- Make a GitHub account if you don't have one yet.
- Make a fork of the mod you want to translate. My mods can be found here
- Browse to
src/main/resources/assets/<modid>/langon your fork of the repository (On modern ports of some of my mods, it will be atcommon/src/main/resources/assets/<modid>/lang). There, you can see what translations already exist. - If the language you want to translate to isn't there, you'll want to make a new file to put those translations in. See the Locale Code column on this page for the name of the file, and for the extension (
.langor.json), look at the other file names to see which it should be. Generally, mods for 1.12.2 and earlier use.langand mods for 1.13 and newer use.json.  | |
| m gets replaced with the clan's current raid reward multiplier, or 1 if increasing rewards are disabled. | |
| c gets replaced with the clan's current claim count. | |
| f gets replaced with the clan's economy account balance. | |
| p gets replaced with the clan's member count. | |
| d gets replaced with the number of defenders the raid had, if applicable, or the number of online clan members in survival mode otherwise. | |
| w gets replaced with the average Win-Loss Ratio of the raiding party, if applicable, or 1 otherwise. | |
| If you just want a constant value, that works too! Just put the number you want to set it to as the formula. |
| { | |
| "homepage": "http://files.minecraftforge.net/maven/net/minecraftforge/forge/", | |
| "promos": { | |
| "1.8-latest": "11.14.3.1543", | |
| "1.8-recommended": "11.14.3.1450" | |
| }, | |
| "1.8": { | |
| "11.14.3.1543": "fry: Fix color multiplier applied incorrectly for items.\nfry: OBJ loader: fixed another whitespace-related issue; removed unused "modifyUVs" property for now; added the "flip-v" property to switch between OpenGL-style and DirextX-style model UVs; fixed normals - they are now correct in-world, still a bit strange for the items; fixed normals a little bit for B3D models too.", | |
| "11.14.3.1532": "fry: Fixed normal calculation for vanilla models, fixed the grass darkening and simular issues.\nfry: More lighting fixes, flat lighting now works correctly for grass and torches." | |
| } |
