This script can be used to generate a set of CSS variables from a Tailwind shades object.
Let's say you have the following JavaScript object. You might have generated such an object on a site such as Tailwind Shades.
{This script can be used to generate a set of CSS variables from a Tailwind shades object.
Let's say you have the following JavaScript object. You might have generated such an object on a site such as Tailwind Shades.
{Extracted for the benefit of non-Tightenites.
Class "things" should be ordered as follows:
| <?php | |
| namespace App\Http\Livewire\Forum; | |
| use Illuminate\Support\Facades\Auth; | |
| use Illuminate\Support\Facades\DB; | |
| use Livewire\WithPagination; | |
| use Livewire\Component; | |
| use App\Message; | |
| use App\User; | |
| class Chat extends Component |
| <?php | |
| namespace App\Charts; | |
| use App\Support\Livewire\ChartComponentData; | |
| use ConsoleTVs\Charts\Classes\Chartjs\Chart; | |
| /** | |
| * Class WanSpeedTestsChart | |
| * |
Image.js from the source below (it is almost a copy of Image.js from tiptap-extensions
except that it has a constructor that accepts uploadFunc (function to be called with image being uploaded) and additional logic if(upload) { ... } else { ... previous base64 logic .. } in the new Plugin section.import {Node, Plugin} from 'tiptap'
import {nodeInputRule} from 'tiptap-commands'
/**
* Matches following attributes in Markdown-typed image: [, alt, src, title]
*People
:bowtie: |
π :smile: |
π :laughing: |
|---|---|---|
π :blush: |
π :smiley: |
:relaxed: |
π :smirk: |
π :heart_eyes: |
π :kissing_heart: |
π :kissing_closed_eyes: |
π³ :flushed: |
π :relieved: |
π :satisfied: |
π :grin: |
π :wink: |
π :stuck_out_tongue_winking_eye: |
π :stuck_out_tongue_closed_eyes: |
π :grinning: |
π :kissing: |
π :kissing_smiling_eyes: |
π :stuck_out_tongue: |
| #include <stdio.h> | |
| #include <sqlite3.h> | |
| int main(void) | |
| { | |
| sqlite3 *db; | |
| sqlite3_stmt *stmt; | |
| sqlite3_open("expenses.db", &db); |