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| clear //Clear console | |
| echo Config Loading (1/2) | |
| //--------------------------------------------------------------// | |
| // Content | |
| // 1. Main Settings | |
| // 2. Bindings | |
| // 3. Crosshair | |
| // 4. Hud | |
| // 5. Radar | |
| // 6. Mouse | |
| // 7. Viewmodel | |
| // 8. Bob | |
| // 9. Rates | |
| // 10. Net | |
| // 11. Video | |
| // 12. Sound | |
| // 13. Other | |
| // 14. Scripts | |
| //--------------------------------------------------------------// | |
| echo Main Settings loaded | |
| // 1. Main Settings | |
| +cl_show_team_equipment //Shows teammates equipment | |
| cl_righthand "0" //Left Handed | |
| cl_color 1 //Sets color to purple | |
| voice_enable "1" //Enables microphone | |
| voice_mixer_volume "1" //Enables microphone volume | |
| con_enable "1" //Enables Console | |
| gameinstructor_enable "0" //Removes in-game instructions | |
| cl_showhelp "0" //Removes on-screen help | |
| cl_autohelp "0" //Removes automatic help | |
| cl_disablefreezecam "1" //Disables Freezecam | |
| cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server | |
| cl_join_advertise "2" //Let friends join your community servers | |
| //--------------------------------------------------------------// | |
| echo Bindings loaded | |
| // 2. Bindings | |
| // CONTROLS | |
| bind "MWHEELDOWN" "+jump" //Jump with MWDOWN | |
| bind "space" "+jump" | |
| bind w "+forward" //move forward | |
| bind s "+back" //move back | |
| bind a "+moveleft" //move left | |
| bind d "+moveright" //move fight | |
| bind r "+reload" //reload | |
| bind t "+lookatweapon" //inspect | |
| bind "\" "toggleconsole" //Console | |
| bind 1 slot1 //primary | |
| bind 2 slot2 //secondary | |
| bind 3 slot3 //melee | |
| bind 5 slot5 //bomb | |
| bind 4 slot6 //HE grenade | |
| bind f slot7 //flash | |
| bind v slot8 //smoke | |
| bind x slot9 //decoy | |
| bind c slot10 //molotov/incendiary | |
| bind q lastinv //quickswitch | |
| bind n "r_cleardecals" | |
| bind mouse5 "+voicerecord" | |
| bind mouse4 "toggle cl_righthand" | |
| bind h "toggle gameinstructor_enable" | |
| unbind mwheelup | |
| //--------------------------------------------------------------// | |
| echo Crosshair loaded | |
| // 3. Crosshair | |
| crosshair "1" | |
| cl_crosshair_drawoutline "1" | |
| cl_crosshair_dynamic_maxdist_splitratio "0.35" | |
| cl_crosshair_dynamic_splitalpha_innermod "1" | |
| cl_crosshair_dynamic_splitalpha_outermod "0.5" | |
| cl_crosshair_dynamic_splitdist "7" | |
| cl_crosshair_outlinethickness "1.000000" | |
| cl_crosshair_sniper_width "1" | |
| cl_crosshairalpha "300" | |
| cl_crosshaircolor "4" | |
| cl_crosshaircolor_b "0" | |
| cl_crosshaircolor_g "0" | |
| cl_crosshaircolor_r "255" | |
| cl_crosshairdot "0" | |
| cl_crosshairgap "-1.500000" | |
| cl_crosshairgap_useweaponvalue "0" | |
| cl_crosshairsize "2.500000" | |
| cl_crosshairstyle "4" | |
| cl_crosshairthickness "0.500000" | |
| cl_crosshairusealpha "1" | |
| cl_fixedcrosshairgap "-4.5" | |
| //--------------------------------------------------------------// | |
| echo Hud loaded | |
| // 4. Hud | |
| hud_scaling "0.8" | |
| hud_showtargetid "1" | |
| cl_hud_bomb_under_radar "1" | |
| cl_hud_color "7" | |
| cl_hud_playercount_showcount "0" | |
| cl_hud_healthammo_style "1" | |
| cl_hud_background_alpha "0.5" | |
| cl_showloadout "1" | |
| safezonex "0.95" | |
| safezoney "1" | |
| cl_hud_playercount_pos "0" | |
| cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode | |
| cl_show_clan_in_death_notice "1" | |
| //--------------------------------------------------------------// | |
| echo Radar loaded | |
| // 5. Radar | |
| cl_teammate_colors_show 2 | |
| cl_radar_scale "0.3" | |
| cl_radar_always_centered "0" | |
| cl_hud_radar_scale "1.15" | |
| cl_radar_icon_scale_min "1" | |
| cl_radar_rotate "1" | |
| //--------------------------------------------------------------// | |
| echo Mouse loaded | |
| // 6. Mouse | |
| sensitivity "0.8" | |
| zoom_sensitivity_ratio_mouse "0.9" | |
| m_rawinput "1" | |
| m_mouseaccel2 "0" | |
| m_mouseaccel1 "0" | |
| m_customaccel "0" | |
| m_mousespeed "0" | |
| //--------------------------------------------------------------// | |
| echo Viewmodel loaded | |
| // 7. Viewmodel | |
| viewmodel_fov "68" | |
| viewmodel_offset_x "1.5" | |
| viewmodel_offset_y "2.000000" | |
| viewmodel_offset_z "-2" | |
| viewmodel_recoil "0" | |
| //--------------------------------------------------------------// | |
| echo Bob loaded | |
| // 8. Bob (Less movement when you move around with weapons) | |
| cl_viewmodel_shift_left_amt "1.5" | |
| cl_viewmodel_shift_right_amt "0.75" | |
| cl_bob_lower_amt "21" | |
| cl_bobamt_lat "0.4" | |
| cl_bobamt_vert "0.25" | |
| cl_bobcycle "0.98" | |
| cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction | |
| cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction | |
| cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction | |
| cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default | |
| cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel | |
| cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel | |
| //--------------------------------------------------------------// | |
| echo Rates loaded | |
| // 9. Rates | |
| rate "786432" //Your download rate to the server. Max rate: "786432" | |
| cl_cmdrate "128" //Max number of command packets sent to server per second | |
| cl_updaterate "128" //Number of packets per second you are requesting from the server | |
| cl_interp "0" //Sets the interpolation amount, always set this to 0 | |
| cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate) | |
| cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view | |
| cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time | |
| cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects | |
| //--------------------------------------------------------------// | |
| echo Net loaded | |
| // 10. Net (Netgraph) | |
| //Show netgraph when checking scoreboard | |
| net_graph "1" | |
| net_graphheight "3000" | |
| net_graphproportionalfont "1" | |
| //--------------------------------------------------------------// | |
| echo Video loaded | |
| // 11. Video | |
| fps_max "0" //Max frames per second, setting it to 0 causes long loading times | |
| fps_max_menu "0" //Max frames per second in main-menu | |
| mat_monitorgamma "1.6" //Sets Brightness to highest, highly recommended | |
| mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light | |
| mat_powersavingsmode "0" //Disables power saving mode | |
| mat_queue_mode "-1" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost | |
| r_dynamic "0" //Affects dynamic lighting, turned off for more FPS | |
| r_drawtracers_firstperson "1" //Remove first person tracers, does not impact gameplay, just makes it easier to spray | |
| //--------------------------------------------------------------// | |
| echo Sound loaded | |
| // 12. Sound | |
| volume "0.05" | |
| voice_scale "0.5" //Turn down volume of other players to 40% (RECOMMENDED) | |
| snd_hwcompat 0 | |
| snd_musicvolume_multiplier_inoverlay "0" //Music volume multiplier when Steam Overlay is active | |
| snd_deathcamera_volume 0 // Music in deathcamera | |
| snd_mapobjective_volume 0 // Music that starts when bomb is planted | |
| snd_menumusic_volume 0 // Music in main menu | |
| snd_roundend_volume 0 // Music when round ends | |
| snd_roundstart_volume 0 // Music when round starts | |
| snd_tensecondwarning_volume 0.10 // 10 Second bomb music timer (actually 9.7 seconds) (recommended on) | |
| snd_mvp_volume 0.05 | |
| snd_mute_mvp_music_live_players 1 | |
| sv_cheats 1 | |
| snd_front_headphone_position 53.2 // Replace the “xx.x” with your screen resolution (e.g: 43.2 for 5:4 or 45.0 for 4.3 or 50.2 for 16:10 or 53.2 for 16:9) | |
| snd_rear_headphone_position 90 // Small adjustments here can give you a better idea on the direction from which the sound comes from. | |
| snd_headphone_pan_exponent 1.2 // Sounds over medium or long distances are louder without affecting close sound cues. | |
| snd_headphone_pan_radial_weight 0.5 // Makes it easier to locate sounds due to increases or decreases in volume. | |
| sv_cheats 0 | |
| //--------------------------------------------------------------// | |
| echo Other loaded | |
| // 13. Other | |
| func_break_max_pieces 0 //Less clutter from breaking vents (especially on Mirage) | |
| cl_use_opens_buy_menu 0 //Disables E from opening buy-menu, really useful | |
| cl_autowepswitch 0 //Disable auto-weapon switch | |
| mm_dedicated_search_maxping 25 //Maxping Search in Matchmaking | |
| //--------------------------------------------------------------// | |
| echo Scripts loaded | |
| // 14. Scripts | |
| echo | |
| echo ! | |
| echo f(keys) | |
| echo f8 - fix fps when lagging on cache for example (logaddress_add 1) | |
| echo f9 - reload exec | |
| echo f10 - clutch bind (mute all) | |
| echo | |
| echo Numpad keys | |
| echo 7 - drop teammate | |
| echo | |
| echo Arrows(keys) | |
| echo left - left handed | |
| echo right - right handed | |
| echo | |
| echo Console | |
| echo Load whatever gamemode you want with the "map" command. For example "map de_dust2; competitive" | |
| echo ! | |
| echo | |
| bind KP_HOME "buy ak47;buy m4a1_silencer;buy m4a4;slot1;drop;say_team I drop" | |
| bind f9 "exec sumss" | |
| bind leftarrow "cl_righthand 0" | |
| bind rightarrow "cl_righthand 1" | |
| bind uparrow "cl_crosshairalpha 255;cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 0;cl_crosshaircolor_g 255;cl_crosshairdot 0;cl_crosshairgap -10;cl_crosshairsize 1.6;cl_crosshairstyle 4;cl_crosshairusealpha 1;cl_crosshairthickness 0.6;cl_fixedcrosshairgap -10;cl_crosshair_outlinethickness 0.5;cl_crosshair_drawoutline 0;cl_crosshairstyle 5" | |
| bind downarrow "cl_crosshairalpha 255;cl_crosshaircolor 4;cl_crosshaircolor_b 0;cl_crosshaircolor_r 255;cl_crosshaircolor_g 0;cl_crosshairdot 0;cl_crosshairgap -1.5;cl_crosshairsize 2.5;cl_crosshairstyle 4;cl_crosshairusealpha 1;cl_crosshairthickness 0.5;cl_fixedcrosshairgap -1.5;cl_crosshair_outlinethickness 1;cl_crosshair_drawoutline 1;cl_crosshairstyle 4" | |
| alias "casual" "game_type 0; game_mode 0" | |
| alias "competitive" "game_type 0; game_mode 1" | |
| alias "wingman" "game_type 0; game_mode 2" | |
| alias "armsrace" "game_type 1; game_mode 0" | |
| alias "demolition" "game_type 1; game_mode 1" | |
| alias "deathmatch" "game_type 1; game_mode 2" | |
| alias "custom" "game_type 3; game_mode 0" | |
| // Jump Throw Script | |
| alias "+jumpthrow" "+jump;-attack" | |
| alias "-jumpthrow" "-jump" | |
| bind "alt" "+jumpthrow" | |
| // Clutch bind | |
| alias "clutch" "clutchon" | |
| alias "clutchon" "voice_enable 0; gameinstructor_enable 1; cl_clearhinthistory; r_cleardecals; playvol buttons\blip2 0.5; alias clutch clutchoff;" | |
| alias "clutchoff" "voice_enable 1; gameinstructor_enable 0; playvol buttons\blip1 0.5; alias clutch clutchon;" | |
| bind f7 clutch | |
| // Show map top left | |
| con_enable 1 | |
| con_filter_enable 2 | |
| con_filter_text_out "game:mapgroupname" | |
| con_filter_text "game:map" | |
| // Useful shortcuts for popular commands in console | |
| alias "d" "disconnect" | |
| alias "q" "quit;exit" | |
| alias "r" "retry" | |
| alias "rs" "mp_restartgame 1" | |
| // Show FPS with scoreboard in the top-left corner (less performance load than netgraph) | |
| alias "+fps" "+score; cl_showfps 1" | |
| alias "-fps" "-score; cl_showfps 1" | |
| // Toggle netgraph | |
| bind "TAB" "+net_on" | |
| alias "+net_on" "net_graphheight 0; +fps; alias togglenet "togglenet_off"" | |
| alias "-net_on" "net_graphheight 2000; -fps; alias togglenet "togglenet_on"" | |
| alias +incvol "incrementvar volume 0 2 0.02;+speed";voice_scale 0.5" | |
| alias -incvol "incrementvar volume 0 2 -0.02;-speed";voice_scale 0.5" | |
| bind SHIFT +incvol | |
| // Display damage (toggle bind) | |
| alias displaydamage "displaydamage_on" | |
| alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off"" | |
| alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on"" | |
| bind "f5" "displaydamage" | |
| // Fix fps | |
| alias fps_fix "say_team 'logaddress_add 1' in console for fps fix ;logaddress_add 1" | |
| bind f8 fps_fix | |
| bind y +spray_menu | |
| //--------------------------------------------------------------// | |
| host_writeconfig //Write config | |
| echo Config Loaded (2/2) //This just confirms that the config has ended successfully | |
| echo Keep in mind that sensitivity is set up for "Windows 6/11 (middle)" and "800 dpi" |
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