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@SciresM
Last active March 6, 2026 22:38
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Mewgenics breeding overview: // From analysis of glaiel::CatData::breed
1) All furniture effects are calculated.
* Most of these are unused, presumably due to simplified stats during development.
2) Stats are inherited.
* For each stat, either the mom or dad's is taken.
* There is a (1.0 + 0.01*Stimulation) / (2.0 + 0.01*Stimulation) chance of the better of the two stats being inherited.
* This means stimulation is surprisingly weak:
* At 0 stimulation, it is a 50/50.
* At 25 stimulation, there is a 5/9 chance of the better stat being inherited.
* At 50 stimulation, there is a 3/5 chance of the better stat being inherited.
3) Apply passives due to Skill Share+ (which guarantees a cat's other passive is passed down when breeding).
4) Spells are inherited.
* There is a 0.2+0.025*Stimulation chance of inheriting a spell from a cat's parents.
* Thus, at 0 stimulation, there is a 20% chance, and at 32+, inheritance is guaranteed.
* Ordinarily, there is a 50/50 chance of taking a random spell from the mom or dad.
* However, there is a 0.01*Stimulation chance of attempting to favor a parent with class spells.
* If this happens, then the game checks if only one of the parents has any class spells.
* If it does, the chance of choosing the other parent is set to 0.
* Once a parent to inherit from is chosen, one of that parent's spells is inherited at random.
* There is a 0.02+0.005*Stimulation chance of inheriting a second spell from a cat's parents.
* If this check passes, the second spell is selected the same way as the first.
5) A passive is inherited.
* There is a 0.05+0.01*Stimulation chance of inheriting a passive from a cat's parents.
* Thus at 0 stimulation, there is a 5% chance. At 95+, inheritance is guaranteed.
* Ordinarily, there is a 50/50 chance of taking a random passive from the mom or dad.
* However, there is a 0.01*Stimulation chance of attempting to favor taking a passive from a parent with class passives.
* This used to be bugged (preferred class actives), but as fixed in the 2026/02/20 patch.
* This works the same way as spell inheritance, where if only one parent has class spells, the other parent is never selected.
* Once a parent to inherit from is chosen, one of that parent's passives is inherited at random.
* SkillShare is excluded from inheritance.
6) Disorders are inherited.
* There is a flat 15% chance of inheriting a random disorder from a cat's mom, and 15% of inheriting a random disorder from a cat's dad.
* This is unaffected by any furniture stat.
7) If fewer than 2 disorders were inherited, the cat rolls to receive a birth defect disorder.
* There is a 0.02 + 0.4 * (inbreeding_coefficient - 0.2) chance of receiving a disorder as a birth defect.
* Technically, min(max(inbreeding_coefficient - 0.2, 0.0), 1.0) is multiplied by 0.4.
* Thus, all cats with fewer than 2 inherited disorders have a 2% chance of getting one as a birth defect; inbreeding scales linearly once the coefficient gets above a threshold.
8) The cat rolls to decide if it should receive birth defect parts later.
* If rand() < (1.5*inbreeding_coefficient) and inbreeding_coefficient is >0.05, then a cat will receive birth defect parts later in the process.
9) A cat's parts are inherited (note: mutations are just specific part variants).
* There is an 80% chance that all parts are inherited.
* Otherwise, a random part-set (i.e. both legs, both eyebrows, the head, etc) is selected to not be inherited, and will be randomly assigned.
* For each inherited part, either the mom's part or the dad's part is taken.
* This works like stat inheritance for preferring mutations.
* If only one of the two parents' parts is mutated, it is preferred with a (1.0 + 0.01*Stimulation) / (2.0 + 0.01*Stimulation) chance.
* Otherwise, it's a straight 50/50.
10) Parts are symmetrized.
* For parts with a left/right which must be the same, there is a 50/50 chance of replacing the left with the right or vice-versa.
11) ...something is inherited.
* I am not sure what this is. There is a 98% chance of inheriting it from the parents, with an even 50/50 split.
12) Voice is inherited.
* I haven't fully worked out what this is doing, but it seems like a 2% chance of rerolling for a new voice, and a 98% chance of somehow inheriting voice from parents.
* Note that this may be inaccurate.
13) If additional birth defects were rolled in step 8, they are now applied.
* If a cat's inbreeding coefficient is <= 0.9, it will perform one pass to apply birth defects.
* Otherwise, it will perform two passes to apply birth defects.
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Hi @SciresM, I am working on a MewGenics tool website on the personal page of this account. I wonder if you have any idea about the game's event outcome probability formula. Also do you know what attribute/status effect can influence the value of the variable bonus_basic_spell_damage in dmg formula? Thank you.

@SciresM
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SciresM commented Mar 1, 2026

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