Created
July 19, 2024 03:44
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| import math | |
| import pygame | |
| import random | |
| class Ecosystem: | |
| def __init__(self, width, height): | |
| self.width = width | |
| self.height = height | |
| # 0 to 1, where 0 is barren and 1 is lush | |
| self.activity = 0 | |
| self.time = 0 | |
| self.surface = pygame.Surface((width, height)) | |
| self.sky_colors = [ | |
| # Barren gray | |
| (200, 200, 200), | |
| # Lush blue | |
| (135, 206, 235) | |
| ] | |
| self.ground_colors = [ | |
| # Barren tan | |
| (210, 180, 140), | |
| # Lush green | |
| (34, 139, 34) | |
| ] | |
| self.plants = [] | |
| def update(self, dt): | |
| self.time += dt | |
| self.activity = min(1, max(0, self.activity + math.sin(self.time / 4) * dt)) | |
| for plant in self.plants: | |
| plant.update(dt, self.activity) | |
| if random.random() < self.activity * dt: | |
| self.plants.append(Plant(random.randint(0, self.width), self.height)) | |
| self.plants = [plant for plant in self.plants if plant.alive] | |
| def draw(self): | |
| sky_color = self.interpolate_color(self.sky_colors[0], self.sky_colors[1], self.activity) | |
| self.surface.fill(sky_color) | |
| ground_color = self.interpolate_color(self.ground_colors[0], self.ground_colors[1], self.activity) | |
| pygame.draw.rect(self.surface, ground_color, (0, self.height * 0.7, self.width, self.height * 0.3)) | |
| for plant in self.plants: | |
| plant.draw(self.surface) | |
| return self.surface | |
| @staticmethod | |
| def interpolate_color(color1, color2, t): | |
| return tuple(int(a + (b - a) * t) for a, b in zip(color1, color2)) | |
| class Plant: | |
| def __init__(self, x, y): | |
| self.x = x | |
| self.y = y | |
| self.size = 0 | |
| self.max_size = random.randint(20, 50) | |
| self.growth_rate = random.uniform(5, 15) | |
| self.color = (0, random.randint(100, 200), 0) | |
| self.alive = True | |
| def update(self, dt, activity): | |
| if self.size < self.max_size: | |
| self.size += self.growth_rate * activity * dt | |
| elif random.random() < (1 - activity) * 0.5 * dt: | |
| self.alive = False | |
| def draw(self, surface): | |
| pygame.draw.circle(surface, self.color, (self.x, self.y), int(self.size)) | |
| def main(): | |
| pygame.init() | |
| width, height = 800, 600 | |
| screen = pygame.display.set_mode((width, height)) | |
| pygame.display.set_caption("Discord Ecosystem Visualization") | |
| clock = pygame.time.Clock() | |
| ecosystem = Ecosystem(width, height) | |
| running = True | |
| while running: | |
| delta = clock.tick(60) / 1000.0 | |
| for event in pygame.event.get(): | |
| if event.type == pygame.QUIT: | |
| running = False | |
| ecosystem.update(delta) | |
| screen.blit(ecosystem.draw(), (0, 0)) | |
| pygame.display.flip() | |
| pygame.quit() | |
| if __name__ == "__main__": | |
| main() |
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