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| // Made by Thanut Panichyotai (@LuviKunG) | |
| // https://luvikung.github.io | |
| // Attribution 4.0 International CC BY 4.0 Deed | |
| // https://creativecommons.org/licenses/by/4.0/deed.en | |
| #pragma once | |
| #include "CoreMinimal.h" | |
| #include "UObject/GCObject.h" | |
| #include "Containers/Map.h" |
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| // Minecraft Item Calculator. | |
| // Author: Thanut Panichyotai (@LuviKunG) | |
| // https://github.com/LuviKunG | |
| // HOW TO USE: | |
| // Enter the max item count and item count, then press Enter. | |
| // The program will calculate how many stacks and items are needed. Press Enter to exit. | |
| namespace MinecraftItemCalc | |
| { |
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| <scheme name="Rider Islands Monokai" version="142" parent_scheme="Darcula"> | |
| <metaInfo> | |
| <property name="ide">Rider</property> | |
| <property name="ideVersion">2025.3.0.1.0.0</property> | |
| <property name="originalScheme">Rider Islands Monokai</property> | |
| </metaInfo> | |
| <colors> | |
| <option name="ADDED_LINES_COLOR" value="2C4722" /> | |
| <option name="ANNOTATIONS_COLOR" value="909090" /> | |
| <option name="BookmarkIcon.background" value="D9B72B" /> |
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| // Copyright 2025 Thanut Panichyotai (@LuviKunG) All Rights Reserved. | |
| #include "SimpleSpectatorPawn.h" | |
| #include "EnhancedInputComponent.h" | |
| #include "EnhancedInputSubsystems.h" | |
| ASimpleSpectatorPawn::ASimpleSpectatorPawn(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) | |
| { | |
| PrimaryActorTick.bCanEverTick = true; |
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| @echo off | |
| for /r %%i in (.DS_Store) do (del "%%i") | |
| pause |
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| using System; | |
| using System.Collections.Generic; | |
| using UnityEditor; | |
| using UnityEngine; | |
| namespace LuviKunG.Editor | |
| { | |
| using UnityObject = UnityEngine.Object; | |
| /// <summary> |
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| using System; | |
| using System.Collections.Generic; | |
| using UnityEditor; | |
| using UnityEngine; | |
| namespace LuviKunG.Editor | |
| { | |
| using UnityObject = UnityEngine.Object; | |
| /// <summary> |
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| namespace LuviKunG | |
| { | |
| static class Obfuscator | |
| { | |
| /// <summary> | |
| /// Obfuscate string with key. | |
| /// </summary> | |
| /// <param name="key">Key to obfuscate.</param> | |
| /// <param name="str">String to obfuscate.</param> | |
| /// <returns>Obfuscated byte array.</returns> |
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| // Copyright by Thanut Panichyotai (@LuviKunG) | |
| // CC BY-SA 4.0 | |
| // https://creativecommons.org/licenses/by-sa/4.0/ | |
| #include "Widgets/RichTextBlockInputActionDecorator.h" | |
| #include "EnhancedInputSubsystems.h" | |
| #include "InputMappingContext.h" | |
| #include "Fonts/FontMeasure.h" | |
| #include "Kismet/GameplayStatics.h" |
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| using System; | |
| using System.Runtime.Serialization; | |
| namespace LuviKunG.FSM | |
| { | |
| /// <summary> | |
| /// Exception for the state machine. | |
| /// </summary> | |
| public class FSMException : Exception | |
| { |
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