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| import pygame as pg | |
| import sys | |
| from random import randrange | |
| vec2 = pg.math.Vector2 | |
| class Snake: | |
| def __init__(self, game): | |
| self.game = game | |
| self.size = game.TILE_SIZE | |
| self.rect = pg.rect.Rect([0, 0, game.TILE_SIZE - 2, game.TILE_SIZE - 2]) | |
| self.range = self.size // 2, self.game.WINDOW_SIZE - self.size // 2, self.size) | |
| self.rect.center = self.get_random_position() | |
| self.direction = vec2(0, 0) | |
| self.step_delay = 100 # milliseconds | |
| self.time = 0 | |
| self.length = 1 | |
| self.segments = [] | |
| self.directions = {pg.K_w: 1, pg.K_s: 1, pg.K_a: 1, pg.K_d: 1} | |
| def control(self, event): | |
| if event.type == pg.KEYDOWN: | |
| if event.key == pg.K_w and self.directions[pg.K_w]: | |
| self.direction = vec2(0, -self.size) | |
| self.directions = {pg.K_w: 1, pg.K_s: 0, pg.K_a: 1, pg.K_d: 1} | |
| if event.key == pg.K_s and self.directions[pg.K_s]: | |
| self.direction = vec2(0, self.size) | |
| self.directions = {pg.K_w: 0, pg.K_s: 1, pg.K_a: 1, pg.K_d: 1} | |
| if event.key == pg.K_a and self.directions[pg.K_a]: | |
| self.direction = vec2(-self.size, 0) | |
| self.directions = {pg.K_w: 1, pg.K_s: 1, pg.K_a: 1, pg.K_d: 0} | |
| if event.key == pg.K_d and self.directions[pg.K_d]: | |
| self.direction = vec2(self.size, 0) | |
| self.directions = {pg.K_w: 1, pg.K_s: 1, pg.K_a: 0, pg.K_d: 1} | |
| def delta_time(self): | |
| time_now = pg.time.get_ticks() | |
| if time_now - self.time > self.step_delay: | |
| self.time = time_now | |
| return True | |
| return False | |
| def get_random_position(self): | |
| return [randrange(*self.range), randrange(*self.range)] | |
| def check_borders(self): | |
| if self.rect.left < 0 or self.rect.right > self.game.WINDOW_SIZE: | |
| self.game.new_game() | |
| if self.rect.top < 0 or self.rect.bottom > self.game.WINDOW_SIZE: | |
| self.game.new_game() | |
| def check_food(self): | |
| if self.rect.center == self.game.food.rect.center: | |
| self.game.food.rect.center = self.get_random_position() | |
| self.length += 1 | |
| def check_selfeating(self): | |
| if len(self.segments) != len(set(segment.center for segment in self.segments)): | |
| self.game.new_game() | |
| def move(self): | |
| if self.delta_time(): | |
| self.rect.move_ip(self.direction) | |
| self.segments.append(self.rect.copy()) | |
| self.segments = self.segments[-self.length:] | |
| def update(self): | |
| self.check_selfeating() | |
| self.check_borders() | |
| self.check_food() | |
| self.move() | |
| def draw(self): | |
| [pg.draw.rect(self.game.screen, 'green', segment) for segment in self.segments] | |
| class Food: | |
| def __init__(self, game): | |
| self.game = game | |
| self.size = game.TILE_SIZE | |
| self.rect = pg.rect.Rect([0, 0, game.TILE_SIZE - 2, game.TILE_SIZE - 2]) | |
| self.rect.center = self.game.snake.get_random_position() | |
| def draw(self): | |
| pg.draw.rect(self.game.screen, 'red', self.rect) | |
| class Game: | |
| def __init__(self): | |
| pg.init() | |
| self.WINDOW_SIZE = 1000 | |
| self.TILE_SIZE = 50 | |
| self.screen = pg.display.set_mode([self.WINDOW_SIZE] * 2) | |
| self.clock = pg.time.Clock() | |
| self.new_game() | |
| def draw_grid(self): | |
| [pg.draw.line(self.screen, [50] * 3, (x, 0), (x, self.WINDOW_SIZE)) | |
| for x in range(0, self.WINDOW_SIZE, self.TILE_SIZE)] | |
| [pg.draw.line(self.screen, [50] * 3, (0, y), (self.WINDOW_SIZE, y)) | |
| for y in range(0, self.WINDOW_SIZE, self.TILE_SIZE)] | |
| def new_game(self): | |
| self.snake = Snake(self) | |
| self.food = Food(self) | |
| def update(self): | |
| self.snake.update() | |
| pg.display.flip() | |
| self.clock.tick(60) | |
| def draw(self): | |
| self.screen.fill('black') | |
| self.draw_grid() | |
| self.food.draw() | |
| self.snake.draw() | |
| def check_event(self): | |
| for event in pg.event.get(): | |
| if event.type == pg.QUIT: | |
| pg.quit() | |
| sys.exit() | |
| # snake control | |
| self.snake.control(event) | |
| def run(self): | |
| while True: | |
| self.check_event() | |
| self.update() | |
| self.draw() | |
| if __name__ == '__main__': | |
| game = Game() | |
| game.run() |
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