOnly
Attributes SuppressFire
CharacterAttributes
{
"move speed penalty" 0.000001
"rage giving scale" 0.1
"no_jump" 1
"no_duck" 1
"no_attack" 1
"health regen" -10
"voice pitch scale" 0
}
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_RUNE_AGILITY
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_MVM_BOT_STUN_RADIOWAVE
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_SAPPED
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_TELEPORTED
/// }
}
TF_COND_RUNE_KNOCKOUT_STARTER
{
Class pyro
Name "Normal Power Upper"
ClassIcon zing
Health 50
Scale 1.01
Skill Easy
WeaponRestrictions MeleeOnly
Attributes SuppressFire
CharacterAttributes
{
"move speed penalty" 0.000001
"rage giving scale" 0.1
"no_jump" 1
"no_duck" 1
"no_attack" 1
"health regen" -25
"voice pitch scale" 0
}
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_RUNE_KNOCKOUT
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_MVM_BOT_STUN_RADIOWAVE
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_SAPPED
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_TELEPORTED
/// }
}
TF_COND_RUNE_REFLECT_STARTER
{
Class engineer
Name "Rare Power Upper"
ClassIcon zing
Health 100
Scale 1.3
Skill Easy
WeaponRestrictions MeleeOnly
Attributes SuppressFire
CharacterAttributes
{
"move speed penalty" 0.000001
"rage giving scale" 0.1
"no_jump" 1
"no_duck" 1
"no_attack" 1
"health regen" -50
"voice pitch scale" 0
}
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_RUNE_REFLECT
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_MVM_BOT_STUN_RADIOWAVE
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_SAPPED
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_OFFENSEBUFF
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_TELEPORTED
/// }
}
TF_COND_RUNE_STRENGTH_STARTER
{
Class soldier
Name "Rare Power Upper"
ClassIcon zing
Health 200
Scale 1.3
Skill Expert
WeaponRestrictions MeleeOnly
Attributes SuppressFire
CharacterAttributes
{
"move speed penalty" 0.000001
"rage giving scale" 0.1
"no_jump" 1
"no_duck" 1
"no_attack" 1
"health regen" -16
"voice pitch scale" 0
}
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_RUNE_STRENGTH
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_MVM_BOT_STUN_RADIOWAVE
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_SAPPED
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_OFFENSEBUFF
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_TELEPORTED
/// }
}
TF_COND_RUNE_RESIST_STARTER
{
Class heavyweapons
Name "Rare Power Upper"
ClassIcon zing
Health 200
Scale 1.3
Skill Expert
WeaponRestrictions MeleeOnly
Attributes SuppressFire
CharacterAttributes
{
"move speed penalty" 0.000001
"rage giving scale" 0.1
"no_jump" 1
"no_duck" 1
"no_attack" 1
"health regen" -50
"voice pitch scale" 0
}
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_RUNE_RESIST
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_MVM_BOT_STUN_RADIOWAVE
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_SAPPED
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_OFFENSEBUFF
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_TELEPORTED
/// }
}
TF_COND_RUNE_KING_STARTER
{
Class demoman
Name "Rare Power Upper"
ClassIcon zing
Health 50
Scale 1.5
Skill Expert
WeaponRestrictions MeleeOnly
Attributes SuppressFire
CharacterAttributes
{
"move speed penalty" 0.000001
"rage giving scale" 0.1
"no_jump" 1
"no_duck" 1
"no_attack" 1
"health regen" -20
"voice pitch scale" 0
}
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_RUNE_KING
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_MVM_BOT_STUN_RADIOWAVE
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_SAPPED
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_OFFENSEBUFF
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_TELEPORTED
/// }
}
TF_COND_RUNE_PLAGUE_STARTER
{
Class scout
Name "Rare Power Upper"
ClassIcon zing
Health 12
Scale 1.01
Skill Expert
WeaponRestrictions MeleeOnly
Attributes SuppressFire
CharacterAttributes
{
"move speed penalty" 0.000001
"rage giving scale" 0.1
"no_jump" 1
"no_duck" 1
"no_attack" 1
"health regen" -1
"voice pitch scale" 0
}
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_RUNE_PLAGUE
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_MVM_BOT_STUN_RADIOWAVE
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_SAPPED
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_OFFENSEBUFF
/// }
/// AddCond [$SIGSEGV]
/// {
/// Name TF_COND_TELEPORTED
/// }
}
}
}
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