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@Specht2010
Last active July 5, 2019 01:29
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libretro-nx ppsspp right analog crash in load game screen | Peace Walker
Sending ppsspp_libretro_libnx.nro, 21222822 bytes
8171636 sent (38.50%), 704 blocks
starting server
server active ...
[INFO] [config] loading config from: /retroarch/retroarch.cfg.
[INFO] [recording] twitch streaming key empty
[INFO] RetroArch 1.7.7 (Git ef66953)
[INFO] === Build =======================================
[INFO] Capabilities:
[INFO] Built: Jul 4 2019
[INFO] Version: 1.7.7
[INFO] Git: ef66953
[INFO] =================================================
[INFO] Environ SET_PIXEL_FORMAT: RGB565.
[INFO] Redirecting save file to "/retroarch/cores/savefiles/.srm".
[INFO] Redirecting savestate to "/retroarch/cores/savestates/.state".
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
[INFO] [Video]: Video @ 960x720
[INFO] [Video]: Starting threaded video driver ...
[INFO] [EGL] Falling back to eglGetDisplay
[INFO] [EGL]: EGL version: 1.4
[INFO] [GL]: Found GL context: switch
[INFO] [GL]: Detecting screen resolution 1280x720.
[INFO] [EGL]: Current context: 0xd5f053a90.
[INFO] [GL]: Vendor: nouveau, Renderer: NV120.
[INFO] [GL]: Version: 4.3 (Compatibility Profile) Mesa 19.0.0.
[INFO] [GL]: Using resolution 1280x720
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [GL]: Using GL_RGB565 for texture uploads.
[INFO] [Font]: Using font rendering backend: bitmap.
[INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.
[INFO] [Joypad]: Found joypad driver: "switch".
[INFO] [Video]: Found display server: null
[INFO] [Autoconf]: 0 profiles found.
[INFO] Found shader "/retroarch/shaders/bilinear.glslp"
[INFO] Found shader "/retroarch/shaders/nearest.glslp"
[INFO] Found shader "/retroarch/shaders/retroarch.glslp"
[INFO] Found shader "/retroarch/shaders/slang-conversion-template.glsl"
[INFO] [Autoconf]: 0 profiles found.
[INFO] Found shader "/retroarch/shaders/stock.glsl"
[INFO] [Audio]: switch_thread_audio_init device (null) requested rate 48000 rate 48000 latency 80 block_frames 0 fifoSize 7680
[INFO] [Autoconf]: 0 profiles found.
[INFO] [Audio]: start mainLoop cpu 2 tid 5013543
[INFO] [Menu]: Found menu display driver: "gl".
[INFO] [Autoconf]: 0 profiles found.
[INFO] [Autoconf]: 0 profiles found.
[INFO] [Autoconf]: 0 profiles found.
[INFO] [Autoconf]: 0 profiles found.
[INFO] [Autoconf]: 0 profiles found.
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Menu]: Found menu display driver: "gl".
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [LED]: LED driver = 'null' 0x2b24e0a70
[INFO] [MIDI]: Initializing ...
[INFO] [MIDI]: Input disabled.
[INFO] [MIDI]: Output disabled.
[INFO] [MIDI]: Initialized "null" driver.
[INFO] SRAM will not be saved.
[INFO] Loading history file: [/retroarch/content_history.lpl].
[INFO] Loading history file: [/retroarch/content_favorites.lpl].
[INFO] Loading history file: [/retroarch/content_music_history.lpl].
[INFO] Got AppletHook OnFocusState - new focus state is 1
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] Updating firmware status for: /retroarch/cores/ppsspp_libretro_libnx.nro on /retroarch/cores/system
[INFO] Using content: /roms/PSP/MGSPW USA.iso.
[INFO] arg #0: retroarch
[INFO] arg #1: /roms/PSP/MGSPW USA.iso
[INFO] arg #2: -s
[INFO] arg #3: /retroarch/cores/savefiles
[INFO] arg #4: -S
[INFO] arg #5: /retroarch/cores/savestates
[INFO] arg #6: -c
[INFO] arg #7: /retroarch/retroarch.cfg
[INFO] arg #8: -v
[INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] Unloading game..
[INFO] Unloading core..
[INFO] Unloading core symbols..
[INFO] Threaded video stats: Frames pushed: 658, Frames dropped: 0.
[INFO] Set config file to : /retroarch/retroarch.cfg
[INFO] RetroArch 1.7.7 (Git ef66953)
[INFO] Redirecting save file to "/retroarch/cores/savefiles/MGSPW USA.srm".
[INFO] Redirecting savestate to "/retroarch/cores/savestates/MGSPW USA.state".
[INFO] === Build =======================================
[INFO] Capabilities:
[INFO] Built: Jul 4 2019
[INFO] Version: 1.7.7
[INFO] Git: ef66953
[INFO] =================================================
[INFO] [Overrides] no core-specific overrides found at /retroarch/config/PPSSPP/PPSSPP.cfg.
[INFO] [Overrides] no content-dir-specific overrides found at /retroarch/config/PPSSPP/PSP.cfg.
[INFO] [Overrides] no game-specific overrides found at /retroarch/config/PPSSPP/MGSPW USA.cfg.
[INFO] Environ SET_VARIABLES.
[INFO] Per-Game Options: game-specific core options found at /retroarch/config/PPSSPP/MGSPW USA.opt
[INFO] [Remaps]: remap directory: /retroarch/config/remaps
[INFO] [Remaps]: game-specific remap found at /retroarch/config/remaps/PPSSPP/MGSPW USA.rmp.
[INFO] Redirecting save file to "/retroarch/cores/savefiles/MGSPW USA.srm".
[INFO] Redirecting savestate to "/retroarch/cores/savestates/MGSPW USA.state".
[INFO] Environ GET_LOG_INTERFACE.
[INFO] Content loading skipped. Implementation will load it on its own.
[INFO] Environ SET_INPUT_DESCRIPTORS:
[INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
[INFO] Environ GET_USERNAME: "m4xw".
[INFO] Environ SYSTEM_DIRECTORY: "/retroarch/cores/system".
[INFO] Environ SET_HW_RENDER.
[INFO] Requesting OpenGL context.
[INFO] Environ GET_LANGUAGE: "0".
[NXJIT]: Initialized RX: 80042000 RW: 81043000
[INFO] Skipping SRAM load..
[INFO] [RCHEEVOS]: Load task finished
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 44145.87 Hz.
[INFO] [Video]: Video @ 4353x2448
[INFO] [Video]: Using HW render, OpenGL driver forced.
[INFO] [Video]: Using configured "gl" driver for GL HW render.
[INFO] [EGL] Falling back to eglGetDisplay
[INFO] [EGL]: EGL version: 1.4
[INFO] [GL]: Found GL context: switch
[INFO] [GL]: Detecting screen resolution 1280x720.
[INFO] [EGL]: Current context: 0xd63a914a0.
[INFO] [GL]: Vendor: nouveau, Renderer: NV120.
[INFO] [GL]: Version: 4.3 (Compatibility Profile) Mesa 19.0.0.
[INFO] [GL]: Using resolution 1280x720
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GL]: Using 1 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [GL]: Initializing HW render (2048 x 2048).
[INFO] [GL]: Max texture size: 16384 px, renderbuffer size: 16384 px.
[INFO] [GL]: Supports FBO (render-to-texture).
[INFO] [Font]: Using font rendering backend: bitmap.
[INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.
[INFO] [Joypad]: Found joypad driver: "switch".
[INFO] [Video]: Found display server: null
[INFO] [Autoconf]: 0 profiles found.
[INFO] Found shader "/retroarch/shaders/bilinear.glslp"
[INFO] Found shader "/retroarch/shaders/nearest.glslp"
[INFO] Found shader "/retroarch/shaders/retroarch.glslp"
[INFO] Found shader "/retroarch/shaders/slang-conversion-template.glsl"
[INFO] [Autoconf]: 0 profiles found.
[INFO] Found shader "/retroarch/shaders/stock.glsl"
I: gpu_features.cpp:174: GPU Vendor : nouveau ; renderer: NV120 version str: 4.3 (Compatibility Profile) Mesa 19.0.0 ; GLSL version str: 4.30
[INFO] [Autoconf]: 0 profiles found.
[INFO] [Audio]: switch_thread_audio_init device (null) requested rate 48000 rate 48000 latency 80 block_frames 0 fifoSize 7680
[INFO] [Autoconf]: 0 profiles found.
[INFO] [Audio]: start mainLoop cpu 2 tid 6062113
[INFO] [Menu]: Found menu display driver: "gl".
[INFO] [Autoconf]: 0 profiles found.
[INFO] [Autoconf]: 0 profiles found.
[INFO] [Autoconf]: 0 profiles found.
[INFO] [Autoconf]: 0 profiles found.
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [LED]: LED driver = 'null' 0x2b24e0a70
[INFO] [MIDI]: Initializing ...
[INFO] [MIDI]: Input disabled.
[INFO] [MIDI]: Output disabled.
[INFO] [MIDI]: Initialized "null" driver.
[INFO] Loading history file: [/retroarch/content_history.lpl].
[INFO] Loading history file: [/retroarch/content_favorites.lpl].
[INFO] Loading history file: [/retroarch/content_music_history.lpl].
[INFO] [GL]: VSync => off
[INFO] [EGL]: eglSwapInterval(0)
[NXJIT]: Initialized RX: 82044000 RW: 82085000
[libretro WARN] [G3D] Precompiling the shader cache from '/retroarch/cores/savefiles/PSP/SYSTEM/CACHE//ULUS10509.glshadercache'
[libretro WARN] [G3D] Compiled and linked 108 programs (37 vertex, 37 fragment) in 3.7 milliseconds
I: Arm64Jit.cpp:171: ARM64Jit: Clearing the cache!
I: GLRenderManager.cpp:196: Running first frame (0)
I: GLQueueRunner.cpp:492: Creating 1536 x 816 FBO using DEPTH24_STENCIL8 texture
I: GLQueueRunner.cpp:422: Creating 512 x 272 FBO using no depth
I: GLQueueRunner.cpp:492: Creating 1536 x 816 FBO using DEPTH24_STENCIL8 texture
I: GLQueueRunner.cpp:422: Creating 512 x 272 FBO using no depth
I: GLQueueRunner.cpp:422: Creating 512 x 272 FBO using no depth
I: GLQueueRunner.cpp:422: Creating 512 x 272 FBO using no depth
exiting ...
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