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| using System; | |
| using System.Linq; | |
| [Flags] | |
| public enum Enemy | |
| { | |
| None = 0, | |
| Goblin = 1, | |
| Wizard = 2, | |
| Dragon = 4 |
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| NAME:AACMFTEncoder VALUE:93af0c51-2275-45d2-a35b-f2ba21caed00 | |
| NAME:ACPI_PLD_CONTAINER_BUFFER_GUID VALUE:c02fa109-6a82-4188-9f66-b190ba62db49 | |
| NAME:ACPI_PLD_INTERFACE_CLASS_BUFFER_GUID VALUE:1facec76-96a8-4d9e-846e-3a6d687c32fc | |
| NAME:ACPI_PLD_INTERFACE_INSTANCE_ANSI_BUFFER_GUID VALUE:1facea4b-da66-484c-ba5b-5127e05f95b2 | |
| NAME:ACPI_PLD_INTERFACE_INSTANCE_GUID_BUFFER_GUID VALUE:1face9db-2530-4248-8ee3-51053aef47c2 | |
| NAME:ACPI_PLD_INTERFACE_INSTANCE_UNICODE_BUFFER_GUID VALUE:1face3f6-1a60-4686-9833-ec8402d43b04 | |
| NAME:ACPI_PLD_JOINT_BUFFER_GUID VALUE:f01cfc40-3c75-4523-9e44-215cb154bda6 | |
| NAME:ACPI_PLD_SPATIAL_BUFFER_GUID VALUE:59af1a1f-aba4-4bb8-81ef-55938e9bc53a | |
| NAME:ADDON_DISABLE_EVENT VALUE:09010002-0204-0002-0000-000000000080 | |
| NAME:ADDON_ENABLE_EVENT VALUE:09010001-0104-0001-0000-000000000080 |
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| using UnityEngine; | |
| using System.Collections; | |
| using System; | |
| using System.Runtime.InteropServices; | |
| namespace Utils { | |
| // ここからコードを拝借させてもらいました! | |
| // http://answers.unity3d.com/questions/13523/is-there-a-way-to-set-the-position-of-a-standalone.html |
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| //#define DEBUG_THREADING | |
| using UnityEngine; | |
| using System.Collections; | |
| using System.Threading; | |
| using System.Reflection; | |
| public delegate IEnumerator MonitorCoroutine<T> (CoroutineData<T> data); |
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| using System; | |
| public enum Colors | |
| { | |
| aqua, | |
| black, | |
| blue, | |
| brown, | |
| cyan, | |
| darkblue, |
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| using UnityEngine; | |
| using UnityEditor; | |
| using System.IO; | |
| public class MultiScene | |
| { | |
| [MenuItem ("File/Combine Scenes")] | |
| static void Combine () | |
| { |
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| /* _______________________________________________________________________________________ | |
| _____ ______ __ _ | |
| |_ _| | ____| /_ || | _ _ _ SKAN (Suresh Kumar A N) | |
| | | ___ ___ _ __ | |__ __ __ | || |_| | | | | | arian.suresh@gmail.com | |
| | | / __/ _ \| '_ \| __| \ \/ / | ||___| | | ' | | | |
| _| || (_| (_) | | | | |____ > < | | | | | |__| | Created on : 13-May-2008 | |
| |_____\___\___/|_| |_|______/_/\_\ |_|(_) |_| \.___/ Last Modified : 10-Aug-2012 | |
| [ I C O N E X P L O R E R A N D E X T R A C T O R ] Version : 1.4u | |
| _______________________________________________________________________________________ |
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| using UnityEngine; | |
| using System.Reflection; | |
| public class Utilities | |
| { | |
| /* ... */ | |
| static void LogGameObject( GameObject gameObject, bool children ) | |
| { | |
| Component[] components = gameObject.GetComponents( typeof( Component ) ); |
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| target.RotateAround (target.position, target.right, addedRotation); | |
| bool lookingUp = Vector3.Angle (target.forward, Vector3.up) < Vector3.Angle (target.forward, Vector3.up * -1.0f); | |
| float angle = Vector3.Angle (target.forward, Vector3.Cross (target.right, Vector3.up)); | |
| if (angle > forwardAngleClamp) | |
| { | |
| target.RotateAround (target.position, target.right, lookingUp ? angle - forwardAngleClamp : forwardAngleClamp - angle); | |
| } |
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| using UnityEngine; | |
| using System.Collections; | |
| [RequireComponent (typeof (BoxCollider))] | |
| public class ContainerGravity : MonoBehaviour | |
| { | |
| public float strength = 10.0f; | |
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