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@jamiephan
jamiephan / README.md
Last active March 4, 2026 03:23
A script to automatically add ALL items to your account in quixel

Script to add all items from quixel

As quixel is being removed, all items are free to aquire. This script is to automate the process to add items to your account (As of writing, a total of 18874 items)

Note: This script only tested in the latest version of Chrome.

How to use

  1. Copy the script from below (run.js)
  2. Login into https://quixel.com
@jase-perf
jase-perf / p4ignore - Unreal and DCCs
Last active March 11, 2026 07:54 — forked from ImLp/p4ignore.txt
Ignore file for Unreal Engine Projects and Source Code (with common DCC ignores added)
## Universal P4IGNORE for Unreal Engine Projects
## Works with both game projects and custom engine source
## Optimized pattern usage based on Perforce P4IGNORE documentation
# The syntax for P4IGNORE files is not the same as Perforce syntax.
# Key differences from .gitignore:
# - A / at the start means "relative to this p4ignore file"
# - A / at the end means "directories only"
# - * matches substrings but NOT path separators (like P4 wildcard)
# - ** matches substrings INCLUDING path separators (like P4 "..." wildcard)
@da-molchanov
da-molchanov / ue4_aces_tonemapping.hlsl
Last active December 1, 2025 09:04
Simple custom ACES tonemapper that approximates the default UE4 filmic tonemapper in 11 instructions.
// Copyright 2021 Dmitry Molchanov and Julia Molchanova
// This code is licensed under the MIT license
// Output type: CMOT float 3
// Input name: LinearColor
// This multiplier corresponds to "ExposureCompensation=1" and disabled auto exposure
const float ExposureMultiplier = 1.4;
const float3x3 PRE_TONEMAPPING_TRANSFORM =