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| import { useFrame, useThree } from '@react-three/fiber' | |
| import { useEffect, useMemo } from 'react' | |
| import * as THREE from 'three' | |
| function getFullscreenTriangle() { | |
| const geometry = new THREE.BufferGeometry() | |
| const vertices = new Float32Array([-1, -1, 3, -1, -1, 3]) | |
| const uvs = new Float32Array([0, 0, 2, 0, 0, 2]) | |
| geometry.setAttribute('position', new THREE.BufferAttribute(vertices, 2)) |
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| import React, { useEffect } from 'react' | |
| import gsap from 'gsap' | |
| import { useFrame } from '@react-three/fiber' | |
| // sync gsap raf to r3f raf | |
| gsap.ticker.remove(gsap.updateRoot) | |
| export const GsapTicker = () => { | |
| const pg = React.useRef(0) | |
| gsap.ticker.remove(gsap.updateRoot) |
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| import React, { FC, useEffect } from 'react'; | |
| type State = { | |
| progress: number; | |
| isLoading: boolean; | |
| } | |
| const useStore = create<State>((set, get) => ({ | |
| isLoading: true, | |
| progress: 0, |
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| const getMUIDIndex = (muid: string) => muid === 'muid' | |
| el.material.defines = Object.assign(el.material.defines || {}, { | |
| muid: el.material.id | |
| }) | |
| gl.info.programs?.forEach(program => { | |
| const cacheKeySplited = program.cacheKey.split(',') | |
| console.log(cacheKeySplited[cacheKeySplited.findIndex(getMUIDIndex) + 1]) // will get the material id in the program | |
| }); |
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| function setInstancedMeshPositions(mesh, section) { | |
| for ( var i = 0; i < mesh.count; i ++ ) { | |
| var xStaticPosition = -sectionWidth * (i - 1); | |
| var xSectionPosition = sectionWidth * section; | |
| var x = xStaticPosition + xSectionPosition; | |
| dummy.position.set(x, 0, 0); | |
| dummy.updateMatrix(); | |
| mesh.setMatrixAt( i, dummy.matrix ); | |
| } | |
| mesh.instanceMatrix.needsUpdate = true; |
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| function setInstancedMeshPositions(mesh, section) { | |
| for ( var i = 0; i < mesh.count; i ++ ) { | |
| var xStaticPosition = -sectionWidth * (i - 1); | |
| var xSectionPosition = sectionWidth * section; | |
| var x = xStaticPosition + xSectionPosition; | |
| dummy.position.set(x, 0, 0); | |
| dummy.updateMatrix(); | |
| mesh.setMatrixAt( i, dummy.matrix ); | |
| } | |
| mesh.instanceMatrix.needsUpdate = true; |
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| function setInstancedMeshPositions(mesh, section) { | |
| for ( var i = 0; i < mesh.count; i ++ ) { | |
| var xStaticPosition = -sectionWidth * (i - 1); | |
| var xSectionPosition = sectionWidth * section; | |
| var x = xStaticPosition + xSectionPosition; | |
| dummy.position.set(x, 0, 0); | |
| dummy.updateMatrix(); | |
| mesh.setMatrixAt( i, dummy.matrix ); | |
| } | |
| mesh.instanceMatrix.needsUpdate = true; |
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| function loopFunction() { | |
| var distance = Math.round(camera.position.x / sectionWidth) | |
| if (distance !== this.loopSectionPosition) { | |
| loopSectionPosition = distance | |
| setInstancedMeshPositions(mesh, loopSectionPosition) | |
| } | |
| } | |
| function render() { | |
| // move the camera |
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| var mesh = null; | |
| var dummy = new THREE.Object3D(); | |
| var sectionWidth = 200; | |
| function addInstancedMesh() { | |
| // An InstancedMesh of 4 cubes | |
| mesh = new THREE.InstancedMesh(new THREE.BoxBufferGeometry(50,50,50), new THREE.MeshNormalMaterial(), 4); | |
| scene.add(mesh); | |
| setInstancedMeshPositions(mesh); | |
| } |
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| function render() { | |
| renderer.render( scene, camera ); | |
| } | |
| function animate() { | |
| // render the 3D scene | |
| render(); | |
| requestAnimationFrame( animate ); | |
| } |
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