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| // BatchRename.cs | |
| // Unity Editor extension that allows batch renaming for GameObjects in Hierarchy | |
| // Via Alan Thorn (TW: @thorn_alan) | |
| using UnityEngine; | |
| using UnityEditor; | |
| using System.Collections; | |
| public class BatchRename : ScriptableWizard { |
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| @echo off | |
| SET st3Path=C:\Program Files\Sublime Text 3\sublime_text.exe | |
| rem add it for all file types | |
| @reg add "HKEY_CLASSES_ROOT\*\shell\Open with Sublime Text 3" /t REG_SZ /v "" /d "Open with Sublime Text 3" /f | |
| @reg add "HKEY_CLASSES_ROOT\*\shell\Open with Sublime Text 3" /t REG_EXPAND_SZ /v "Icon" /d "%st3Path%,0" /f | |
| @reg add "HKEY_CLASSES_ROOT\*\shell\Open with Sublime Text 3\command" /t REG_SZ /v "" /d "%st3Path% \"%%1\"" /f | |
| rem add it for folders | |
| @reg add "HKEY_CLASSES_ROOT\Folder\shell\Open with Sublime Text 3" /t REG_SZ /v "" /d "Open with Sublime Text 3" /f |