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| esphome: | |
| name: circle-screen-3 | |
| friendly_name: Circle Screen 3 | |
| on_boot: | |
| priority: 600 | |
| esp32: | |
| board: esp32dev | |
| framework: | |
| type: esp-idf |
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| # usage: | |
| # packages: | |
| # your_cee_base: !include your-cee-config.yaml | |
| esphome: | |
| on_boot: | |
| then: | |
| - light.turn_on: | |
| id: back_light | |
| brightness: "80%" |
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| lvgl: | |
| touchscreens: | |
| - my_touchscreen | |
| disp_bg_color: 0x000000 | |
| pages: | |
| - id: ac_page | |
| bg_opa: 0 | |
| widgets: | |
| - tileview: | |
| id: tiles |
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| blueprint: | |
| name: Motion-activated Light | |
| description: Turn on a light when motion is detected. | |
| domain: automation | |
| source_url: https://github.com/home-assistant/core/blob/dev/homeassistant/components/automation/blueprints/motion_light.yaml | |
| input: | |
| motion_entity: | |
| name: Motion Sensor | |
| selector: | |
| entity: |
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| function isError(err: Error): err is Error { | |
| return typeof err === 'object' && !!error && 'message' in err && 'name' in err; | |
| } |
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| struct FacilitiesView: CICView { | |
| @StateObject var viewModel = FacilitiesViewModel() | |
| @EnvironmentObject var userDetails: UserDetails | |
| @State var showModal = false | |
| @State var shownModal = 0 | |
| @Namespace private var facilitiesViewNamespace | |
| var body: some View { | |
| NavigationView { |
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| steps: | |
| - task: Cache@2 | |
| inputs: | |
| key: 'pods | "$(Agent.OS)" | Podfile.lock | Podfile | MyApp.xcodeproj/project.pbxproj' | |
| path: 'Pods' | |
| cacheHitVar: 'PODS_CACHE_RESTORED' | |
| - script: | | |
| sudo gem install cocoapods-binary | |
| xcode-select -print-path |
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| # Uncomment the next line to define a global platform for your project | |
| platform :ios, '14.0' | |
| plugin 'cocoapods-binary' | |
| target 'MyApp' do | |
| # Comment the next line if you don't want to use dynamic frameworks | |
| use_frameworks! | |
| all_binary! | |
| set_custom_xcodebuild_options_for_prebuilt_frameworks "DEBUG_INFORMATION_FORMAT=dwarf" | |
| enable_bitcode_for_prebuilt_frameworks! |
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| platform :ios, '14.0' | |
| plugin 'cocoapods-binary' | |
| target 'MyApp' do | |
| # Comment the next line if you don't want to use dynamic frameworks | |
| use_frameworks! | |
| all_binary! | |
| set_custom_xcodebuild_options_for_prebuilt_frameworks "DEBUG_INFORMATION_FORMAT=dwarf" | |
| enable_bitcode_for_prebuilt_frameworks! |
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