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@Nemoder
Created March 6, 2018 03:55
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dota2 vulkan console.log minimized crash
initializing SDL joystick 0 Microsoft X-Box 360 pad
[ResourceSystem] CResourceSystem Init
[RenderSystem] Loaded video settings config from 'cfg/video.txt'
[RenderSystem] Vulkan extension enabled: VK_KHR_swapchain
[RenderSystem] Vulkan extension enabled: VK_NV_dedicated_allocation
[RenderSystem] Vulkan extension enabled: VK_KHR_descriptor_update_template
[RenderSystem] Vulkan Command Buffer Pool Threshold(1500)
ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!
[Filesystem] ---------------
[Filesystem] Path ID: File Path:
[Filesystem] ADDONS "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota_addons/"
[Filesystem] CONTENT "/Speedy/Steam/SteamApps/common/dota 2 beta/content/dota/"
[Filesystem] CONTENT "/Speedy/Steam/SteamApps/common/dota 2 beta/content/core/"
[Filesystem] CONTENTADDONS "/Speedy/Steam/SteamApps/common/dota 2 beta/content/dota_addons/"
[Filesystem] CONTENTROOT "/Speedy/Steam/SteamApps/common/dota 2 beta/content/"
[Filesystem] DEFAULT_WRITE_PATH "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk
[Filesystem] DEFAULT_WRITE_PATH "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/"
[Filesystem] EXECUTABLE_PATH "/Speedy/Steam/SteamApps/common/dota 2 beta/game/bin/linuxsteamrt64/"
[Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk
[Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk
[Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/shaders_vulkan.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/shaders_vulkan.vpk
[Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/shaders_vulkan.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/core/shaders_vulkan.vpk
[Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/"
[Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/"
[Filesystem] GAMEBIN "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/bin/linuxsteamrt64/"
[Filesystem] GAMEBIN "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/bin/"
[Filesystem] GAMEBIN "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/bin/linuxsteamrt64/"
[Filesystem] GAMEBIN "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/bin/"
[Filesystem] GAMEROOT "/Speedy/Steam/SteamApps/common/dota 2 beta/game/"
[Filesystem] MOD "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk
[Filesystem] MOD "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/"
[Filesystem] PLATFORM "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk
[Filesystem] PLATFORM "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/"
[Filesystem] SHADER_SOURCE "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/dota/"
[Filesystem] SHADER_SOURCE "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/core/"
[Filesystem] SHADER_SOURCE "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/dota_addons/"
[Filesystem] SHADER_SOURCE "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/dota_core/"
[Filesystem] SHADER_SOURCE_MOD "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/dota/"
[Filesystem] SHADER_SOURCE_ROOT "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/"
[CommandLine] command line arguments:
[CommandLine] -console -vulkan -con_logfile
[SteamDatagramClient] Loaded default network config file. Loaded revision 112 OK
[SteamDatagramClient] Loaded cached network config file. Data contains revision 112, not newer than current revision 112; ignoring.
[SteamDatagramClient] Starting ping measurement
[Networking] Network System Initialized
[Networking] 192.168.1.77: eth0
[Networking] 127.0.0.1: lo
WARNING: unable to link dump_modifier_list and dump_modifier_list because both ConCommands are not marked FCVAR_LINKED_CONCOMMAND
Physics Console Communications is not initialized
[SplitScreen] Game supporting (2) split screen players
[SoundSystem] Sound Initialization: Finish, Sampling Rate: 44100
ConVarRef r_dota_force_forward doesn't point to an existing ConVar
[Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
[Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
Opening joystick 0 : XInput Controller
[Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 116.324 msecs for 736 out of 754 classes
[Server] SV: parsing 'scripts/items/items_game.txt' took 869.515 msec
[Workshop] Requesting page 1 of items
[Workshop] Requesting page 1 of items
[Workshop] Requesting page 1 of items
ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000158 seconds
ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000131 seconds
ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000156 seconds
[Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 116.225 msecs for 741 out of 762 classes
[Client] CL: parsing 'scripts/items/items_game.txt' took 872.540 msec
ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000208 seconds
Telling Steam it is safe to update the app
[ResourceSystem] Error loading resource file "soundevents/soundevents_test.vsndevts_c" (Error: ERROR_FILEOPEN)
name[ 0 ] changing from 'unnamed' to 'Nemoder'
name[ 0 ] changing from 'Nemoder' to 'Nemoder'
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000356 seconds
ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000221 seconds
[HostStateManager] Idle (levelload)
ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000338 seconds
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 12613 (14293 input number was)
[SplitScreen] Writing configuration for slot 0
CWorkshopController failed to download item 324234324432 result = 9
[SteamDatagramClient] Got network config from CDN. Data contains revision 112, not newer than current revision 112; ignoring.
[Workshop] Requesting page 2 of items
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [1] addons []
[Server] SV: maxplayers set to 1
Initializing script VM...
...done
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 7702 (16518 input number was)
[Workshop] Requesting page 3 of items
[GCClient] In logon queue; waiting for GC to confirm connection.
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 3631 (8439 input number was)
[Server] SV: Spawn Server: <empty>
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[GCClient] Received client welcome from GC.
GC reported matchgroups version 107
[WeekendTourney] Received weekend tourney schedule.
[Client] CL: Connected to 'loopback'
[Server] SV: Sending server info to client 'Nemoder' at loopback
[Server] SV: WriteInitialSpawnGroups sending 1 groups
[Client] Game: "Dota 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 7496 (revision 3974191)
[Client] Server Number: 1
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
Initializing script VM...
...done
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000183 seconds
Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
[Server] SV: IGameSystem::LoopActivateAllSystems
[Host] HO: IGameSystem::LoopActivateAllSystems
[Server] SV: Game started
[Client] CL: IGameSystem::LoopActivateAllSystems
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000089 seconds
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[SteamDatagramClient] Failed to communicate with routing cluster 'eat'.
[Server] SV: Sending full update to client Nemoder (reason: initial update)
[Client] CL: Receiving uncompressed update from server
[Client] CL: Signon traffic "client": incoming 35.322 KB [6 pkts], outgoing 1.159 KB [5 pkts]
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar
[SteamDatagramClient] Ping measurement completed
[WeekendTourney] Auto selecting weekend tourney division 'north_america' based on ping to best region of 11ms
[WeekendTourney] Selected division changed to 'north_america'
Disabling damage on breakable prop models/ui/battle_cup_trophy/battle_cup_trophy.vmdl - no physics interactions on model and no breakpieces.
HMT USGP "scenes/battlepass_ti6/twoflags"
HMT USGP "scenes/battle_cup/battle_cup_rotate"
StartWatchingGame request SteamID: [A:1:545917953:8578], watching SteamID: [I:0:0]
Received CMsgWatchGameResponse result 0.
Received CMsgWatchGameResponse result 1.
StartWatchingGame: Sending console command: connect_hltv 192.69.96.39:28132
[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (192.69.96.39:28132), 2 )
[EngineServiceManager] SwitchToLoop remoteconnect requested: id [2] addons []
[Client] CL: IGameSystem::LoopDeactivateAllSystems
WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 257.903
[Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
HMT USGP "scenes/home_button"
HMT USGP "scenes/play_searching"
HMT USGP "scenes/find_match_status"
HMT USGP "backgrounds/dashboard_parallax_ti7"
HMT USGP "<empty>"
HMT USGP "scenes/700_frontpage"
HMT USGP "scenes/battlepass_ti7/wisp_arcana"
[Server] SV: IGameSystem::LoopDeactivateAllSystems
[Host] HO: IGameSystem::LoopDeactivateAllSystems
[Server] SV: Disconnect client 'Nemoder' from server(1): NETWORK_DISCONNECT_SHUTDOWN
HMT: shut down pworld 0x555cb6a90dd0 (0 spawn groups outstanding)
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 257.910
[Networking] Network socket 'client' opened on port 58694
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 257.915
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 257.915
[Client] Sending connect to 192.69.96.39:28132
[Client] Received S2C_CHALLENGE [538929592 auth 3] from 192.69.96.39:28132
[Client] Sending C2S_CONNECT [44 protocol 538929592 auth 3] to 192.69.96.39:28132
[Client] Received S2C_CONNECTION from 192.69.96.39:28132 [addons:'']
[Client] CL: Connected to '192.69.96.39:28132'
[SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
[Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
[EngineServiceManager] SwitchToLoop levelload requested: id [2] addons []
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[Client] LoadingDisplay changed from NONE to LOADING (map="")
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
[SignonState] CL: Permit INetchannel::Transmit()
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [2] addons []
[Client] CL: CNetworkGameClient already exists for connection to '192.69.96.39:28132'
[Client] CL: connection to '192.69.96.39:28132' already started
[Client] Game: "Dota 2"
[Client] Map: "start"
[Client] Players: 8 (0 bots) / 64 humans
[Client] Build: 7496 (revision 3974191)
[Client] Server Number: 3
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
Initializing script VM...
...done
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
[Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT
[Client] CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000215 seconds
Load a scaleform font provider?
WARNING: CDirWatcher not implemented
[ResourceSystem] Error loading resource file "materials/particle/ground/crack_growth_01_noadd.vmat_c" (Error: ERROR_FILEOPEN)
light has _fifty_percent_distance of 60.000000 but no zero_percent_distance
light has _fifty_percent_distance of 60.000000 but no zero_percent_distance
[SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (19kb): models/items/rubick/puppet_master_back/puppet_master_back.vphys
[ResourceSystem] Error loading resource file "particles/rain_fx/econ_weather_aurora_j.vpcf_c" (Error: ERROR_FILEOPEN)
[SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (14kb): models/creeps/neutral_creeps/n_creep_black_dragon/n_creep_black_dragon.vphys
[SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (16kb): models/props_structures/secretshop_radiant002_flag.vphys
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
[Client] CL: IGameSystem::LoopActivateAllSystems
[Host] HO: IGameSystem::LoopActivateAllSystems
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000252 seconds
[HostStateManager] Remote Connect (192.69.96.39:28132)
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[WorldRenderer] Long grass load frame: 23.210382 ms for 1 grass tiles
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 23.253323ms
[WorldRenderer] Long grass load frame: 10.004205 ms for 1437 grass tiles
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 10.038475ms
Encountered entity that cannot be used in portrait maps - info_player_start_dota
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
[Client] CL: Receiving uncompressed update from server
HMT CL: Create map handle (nil) for 0
Height map file (maps/start.vhcg) not found, this will make ground height traces more expensive! Recompile the map to generate a height map.
HMT "start": add to 0x555cbe49d6a0, map data 0x555ce09aa160
HMT "dota": add to 0x555cbe49d6a0, map data 0x555ce09aa160
FixupResourceName: Illegal full path passed in ("/defaultSession//__nofilter__.ventl")!
FixupResourceName: Illegal full path passed in ("/defaultSession//__nofilter__.ventl")!
FixupResourceName: Illegal full path passed in ("/defaultSession//__nofilter__.ventl")!
FixupResourceName: Illegal full path passed in ("/defaultSession//__nofilter__.ventl")!
Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
Disabling damage on breakable prop models/props_structures/secretshop_radiant002_flag.vmdl - no physics interactions on model and no breakpieces.
HMT "dota": re-add to 0x555cbe49d6a0, map data 0x555ce09aa160
[Client] CL: Signon traffic "client": incoming 200.266 KB [12 pkts], outgoing 21.462 KB [452 pkts]
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
[Client] LoadingDisplay changed from LOADING to NONE (map="start")
[Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_GAME_IN_PROGRESS
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
HMT USGP "scenes/pregame_dire_ambient"
HMT USGP "scenes/pregame_dire_ambient"
HMT USGP "scenes/loadout_preview_rays"
HMT USGP "scenes/loadout_preview_rays"
HMT USGP "backgrounds/tower_showcase_radiant"
[InstantReplay] Inserted tick 74996 with full packet
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Bad texture dimension type for texture "materials/models/heroes/statuseffects/colorwarp_desat_stone_mix.vtex" - returning error texture in CTextureManagerVK::GetImageView
[InstantReplay] Inserted tick 75896 with full packet
[Client] CL: disconnect hud disconnect
[Client] CL: Server disconnected: 2: #GameUI_Disconnect_User
[Client] CL: Disconnecting from server: #GameUI_Disconnect_User
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 )
[EngineServiceManager] SwitchToLoop levelload requested: id [3] addons []
[Client] CL: IGameSystem::LoopDeactivateAllSystems
WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 342.964
[Host] HO: IGameSystem::LoopDeactivateAllSystems
HMT USGP "scenes/hud/current_champion"
HMT USGP "scenes/hud/healthbarburner"
HMT USGP "scenes/hud/healthbarburner"
HMT USGP "scenes/hud/healthbarburner"
HMT USGP "scenes/hud/healthbarburner"
HMT USGP "scenes/hud/levelupburst"
HMT USGP "scenes/inspect_hero_model_effect"
HMT CL: PSGU Delete world group for 0 with map handle (nil)
HMT: delete map data 0x555ce09aa160
HMT USGP "dota"
HMT "dota": found in 0x555ce7272210, map data 0x555ce09aa160
HMT USGP "start"
HMT USGP "scenes/versus_godrays"
HMT USGP "scenes/versus_hline"
HMT USGP "backgrounds/tower_showcase_dire"
HMT USGP "backgrounds/tower_showcase_radiant"
HMT USGP "backgrounds/tower_showcase_dire"
HMT USGP "backgrounds/pregame_phase"
HMT USGP "scenes/battle_cup/battle_cup_rotate_fall_2016"
Unloading custom UI:
HMT: shut down pworld 0x555ce7272210 (1 spawn groups outstanding)
HMT: shut down pworld 0x555ce7272258 (0 spawn groups outstanding)
HMT: shut down pworld 0x555ce72722a0 (0 spawn groups outstanding)
HMT: shut down pworld 0x555ce72722e8 (0 spawn groups outstanding)
HMT: shut down pworld 0x555ce7272330 (0 spawn groups outstanding)
HMT: shut down pworld 0x555ce7272378 (0 spawn groups outstanding)
HMT: shut down pworld 0x555ce72723c0 (0 spawn groups outstanding)
HMT: shut down pworld 0x555ce7272408 (0 spawn groups outstanding)
HMT: shut down pworld 0x555ce7272450 (0 spawn groups outstanding)
[Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL: CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 343.235
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[Client] LoadingDisplay changed from NONE to LOADING (map="")
[HostStateManager] Idle (levelload)
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 15352 (15725 input number was)
CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 343.269
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 343.270
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [3] addons []
[Server] SV: maxplayers set to 1
Initializing script VM...
...done
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 11083 (15450 input number was)
[Server] SV: Spawn Server: <empty>
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 6792 (11844 input number was)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[Client] CL: Connected to 'loopback'
[Server] SV: Sending server info to client 'Nemoder' at loopback
[Server] SV: WriteInitialSpawnGroups sending 1 groups
[Client] Game: "Dota 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 7496 (revision 3974191)
[Client] Server Number: 2
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
Initializing script VM...
...done
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000307 seconds
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
[Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
[Server] SV: IGameSystem::LoopActivateAllSystems
[Host] HO: IGameSystem::LoopActivateAllSystems
[Server] SV: Game started
[Client] CL: IGameSystem::LoopActivateAllSystems
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000118 seconds
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV: Sending full update to client Nemoder (reason: initial update)
[Client] CL: Receiving uncompressed update from server
[Client] CL: Signon traffic "client": incoming 35.395 KB [7 pkts], outgoing 1.131 KB [6 pkts]
[HostStateManager] CHostStateMgr::QueueNewRequest( Quitting, 4 )
[Client] CL: Disconnecting from server: #GameUI_Disconnect_ExitingEngine
[Server] SV: Disconnect client 'Nemoder' from server(1): NETWORK_DISCONNECT_SHUTDOWN
[Client] CL: IGameSystem::LoopDeactivateAllSystems
WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 345.921
HMT USGP "scenes/home_button"
HMT USGP "backgrounds/dashboard_parallax_ti7"
HMT USGP "<empty>"
[Server] SV: IGameSystem::LoopDeactivateAllSystems
[Host] HO: IGameSystem::LoopDeactivateAllSystems
HMT: shut down pworld 0x555cbda08060 (0 spawn groups outstanding)
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 345.927
[HostStateManager] Quitting
[ResourceSystem] CResourceSystem PreShutdown()
Destroying 2 startup resource manifests
initializing SDL joystick 0 Microsoft X-Box 360 pad
[ResourceSystem] CResourceSystem Init
[RenderSystem] Loaded video settings config from 'cfg/video.txt'
[RenderSystem] Vulkan extension enabled: VK_KHR_swapchain
[RenderSystem] Vulkan extension enabled: VK_NV_dedicated_allocation
[RenderSystem] Vulkan extension enabled: VK_KHR_descriptor_update_template
[RenderSystem] Vulkan Command Buffer Pool Threshold(1500)
ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!
[Filesystem] ---------------
[Filesystem] Path ID: File Path:
[Filesystem] ADDONS "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota_addons/"
[Filesystem] CONTENT "/Speedy/Steam/SteamApps/common/dota 2 beta/content/dota/"
[Filesystem] CONTENT "/Speedy/Steam/SteamApps/common/dota 2 beta/content/core/"
[Filesystem] CONTENTADDONS "/Speedy/Steam/SteamApps/common/dota 2 beta/content/dota_addons/"
[Filesystem] CONTENTROOT "/Speedy/Steam/SteamApps/common/dota 2 beta/content/"
[Filesystem] DEFAULT_WRITE_PATH "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk
[Filesystem] DEFAULT_WRITE_PATH "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/"
[Filesystem] EXECUTABLE_PATH "/Speedy/Steam/SteamApps/common/dota 2 beta/game/bin/linuxsteamrt64/"
[Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk
[Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk
[Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/shaders_vulkan.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/shaders_vulkan.vpk
[Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/shaders_vulkan.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/core/shaders_vulkan.vpk
[Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/"
[Filesystem] GAME "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/"
[Filesystem] GAMEBIN "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/bin/linuxsteamrt64/"
[Filesystem] GAMEBIN "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/bin/"
[Filesystem] GAMEBIN "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/bin/linuxsteamrt64/"
[Filesystem] GAMEBIN "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/bin/"
[Filesystem] GAMEROOT "/Speedy/Steam/SteamApps/common/dota 2 beta/game/"
[Filesystem] MOD "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk
[Filesystem] MOD "/Speedy/Steam/SteamApps/common/dota 2 beta/game/dota/"
[Filesystem] PLATFORM "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Speedy/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk
[Filesystem] PLATFORM "/Speedy/Steam/SteamApps/common/dota 2 beta/game/core/"
[Filesystem] SHADER_SOURCE "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/dota/"
[Filesystem] SHADER_SOURCE "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/core/"
[Filesystem] SHADER_SOURCE "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/dota_addons/"
[Filesystem] SHADER_SOURCE "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/dota_core/"
[Filesystem] SHADER_SOURCE_MOD "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/dota/"
[Filesystem] SHADER_SOURCE_ROOT "/Speedy/Steam/SteamApps/common/dota 2 beta/src/shaders/"
[CommandLine] command line arguments:
[CommandLine] -console -vulkan -con_logfile
[SteamDatagramClient] Loaded default network config file. Loaded revision 112 OK
[SteamDatagramClient] Loaded cached network config file. Data contains revision 112, not newer than current revision 112; ignoring.
[SteamDatagramClient] Starting ping measurement
[Networking] Network System Initialized
[Networking] 192.168.1.77: eth0
[Networking] 127.0.0.1: lo
WARNING: unable to link dump_modifier_list and dump_modifier_list because both ConCommands are not marked FCVAR_LINKED_CONCOMMAND
Physics Console Communications is not initialized
[SplitScreen] Game supporting (2) split screen players
[SoundSystem] Sound Initialization: Finish, Sampling Rate: 44100
ConVarRef r_dota_force_forward doesn't point to an existing ConVar
[Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
[Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
Opening joystick 0 : XInput Controller
[Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 130.742 msecs for 735 out of 754 classes
[Server] SV: parsing 'scripts/items/items_game.txt' took 870.635 msec
[Workshop] Requesting page 1 of items
[Workshop] Requesting page 1 of items
[Workshop] Requesting page 1 of items
ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000312 seconds
ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000287 seconds
ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000246 seconds
[Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 117.730 msecs for 740 out of 762 classes
[Client] CL: parsing 'scripts/items/items_game.txt' took 879.147 msec
ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000335 seconds
Telling Steam it is safe to update the app
[ResourceSystem] Error loading resource file "soundevents/soundevents_test.vsndevts_c" (Error: ERROR_FILEOPEN)
name[ 0 ] changing from 'unnamed' to 'Nemoder'
name[ 0 ] changing from 'Nemoder' to 'Nemoder'
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000348 seconds
ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000306 seconds
[HostStateManager] Idle (levelload)
ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000291 seconds
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 12613 (14293 input number was)
[SplitScreen] Writing configuration for slot 0
CWorkshopController failed to download item 324234324432 result = 9
[SteamDatagramClient] Got network config from CDN. Data contains revision 112, not newer than current revision 112; ignoring.
[Workshop] Requesting page 2 of items
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [1] addons []
[Server] SV: maxplayers set to 1
Initializing script VM...
...done
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 8739 (16518 input number was)
[Workshop] Requesting page 3 of items
[GCClient] In logon queue; waiting for GC to confirm connection.
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 1834 (9502 input number was)
[Server] SV: Spawn Server: <empty>
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[Client] CL: Connected to 'loopback'
[Server] SV: Sending server info to client 'Nemoder' at loopback
[Server] SV: WriteInitialSpawnGroups sending 1 groups
[Client] Game: "Dota 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 7496 (revision 3974191)
[Client] Server Number: 1
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
Initializing script VM...
...done
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000130 seconds
[GCClient] Received client welcome from GC.
GC reported matchgroups version 107
[WeekendTourney] Received weekend tourney schedule.
Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
[SteamDatagramClient] Failed to communicate with routing cluster 'eat'.
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
[Server] SV: IGameSystem::LoopActivateAllSystems
[Host] HO: IGameSystem::LoopActivateAllSystems
[Server] SV: Game started
[Client] CL: IGameSystem::LoopActivateAllSystems
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000156 seconds
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV: Sending full update to client Nemoder (reason: initial update)
[Client] CL: Receiving uncompressed update from server
[Client] CL: Signon traffic "client": incoming 35.322 KB [6 pkts], outgoing 1.159 KB [5 pkts]
ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
[SplitScreen] Writing configuration for slot 0
[SteamDatagramClient] Ping measurement completed
[WeekendTourney] Auto selecting weekend tourney division 'north_america' based on ping to best region of 10ms
[WeekendTourney] Selected division changed to 'north_america'
Disabling damage on breakable prop models/ui/battle_cup_trophy/battle_cup_trophy.vmdl - no physics interactions on model and no breakpieces.
[Networking] Network socket 'server' opened on port 27015
[InputService] execing lan_server.cfg
[HostStateManager] CHostStateMgr::QueueNewRequest( Loading (start), 2 )
[EngineServiceManager] SwitchToLoop levelload requested: id [2] addons []
[Client] CL: IGameSystem::LoopDeactivateAllSystems
WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 22.540
[Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
HMT USGP "scenes/battle_cup/battle_cup_rotate"
HMT USGP "scenes/700_frontpage"
HMT USGP "scenes/battlepass_ti7/wisp_arcana"
HMT USGP "scenes/battlepass_ti6/twoflags"
HMT USGP "scenes/home_button"
HMT USGP "scenes/play_searching"
HMT USGP "scenes/find_match_status"
HMT USGP "backgrounds/dashboard_parallax_ti7"
HMT USGP "<empty>"
[Server] SV: IGameSystem::LoopDeactivateAllSystems
[Host] HO: IGameSystem::LoopDeactivateAllSystems
[Server] SV: Disconnect client 'Nemoder' from server(1): NETWORK_DISCONNECT_SHUTDOWN
HMT: shut down pworld 0x55fcfea631a0 (0 spawn groups outstanding)
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 22.546
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[Client] LoadingDisplay changed from NONE to LOADING (map="")
CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 22.573
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 22.573
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [2] addons []
[Networking] Network socket 'server' opened on port 27015
[Server] SV: maxplayers set to 64
Initializing script VM...
...done
[Server] SV: Executing listen server config file
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
[Server] SV: CGameRulesGameSystem::GameInit installed game rules
[Server] SV: Spawn Server: start
[Server] SV: maxplayers set to 64
[Networking] Network socket 'hltv' opened on port 27020
[HLTV Server] Starting SourceTV server listening on port 27020.
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[Client] CL: Connected to 'loopback'
[Server] SV: Sending server info to client 'Nemoder' at loopback
[Server] SV: WriteInitialSpawnGroups sending 1 groups
[Client] Game: "Dota 2"
[Client] Map: "start"
[Client] Players: 1 (0 bots) / 64 humans
[Client] Build: 7496 (revision 3974191)
[Client] Server Number: 2
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
Initializing script VM...
...done
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
[Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT
[Client] CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000258 seconds
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
[Server] SV: IGameSystem::LoopActivateAllSystems
[Host] HO: IGameSystem::LoopActivateAllSystems
[Server] CDOTA_PlayerResource: Adding player SteamID 76561198074408394 to slot 0 FakeClient=0 preferred slot = 0
[Server] PR:SetPlayerName 0:[U:1:114142666] "Nemoder"
[Server] Requesting account 114142666 resources without rank.
[GCClient] Trying to send message type 7450 (Unknown MsgType - Not Found) before GC connection established. This is guaranteed to fail.
[Server] PR:SetMetaExperience 0:[U:1:114142666] Level:0, XP:0, XPAwarded:0
HMT SV: Create map handle (nil) for 0
Height map file (maps/start.vhcg) not found, this will make ground height traces more expensive! Recompile the map to generate a height map.
[Server] SV: 64 player server started
[Server] SV: WriteInitialSpawnGroups sending 1 groups
[Client] CL: IGameSystem::LoopActivateAllSystems
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000078 seconds
[HostStateManager] Loading (start)
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[HLTV Server] SourceTV broadcast active.
[Server] SV: Sending full update to client Nemoder (reason: initial update)
[Client] CL: Receiving uncompressed update from server
HMT CL: Create map handle (nil) for 0
HMT "start": add to 0x55fd001bf060, map data 0x55fcff156c60
HMT "start": re-add to 0x55fd001bf060, map data 0x55fcff156c60
[Client] CL: Signon traffic "client": incoming 32.023 KB [7 pkts], outgoing 1.131 KB [6 pkts]
[Server] PR:OnFullyJoinedServer 0:[U:1:114142666]
[Server] PR:SetLeaverStatus 0:[U:1:114142666] DOTA_LEAVER_NONE
[Server] PR:SetConnectionState 0:[U:1:114142666] DOTA_CONNECTION_STATE_CONNECTED NETWORK_DISCONNECT_INVALID
Encountered entity that cannot be used in portrait maps - info_player_start_dota
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
[Server] SV: Connection to Steam servers successful.
[Server] SV: VAC secure mode is activated.
[Server] SV: "Nemoder<1><[U:1:114142666]><>" STEAM USERID validated
[GCClient] Received server welcome from GC.
GC Connection established for server version 2134
+++ CSODOTALobby.lobby_id: 25086366285302024
+++ CSODOTALobby.members[0]: id: 76561198074408394
+++ CSODOTALobby.members[0]: team: DOTA_GC_TEAM_GOOD_GUYS
+++ CSODOTALobby.members[0]: name: "Nemoder"
+++ CSODOTALobby.members[0]: slot: 1
+++ CSODOTALobby.members[0]: leaver_status: DOTA_LEAVER_DISCONNECTED
+++ CSODOTALobby.members[0]: channel: 6
+++ CSODOTALobby.members[0]: partner_account_type: PARTNER_NONE
+++ CSODOTALobby.members[0]: coach_team: DOTA_GC_TEAM_NOTEAM
+++ CSODOTALobby.members[0]: cameraman: false
+++ CSODOTALobby.members[0]: favorite_team_and_quality: 0
+++ CSODOTALobby.leader_id: 76561198074408394
+++ CSODOTALobby.server_id: 90108846562711558
+++ CSODOTALobby.game_mode: 1
+++ CSODOTALobby.state: SERVERSETUP
+++ CSODOTALobby.lobby_type: PRACTICE
+++ CSODOTALobby.allow_cheats: false
+++ CSODOTALobby.fill_with_bots: true
+++ CSODOTALobby.intro_mode: false
+++ CSODOTALobby.game_name: "steamlug"
+++ CSODOTALobby.team_details[0]: team_complete: false
+++ CSODOTALobby.team_details[0]: guild_name: "SteamLUG"
+++ CSODOTALobby.team_details[0]: guild_tag: "S-LUG"
+++ CSODOTALobby.team_details[0]: guild_id: 71629
+++ CSODOTALobby.team_details[0]: guild_logo: 903254174073050780
+++ CSODOTALobby.team_details[0]: guild_base_logo: 0
+++ CSODOTALobby.team_details[0]: guild_banner_logo: 0
+++ CSODOTALobby.team_details[1]: team_complete: false
+++ CSODOTALobby.server_region: 0
+++ CSODOTALobby.cm_pick: DOTA_CM_RANDOM
+++ CSODOTALobby.allow_spectating: false
+++ CSODOTALobby.bot_difficulty_radiant: BOT_DIFFICULTY_HARD
+++ CSODOTALobby.game_version: GAME_VERSION_CURRENT
+++ CSODOTALobby.pass_key: "steamlug"
+++ CSODOTALobby.leagueid: 0
+++ CSODOTALobby.penalty_level_radiant: 0
+++ CSODOTALobby.penalty_level_dire: 0
+++ CSODOTALobby.series_type: 0
+++ CSODOTALobby.radiant_series_wins: 0
+++ CSODOTALobby.dire_series_wins: 0
+++ CSODOTALobby.allchat: false
+++ CSODOTALobby.dota_tv_delay: LobbyDotaTV_10
+++ CSODOTALobby.lan: true
+++ CSODOTALobby.extra_messages[0]: id: 7572
+++ CSODOTALobby.extra_messages[0]: contents: "\010\022\022\023\010\312\333\2666\020\000\030\000P\350\007X\350\007p\001x\001"
+++ CSODOTALobby.lan_host_ping_to_server_region: 0
+++ CSODOTALobby.visibility: DOTALobbyVisibility_Public
+++ CSODOTALobby.league_series_id: 0
+++ CSODOTALobby.league_game_id: 0
+++ CSODOTALobby.previous_match_override: 0
+++ CSODOTALobby.league_selection_priority_team: 0
+++ CSODOTALobby.league_selection_priority_choice: UNDEFINED
+++ CSODOTALobby.league_non_selection_priority_choice: UNDEFINED
+++ CSODOTALobby.game_start_time: 1495463283
+++ CSODOTALobby.pause_setting: LobbyDotaPauseSetting_Unlimited
+++ CSODOTALobby.bot_difficulty_dire: BOT_DIFFICULTY_HARD
+++ CSODOTALobby.bot_radiant: 0
+++ CSODOTALobby.bot_dire: 0
[Server] PR:SetPlayerName 0:[U:1:114142666] "Nemoder"
[Server] PR:SetEventPoints 0:[U:1:114142666] Points:0, PremiumPoints:0, Rank:0
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
WriteSteamRemoteStorageFileAsync( "scripts/dota_local_disk_lobby_data.txt" ) -> at 28.457
Telling Steam not to update the app for the next 900 seconds
CAsyncWriteInProgress::OnComplete( "scripts/dota_local_disk_lobby_data.txt" ) -> Success at 28.491
Received lobby with new match ID. lobby_id=25086366285302024, match_id=3197704066
[EngineServiceManager] Tearing off console log, will continue using suffix '.3197704066'
[RenderSystem] Loaded video settings config from 'cfg/video.txt'
[RenderSystem] Vulkan extension enabled: VK_KHR_swapchain
[RenderSystem] Vulkan extension enabled: VK_KHR_maintenance1
[RenderSystem] Vulkan extension enabled: VK_NV_dedicated_allocation
[RenderSystem] Vulkan extension enabled: VK_KHR_descriptor_update_template
[RenderSystem] Vulkan extension enabled: VK_KHR_image_format_list
[RenderSystem] Vulkan Command Buffer Pool Threshold(1500)
ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!
[Filesystem] ---------------
[Filesystem] Path ID: File Path:
[Filesystem] ADDONS "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota_addons/"
[Filesystem] CONTENT "/Speedy/Steam/steamapps/common/dota 2 beta/content/dota/"
[Filesystem] CONTENT "/Speedy/Steam/steamapps/common/dota 2 beta/content/core/"
[Filesystem] CONTENTADDONS "/Speedy/Steam/steamapps/common/dota 2 beta/content/dota_addons/"
[Filesystem] CONTENTROOT "/Speedy/Steam/steamapps/common/dota 2 beta/content/"
[Filesystem] DEFAULT_WRITE_PATH "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
[Filesystem] DEFAULT_WRITE_PATH "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/"
[Filesystem] EXECUTABLE_PATH "/Speedy/Steam/steamapps/common/dota 2 beta/game/bin/linuxsteamrt64/"
[Filesystem] GAME "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
[Filesystem] GAME "/Speedy/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Speedy/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk
[Filesystem] GAME "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/shaders_vulkan.vpk" (vpk) /Speedy/Steam/steamapps/common/dota 2 beta/game/dota/shaders_vulkan.vpk
[Filesystem] GAME "/Speedy/Steam/steamapps/common/dota 2 beta/game/core/shaders_vulkan.vpk" (vpk) /Speedy/Steam/steamapps/common/dota 2 beta/game/core/shaders_vulkan.vpk
[Filesystem] GAME "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/"
[Filesystem] GAME "/Speedy/Steam/steamapps/common/dota 2 beta/game/core/"
[Filesystem] GAMEBIN "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/bin/linuxsteamrt64/"
[Filesystem] GAMEBIN "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/bin/"
[Filesystem] GAMEBIN "/Speedy/Steam/steamapps/common/dota 2 beta/game/core/bin/linuxsteamrt64/"
[Filesystem] GAMEBIN "/Speedy/Steam/steamapps/common/dota 2 beta/game/core/bin/"
[Filesystem] GAMEROOT "/Speedy/Steam/steamapps/common/dota 2 beta/game/"
[Filesystem] MOD "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Speedy/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
[Filesystem] MOD "/Speedy/Steam/steamapps/common/dota 2 beta/game/dota/"
[Filesystem] PLATFORM "/Speedy/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Speedy/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk
[Filesystem] PLATFORM "/Speedy/Steam/steamapps/common/dota 2 beta/game/core/"
[Filesystem] SHADER_SOURCE "/Speedy/Steam/steamapps/common/dota 2 beta/src/shaders/dota/"
[Filesystem] SHADER_SOURCE "/Speedy/Steam/steamapps/common/dota 2 beta/src/shaders/core/"
[Filesystem] SHADER_SOURCE "/Speedy/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/"
[Filesystem] SHADER_SOURCE "/Speedy/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/"
[Filesystem] SHADER_SOURCE_MOD "/Speedy/Steam/steamapps/common/dota 2 beta/src/shaders/dota/"
[Filesystem] SHADER_SOURCE_ROOT "/Speedy/Steam/steamapps/common/dota 2 beta/src/shaders/"
[CommandLine] command line arguments:
[CommandLine] +engine_experimental_drop_frame_ticks 1 -console -vulkan -con_logfile
[SteamNetSockets] Got SDR network config. Loaded revision 150 OK
[SteamNetSockets] Starting ping measurement
[Networking] Network System Initialized
[Networking] 192.168.1.77: eth0
[Networking] 127.0.0.1: lo
Physics Console Communications is not initialized
[SplitScreen] Game supporting (2) split screen players
[SoundSystem] Sound Initialization: Finish, Sampling Rate: 44100
ConVarRef r_dota_force_forward doesn't point to an existing ConVar
[Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
[Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
[Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 118.119 msecs for 779 out of 797 classes
Failed to parse quests for the Challenge System in file scripts/tournaments/challenge_quests/. Challenge parsing failed in challenge: Challenge fall_2016_carry1 (id 1) could not find a challenge instance named 'fall_2016_carry_deal_physical_damage'
Quest quest_fall_2016_carry failed to parse challenge fall_2016_carry1
Failed to parse quest quest_fall_2016_carry
Datadesc import error: Field "m_flIntensity" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
Datadesc import error: Field "m_flLightSize" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
Datadesc import error: Field "m_flLightSize" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
Datadesc import error: Field "m_flSpotFoV" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
Datadesc import error: Field "m_flStartFalloff" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
Datadesc import error: Field "m_flDistanceFalloff" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
Datadesc import error: Field "m_nFlags" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000157 seconds
ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000139 seconds
ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000148 seconds
[Networking] Field C_DOTA_PlayerResource::m_iEstimatedMatchDurationRadiant specified an unknown field change callback OnEstimatedMatchDurationChanged!
[Networking] Field C_DOTA_PlayerResource::m_iEstimatedMatchDurationDire specified an unknown field change callback OnEstimatedMatchDurationChanged!
[Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 108.046 msecs for 782 out of 804 classes
[SteamNetSockets] Ping measurement completed
ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000292 seconds
Telling Steam it is safe to update the app
[RenderSystem] Texture manager doesn't know about texture "materials/models/particle/ui_arrow_color_psd_a7871c9f.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Texture manager doesn't know about texture "materials/models/particle/ui_arrow_color_psd_a7871c9f.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Texture manager doesn't know about texture "materials/models/particle/ui_arrow_color_psd_a7871c9f.vtex" - returning error texture in CTextureManagerVK::GetImageView
[ResourceSystem] Error loading resource file "soundevents/soundevents_test.vsndevts_c" (Error: ERROR_FILEOPEN)
name[ 0 ] changing from 'unnamed' to 'Nemoder'
name[ 0 ] changing from 'Nemoder' to 'Nemoder'
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
ReadSteamRemoteStorageFile( bufOut, "cfg/viewedheropatches.cfg" ) -> 0.000295 seconds
ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000300 seconds
ReadSteamRemoteStorageFile( bufOut, "cfg/herobuilds.cfg" ) -> 0.000102 seconds
ReadSteamRemoteStorageFile( bufOut, "cfg/dismissed_help_tips.txt" ) -> 0.000272 seconds
ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000277 seconds
[HostStateManager] Idle (levelload)
ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000367 seconds
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 17634 (was 19339)
[SplitScreen] Writing configuration for slot 0
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [1] addons []
[Workshop] Requesting page 1 of items
[Workshop] Requesting page 1 of items
[Workshop] Requesting page 1 of items
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
Initializing script VM...
...done
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 15458 (was 22515)
[GCClient] In logon queue; waiting for GC to confirm connection.
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 10086 (was 16295)
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 1779 (was 10376)
[Workshop] Requesting page 2 of items
[RenderSystem] Texture manager doesn't know about texture "models/controllers/materials/onepointfive_texture_tga_aea4707.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Texture manager doesn't know about texture "models/controllers/materials/onepointfive_texture_tga_aea4707.vtex" - returning error texture in CTextureManagerVK::GetImageView
[RenderSystem] Texture manager doesn't know about texture "models/controllers/materials/onepointfive_texture_tga_aea4707.vtex" - returning error texture in CTextureManagerVK::GetImageView
[Server] SV: Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[Client] CL: Connected to 'loopback'
[Server] SV: Sending server info to client 'Nemoder' at loopback
[Server] SV: WriteInitialSpawnGroups sending 1 groups
[Client] Game: "Dota 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 7740 (revision 4393985)
[Client] Server Number: 1
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
Initializing script VM...
...done
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000287 seconds
[GCClient] Received client welcome from GC.
[Workshop] Requesting page 3 of items
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
[Server] SV: IGameSystem::LoopActivateAllSystems
[Host] HO: IGameSystem::LoopActivateAllSystems
[Server] SV: Game started
[Client] CL: IGameSystem::LoopActivateAllSystems
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000131 seconds
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
GC reported matchgroups version 107
[WeekendTourney] Received weekend tourney schedule.
Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
**** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
[WeekendTourney] Auto selecting weekend tourney division 'north_america' based on ping to best region of 10ms
[WeekendTourney] Selected division changed to 'north_america'
[Workshop] Requesting page 4 of items
[Server] SV: Sending full update to client Nemoder (reason: initial update)
[Client] CL: Receiving uncompressed update from server
[Client] CL: Signon traffic "client": incoming 36.726 KB [5 pkts], outgoing 1.474 KB [8 pkts]
ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar
[RenderSystem] vkQueuePresentKHR failed with error -1000001004
[RenderSystem] Vulkan swapchain out-of-date or suboptimal, recreating. Result code: (-1000001004)
[RenderSystem] vkQueuePresentKHR failed with error -1000001004
[RenderSystem] Vulkan swapchain out-of-date or suboptimal, recreating. Result code: (-1000001004)
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250002 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250286 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250003 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250284 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250002 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250003 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250216 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250111 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250298 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250002 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250003 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250285 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250003 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250285 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250003 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250000 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250136 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250003 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250272 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250005 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250275 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250285 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250004 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250092 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250003 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250288 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250288 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250002 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250271 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250002 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250287 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250274 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250286 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250003 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250290 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250287 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250273 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250002 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250001 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250287 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are available. Waiting for outstanding frames...
[RenderSystem] Bailing out of vkWaitForFences() after 0.250002 seconds
[RenderSystem] Attempting to purge m_fencedResourceList.Count() = 177, m_pendingFencedResourceQueue.Count() = 2, nCurrentCmdBuffersAvailable = 0, nAllocatedCommandBuffers = 1500
[RenderSystem] Attempting to purge m_fencedResourceList.Count() = 179, m_pendingFencedResourceQueue.Count() = 0, nCurrentCmdBuffersAvailable = 0, nAllocatedCommandBuffers = 1500
[RenderSystem] Attempting to purge m_fencedResourceList.Count() = 179, m_pendingFencedResourceQueue.Count() = 0, nCurrentCmdBuffersAvailable = 0, nAllocatedCommandBuffers = 1500
[RenderSystem] Attempting to purge m_fencedResourceList.Count() = 179, m_pendingFencedResourceQueue.Count() = 0, nCurrentCmdBuffersAvailable = 0, nAllocatedCommandBuffers = 1500
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