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| http://www.puzzlescript.net/play.html?p=5f8b385fc4cd16c8139f |
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| title harpoon | |
| author mark wonnacott | |
| homepage http://twitter.com/ragzouken | |
| again_interval 0.1 | |
| ======== | |
| OBJECTS | |
| ======== | |
| MoveUp | |
| white | |
| MoveDown | |
| white | |
| MoveLeft | |
| white | |
| MoveRight | |
| white | |
| Grabbed | |
| orange | |
| Fired | |
| red | |
| Pulling | |
| yellow | |
| EraseChain | |
| white | |
| Background | |
| black darkblue | |
| 00010 | |
| 00000 | |
| 00000 | |
| 01000 | |
| 00000 | |
| Floor | |
| darkblue darkgreen | |
| 00000 | |
| 01000 | |
| 00010 | |
| 00001 | |
| 00100 | |
| Dirt | |
| black darkbrown darkblue | |
| 01112 | |
| 21212 | |
| 02121 | |
| 20021 | |
| 00010 | |
| Wall | |
| darkgreen grey darkgrey | |
| 01112 | |
| 21212 | |
| 02121 | |
| 20021 | |
| 00010 | |
| HarpoonU | |
| grey darkgrey darkgreen | |
| ..0.. | |
| .101. | |
| .100. | |
| 21101 | |
| 22100 | |
| HarpoonR | |
| grey darkgrey darkgreen | |
| 01... | |
| 0001. | |
| 10000 | |
| 1111. | |
| 12... | |
| HarpoonD | |
| grey darkgrey darkgreen | |
| 21100 | |
| 21101 | |
| .210. | |
| .211. | |
| ..1.. | |
| HarpoonL | |
| grey darkgrey darkgreen | |
| ...10 | |
| .1000 | |
| 11111 | |
| .2211 | |
| ...22 | |
| ChainV | |
| grey darkgrey | |
| ..1.. | |
| .010. | |
| .0.0. | |
| .010. | |
| ..1.. | |
| ChainH | |
| grey darkgrey | |
| ..... | |
| .000. | |
| 11.11 | |
| .000. | |
| ..... | |
| Player | |
| black darkgrey yellow | |
| ..1.. | |
| .111. | |
| .212. | |
| 00100 | |
| 00000 | |
| ======= | |
| LEGEND | |
| ======= | |
| . = Background | |
| , = Floor | |
| # = Dirt | |
| x = Wall | |
| U = HarpoonU and Floor | |
| HarpoonV = HarpoonU or HarpoonD | |
| HarpoonH = HarpoonL or HarpoonR | |
| Harpoon = HarpoonV or HarpoonH | |
| Chain = ChainV or ChainH | |
| Movement = MoveUp or MoveDown or MoveLeft or MoveRight | |
| (Moveable = Harpoon) | |
| Moveable = HarpoonU or HarpoonD or HarpoonL or HarpoonR or Player | |
| HarpoonState = Grabbed or Fired or Pulling | |
| @ = Player and Floor | |
| ======= | |
| SOUNDS | |
| ======= | |
| sfx0 42134702 (harpoon embed) | |
| sfx1 47981307 (fininish pulling) | |
| sfx2 24680901 (fall) | |
| Chain create 51709100 | |
| Chain destroy 51709100 | |
| Dirt destroy 25748707 | |
| ================ | |
| COLLISIONLAYERS | |
| ================ | |
| HarpoonState EraseChain | |
| Movement | |
| Background | |
| Floor | |
| Chain | |
| Player Wall Dirt Harpoon | |
| ====== | |
| RULES | |
| ====== | |
| (player, harpoon falls) | |
| late [ Player no Floor | Harpoon no Pulling ] -> [ | Harpoon ] sfx2 | |
| late [ Chain | Harpoon no Floor no Pulling no Fired ] -> [ Chain EraseChain | ] | |
| late [ Harpoon no Floor no Pulling no Fired ] -> [ ] sfx2 | |
| (don't walk off the edge) | |
| [ > Player | no Floor ] -> [ Player | ] | |
| (cancel chain) | |
| [ orthogonal Player | ... | Chain ] -> [ orthogonal Player | ... | ] | |
| [ Chain no EraseChain | Chain stationary EraseChain ] -> [ Chain action EraseChain | ] again | |
| [ Chain stationary EraseChain ] -> [ ] | |
| ([ Chain ] -> [ action Chain ] | |
| [ Player | ... | Chain ] -> [ Player | ... | > Chain ] | |
| [ > Chain | ... | Harpoon ] -> [ Chain | ... | Harpoon ] | |
| [ moving Chain ] -> [ ]) | |
| (pull towards chain) | |
| [ action Player | Chain | ... | Harpoon ] -> [ Player | Chain | ... | Harpoon Pulling ] | |
| (pull player) | |
| [ Player Chain ] -> [ Player ] | |
| [ Player | ... | Harpoon Pulling ] -> [ > Player | ... | Harpoon Pulling ] again | |
| [ Player | Harpoon Pulling ] -> [ Player | Harpoon ] sfx1 again | |
| ([ Player | Harpoon Pulling ] -> [ Player | Harpoon ] sfx1 again) | |
| (push/pull harpoon) | |
| [ HarpoonU ] -> [ up HarpoonU ] | |
| [ HarpoonD ] -> [ down HarpoonD ] | |
| [ HarpoonL ] -> [ left HarpoonL ] | |
| [ HarpoonR ] -> [ right HarpoonR ] | |
| [ > Player | Harpoon ] -> [ > Player | > Harpoon > Grabbed ] | |
| [ < Player | > Harpoon ] -> [ < Player | < Harpoon < Grabbed ] | |
| [ ^ Player | > Harpoon ] -> [ ^ Player | < Harpoon < Grabbed MoveRight ] | |
| [ v Player | > Harpoon ] -> [ v Player | < Harpoon < Grabbed MoveLeft ] | |
| [ orthogonal Harpoon no Grabbed ] -> [ Harpoon ] | |
| [ moving HarpoonU Grabbed MoveRight ] -> [ moving HarpoonR ] | |
| [ moving HarpoonD Grabbed MoveRight ] -> [ moving HarpoonL ] | |
| [ moving HarpoonL Grabbed MoveRight ] -> [ moving HarpoonU ] | |
| [ moving HarpoonR Grabbed MoveRight ] -> [ moving HarpoonD ] | |
| [ moving HarpoonU Grabbed MoveLeft ] -> [ moving HarpoonL ] | |
| [ moving HarpoonD Grabbed MoveLeft ] -> [ moving HarpoonR ] | |
| [ moving HarpoonL Grabbed MoveLeft ] -> [ moving HarpoonD ] | |
| [ moving HarpoonR Grabbed MoveLeft ] -> [ moving HarpoonU ] | |
| [ Grabbed ] -> [ ] | |
| (fire harpoon) | |
| up [ action Player | HarpoonU ] -> [ Player | Fired HarpoonU ] | |
| down [ action Player | HarpoonD ] -> [ Player | Fired HarpoonD ] | |
| left [ action Player | HarpoonL ] -> [ Player | Fired HarpoonL ] | |
| right [ action Player | HarpoonR ] -> [ Player | Fired HarpoonR ] | |
| up [ Fired HarpoonU ] -> [ > Fired > HarpoonU ] | |
| down [ Fired HarpoonD ] -> [ > Fired > HarpoonD ] | |
| left [ Fired HarpoonL ] -> [ > Fired > HarpoonL ] | |
| right [ Fired HarpoonR ] -> [ > Fired > HarpoonR ] | |
| [ > Fired > Harpoon | Wall ] -> [ Harpoon | Wall ] sfx0 again | |
| vertical [ > Fired > Harpoon ] -> [ > Fired > Harpoon ChainV ] | |
| horizontal [ > Fired > Harpoon ] -> [ > Fired > Harpoon ChainH ] | |
| [ > Harpoon > Fired | Dirt ] -> [ > Harpoon | Floor ] | |
| [ > Harpoon | Dirt ] -> [ > Harpoon | Floor ] | |
| [ > Fired > Harpoon ] -> [ > Fired > Harpoon ] again | |
| late [ Chain Harpoon ] -> [ Harpoon ] | |
| ============== | |
| WINCONDITIONS | |
| ============== | |
| ======= | |
| LEVELS | |
| ======= | |
| xxxxxxxxxxxxxxx | |
| x....,,,......x | |
| x..,,,,,,,,...x | |
| x.,,,,,u,,,...x | |
| x.,@,,,,,,....x | |
| x..,,,,.......x | |
| x,,,,,......,,x | |
| x,,,,......,,,x | |
| x,,,.......,,,x | |
| x.,.........#,x | |
| x...........#,x | |
| x......,,...,,x | |
| x.,,###,,...,,x | |
| x,######,.....x | |
| x#,,,,,,......x | |
| xxxxxxxxxxxxxxx |
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