Created
November 23, 2022 09:17
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| // Remember to put the script you choose inside a folder called Editor inside your Assets folder. | |
| using UnityEditor; | |
| public static class CompileBeforePlay | |
| { | |
| [InitializeOnLoadMethod] | |
| public static void Initialize() | |
| { | |
| if (EditorApplication.isPlaying) return; | |
| EditorApplication.update += Update; | |
| } | |
| private static void Update() | |
| { | |
| if (EditorApplication.isPlayingOrWillChangePlaymode && !EditorApplication.isPlaying) | |
| { | |
| AssetDatabase.Refresh(); | |
| } | |
| } | |
| } |
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