A model format that enables composite OBJ static meshes with per-object origins, range of motion and parenting.
This enables you to upload a built vertexbuffer to the GPU per object and have efficient animation of rigid bodies.
| import argparse | |
| import json | |
| import os | |
| import shutil | |
| from collections import defaultdict | |
| from inspect import signature | |
| from tempfile import TemporaryDirectory | |
| from typing import Dict, List, Optional, Set, Tuple | |
| import torch |
| import argparse | |
| from vllm import LLM, SamplingParams | |
| from itertools import cycle | |
| import time | |
| # Set up command-line argument parsing | |
| parser = argparse.ArgumentParser(description='Generate text from repeated prompts.') | |
| parser.add_argument('n', type=int, help='Number of repetitions for the prompts.') | |
| args = parser.parse_args() |
| import Controller from '@curveball/controller' | |
| import { Context } from '@curveball/core' | |
| import Busboy, { FileInfo } from 'busboy' | |
| import { IncomingHttpHeaders } from 'http' | |
| import { Readable, Writable } from 'stream' | |
| export interface MultiformFile { | |
| name: string | |
| info: FileInfo |