create HTML presets from steam collections (with a second, optional, mods collection)
https://armapresetcreator.co.uk/
converts jpg, png to PAA and vise versa
create HTML presets from steam collections (with a second, optional, mods collection)
https://armapresetcreator.co.uk/
converts jpg, png to PAA and vise versa
In this tutorial I'll show you how to create a Github webhook that will post updates from your Github account to a channel in Discord. The steps are simple so follow along!
First you need to create a webhook in a text channel. We're assuming you have both Manage Channel and Manage Webhooks permissions!
| mission_fnc_mapOverlayCache = [] call CBA_fnc_createNamespace; | |
| mission_fnc_mapOverlay = { | |
| params ["_map"]; | |
| _map drawIcon [ | |
| getMissionPath "map.paa", | |
| [1, 1, 1, 1], | |
| [worldSize / 2, worldSize / 2, 0], | |
| 640 / ctrlMapScale _map, | |
| 640 / ctrlMapScale _map, |
Various editor/arma sqf stuff.
| CUL_snowEmitter = objNull; | |
| CUL_doSnow = { | |
| private _unit = ACE_player; | |
| if (alive _unit && {!([_unit] call ace_common_fnc_isInBuilding)}) then { | |
| if (isNull CUL_snowEmitter) then { | |
| CUL_snowEmitter = "#particlesource" createVehicleLocal getpos _unit; | |
| CUL_snowEmitter setParticleParams [ | |
| ["\A3\data_f\ParticleEffects\Universal\Universal",16,12,13,1], | |
| "", | |
| "Billboard", |
| player setPos [15, 15, 0]; | |
| meme_history = []; | |
| meme_indicators = []; | |
| meme_ropes = []; | |
| comment "x axis"; | |
| for "_i" from 0 to 9 do { | |
| private _b = "Sign_Sphere100cm_F" createVehicle [0, 0, 0]; | |
| _b setPosATL [10, 10 + _i * 2, 0]; |
Want to inject some flavor into your everyday text chat? You're in luck! Discord uses Markdown, a simple plain text formatting system that'll help you make your sentences stand out. Here's how to do it! Just add a few characters before & after your desired text to change your text! I'll show you some examples...
What this guide covers:
| //PROOF OF CONCEPT | |
| //Just put this in the initPlayerLocal.sqf, for MP you probably need to do some changes. | |
| //Needs to be in scheduled environment - feel free to convert it to unscheduled. | |
| _safeZones = []; | |
| _dangerZones = []; | |
| fncLightning = { | |
| _pos = _this; | |
| private ["_bolt", "_light", "_class", "_lightning", "_time"]; |