Created
December 19, 2025 23:05
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| if (_doom == null || Gamepad.Gamepads.Count == 0) | |
| return; | |
| var gamepad = Gamepad.Gamepads[0]; // Use first gamepad | |
| var reading = gamepad.GetCurrentReading(); | |
| ProcessButtons(reading); | |
| ProcessMovementStick(reading.LeftThumbstickX, reading.LeftThumbstickY); | |
| ProcessLookStick(reading.RightThumbstickX, reading.RightThumbstickY); | |
| ProcessTriggers(reading.LeftTrigger, reading.RightTrigger); | |
| // ... | |
| private void ProcessMovementStick(double x, double y) | |
| { | |
| // Apply deadzone | |
| if (Math.Abs(x) < ThumbstickDeadzone) x = 0; | |
| if (Math.Abs(y) < ThumbstickDeadzone) y = 0; | |
| // Forward/Backward movement (Y-axis) | |
| bool shouldMoveForward = y > ThumbstickDeadzone; | |
| bool shouldMoveBackward = y < -ThumbstickDeadzone; | |
| if (shouldMoveForward != _isMovingForward) | |
| { | |
| var eventType = shouldMoveForward ? EventType.KeyDown : EventType.KeyUp; | |
| _userInput.SetKeyStatus(eventType, DoomKey.W, _doom!, new EventTimestamp()); | |
| _isMovingForward = shouldMoveForward; | |
| } | |
| if (shouldMoveBackward != _isMovingBackward) | |
| { | |
| var eventType = shouldMoveBackward ? EventType.KeyDown : EventType.KeyUp; | |
| _userInput.SetKeyStatus(eventType, DoomKey.S, _doom!, new EventTimestamp()); | |
| _isMovingBackward = shouldMoveBackward; | |
| } | |
| // Strafe movement (X-axis) | |
| bool shouldStrafeRight = x > ThumbstickDeadzone; | |
| bool shouldStrafeLeft = x < -ThumbstickDeadzone; | |
| if (shouldStrafeRight != _isStrafingRight) | |
| { | |
| var eventType = shouldStrafeRight ? EventType.KeyDown : EventType.KeyUp; | |
| _userInput.SetKeyStatus(eventType, DoomKey.D, _doom!, new EventTimestamp()); | |
| _isStrafingRight = shouldStrafeRight; | |
| } | |
| if (shouldStrafeLeft != _isStrafingLeft) | |
| { | |
| var eventType = shouldStrafeLeft ? EventType.KeyDown : EventType.KeyUp; | |
| _userInput.SetKeyStatus(eventType, DoomKey.A, _doom!, new EventTimestamp()); | |
| _isStrafingLeft = shouldStrafeLeft; | |
| } | |
| } |
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