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@azumukupoe
azumukupoe / autovsr.lua
Last active January 25, 2026 03:29
AutoVSR for MPV
local mp = require 'mp'
local autovsr_enabled = false
local function autovsr()
local display_width = mp.get_property_native("display-width")
local video_width = mp.get_property_native("width")
local display_height = mp.get_property_native("display-height")
local video_height = mp.get_property_native("height")
if video_width and display_width and video_height and display_height then

Additional settings for Tokyo Xtreme Racer, HDR, VSM, Streaming, Weather, Time of Day and more

This UE4SS script will allow you to adjust render settings in Tokyo Xtreme Racer.

Updated for v1.0.1 Release :)

This allows you to:

  • Enable Virtual Shadow Maps, more crisp and accurate shadows
  • Disable textures streaming. Game will load all texture assets on level load to reduce CPU overhead at a cost of memory usage. Requires 8GB GPU or better.
  • Enable Lumen reflections
@emoose
emoose / UpdateDLSS.ps1
Last active November 26, 2025 07:37
PowerShell script/module that allows globally updating DLSS for all games
# Global DLSS update script by emoose - https://gist.github.com/emoose/11271bbb3b42fb3b1b0e1c83eef47c05
# Allows setting up driver to use a single global DLSS DLL for majority of DLSS2/3 games
# If the global version is newer than the one included with game, it should get loaded automatically
# (how this works: https://forums.guru3d.com/threads/.439761/page-143#post-6221767)
#
# Almost all DLSS3 games should work, DLSS2 is hit-and-miss
# (DLSS2 games with customized appid probably won't work, thanks to some pointless nvngx checks)
# DLSSD/DLSSG should work fine with nearly all games (re-run the script for each DLL you want to update)
#
# Usage: