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| /** | |
| * Copyright (c) Solessfir under MIT license | |
| * | |
| * #define EASY_LOG_CATEGORY LogMyGame // Optional (must be defined before include) | |
| * #include "EasyLog.h" | |
| * | |
| * Usage Examples: | |
| * | |
| * // Basic | |
| * LOG_DISPLAY("Value is {}", MyInt); |
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| param( | |
| [Parameter(Position=0)] | |
| [string]$RootPath = $PWD, | |
| [Alias("?")] | |
| [switch]$Help, | |
| [switch]$SkipExisting, | |
| [string]$Bitrate = "320k", |
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| { | |
| "FileVersion": 3, | |
| "EngineAssociation": "", | |
| "Category": "", | |
| "Description": "Minimum GAS viable plugin dependencies for a usable Unreal Engine project", | |
| "DisableEnginePluginsByDefault": true, | |
| "Plugins": [ | |
| { | |
| "Name": "ACLPlugin", | |
| "Enabled": true |
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| :: Copyright (c) Solessfir under MIT license | |
| :: This batch file cleans up an Unreal Engine project directory by deleting temporary files and cached shaders. | |
| :: It supports UE4, UE5, and custom Unreal Engine versions. | |
| :: Options: | |
| :: 1. Project Cleanup - Cleans project-specific folders and, for standard engines, engine-specific AppData folders. | |
| :: 2. Engine Settings Cleanup - Cleans engine settings in AppData (applies to standard engines). | |
| :: 3. AppData Cleanup - Cleans all Unreal Engine-related folders in AppData. | |
| :: 0. Help - Displays detailed information about each option. |
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| :: Copyright (c) Solessfir under MIT license | |
| :: This batch file builds an Unreal Engine plugin | |
| :: Place it near .uplugin file and run it | |
| @echo off | |
| setlocal EnableDelayedExpansion | |
| title Build Plugin | |
| :: Define Colors |
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| :: Copyright (c) Solessfir under MIT license | |
| :: Builds the Derived Data Cache (DDC) for an Unreal Engine project | |
| :: Place this file in your project's root directory and run it | |
| @echo off | |
| setlocal EnableDelayedExpansion | |
| title Build Derived Data Cache | |
| :: Define Colors |
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| /** | |
| * Copyright (c) Solessfir under MIT license | |
| * | |
| * #define EASY_LOG_CATEGORY LogMyGame // Optional (must be defined before include) | |
| * #include "EasyLog.h" | |
| * | |
| * Usage Examples: | |
| * | |
| * // Basic | |
| * LOG_DISPLAY("Value is {}", MyInt); |