- 2011 - A trip through the Graphics Pipeline 2011
- 2013 - Performance Optimization Guidelines and the GPU Architecture behind them
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
| //author: http://github.com/wongoo | |
| //date: 20190717 | |
| package rsautil | |
| import ( | |
| "bytes" | |
| "crypto" | |
| "crypto/rand" | |
| "crypto/rsa" |
I think most of us realize that macOS isn't a Linux OS, but what that also means is that instead of shipping with the GNU flavor of command line tools, it ships with the FreeBSD flavor. As such, writing shell scripts which can work across both platforms can sometimes be challenging.
Homebrew can be used to install the GNU versions of tools onto your Mac, but they are all prefixed with "g" by default.
All commands have been installed with the prefix "g". If you need to use these commands with their normal names, you can add a "gnubin" directory to your PATH from your bashrc.
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FFmpeg is one of the most powerful tools for video transcoding and manipulation, but it's fairly complex and confusing to use. That's why I decided to create this cheat sheet which shows some of the most often used commands.
Let's start with some basics:
ffmpegcalls the FFmpeg application in the command line window, could also be the full path to the FFmpeg binary or .exe file
| Windows command | Unix command | Notes |
|---|---|---|
| set | env | Set on Windows prints a list of all environment variables. For individual environment variables, set is the same as echo $ on Unix. |
| set Path | export $PATH | Print the value of the environment variable using set in Windows. |
| set PROJ | -- | result: PROJ=c:\project |
| echo %PROJ% | echo $PROJ | result: c:\project |
|
| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text; | |
| using UnityEngine; | |
| /// <summary> | |
| /// A simple free camera to be added to a Unity game object. | |
| /// | |
| /// Keys: |
Simple collection of Groovy scripts to help me maintain some Jenkins systems.
See also https://wiki.jenkins-ci.org/display/JENKINS/Jenkins+Script+Console
Please comment & let me know if you have a fork / fixes you'd like to include.
Native HTML controls are a challenge to style. You can style any element in the web platform that uses Shadow DOM with a pseudo element ::pseudo-element or the /deep/ path selector.
video::webkit-media-controls-timeline {
background-color: lime;
}
video /deep/ input[type=range] {